Harvesting works better, and other related stuff.
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@@ -29,7 +29,7 @@ namespace OpenRa.Game.Traits
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&& underCursor.traits.Contains<AcceptsOre>() && !IsEmpty)
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return OpenRa.Game.Order.DeliverOre(self, underCursor);
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if (underCursor == null && Game.map.ContainsResource(xy) && !IsFull)
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if (underCursor == null && Game.map.ContainsResource(xy))
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return OpenRa.Game.Order.Harvest(self, xy);
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return null;
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