Harvesting works better, and other related stuff.
This commit is contained in:
@@ -16,7 +16,7 @@ namespace OpenRa.Game
|
||||
{
|
||||
var mobile = order.Subject.traits.Get<Mobile>();
|
||||
mobile.Cancel( order.Subject );
|
||||
mobile.QueueActivity( new Traits.Activities.Move( order.TargetLocation ) );
|
||||
mobile.QueueActivity( new Traits.Activities.Move( order.TargetLocation, 8 ) );
|
||||
|
||||
var attackBase = order.Subject.traits.WithInterface<AttackBase>().FirstOrDefault();
|
||||
if( attackBase != null )
|
||||
@@ -57,7 +57,7 @@ namespace OpenRa.Game
|
||||
{
|
||||
var mobile = order.Subject.traits.Get<Mobile>();
|
||||
mobile.Cancel(order.Subject);
|
||||
mobile.QueueActivity(new Traits.Activities.Move(order.TargetActor.Location + new int2(1, 2)));
|
||||
mobile.QueueActivity(new Traits.Activities.Move(order.TargetActor.Location + new int2(1, 2), 0));
|
||||
mobile.QueueActivity(new Traits.Activities.Turn(64));
|
||||
mobile.QueueActivity(new Traits.Activities.DeliverOre());
|
||||
break;
|
||||
@@ -66,7 +66,7 @@ namespace OpenRa.Game
|
||||
{
|
||||
var mobile = order.Subject.traits.Get<Mobile>();
|
||||
mobile.Cancel(order.Subject);
|
||||
mobile.QueueActivity(new Traits.Activities.Move(order.TargetLocation));
|
||||
mobile.QueueActivity(new Traits.Activities.Move(order.TargetLocation, 0));
|
||||
mobile.QueueActivity(new Traits.Activities.Harvest() );
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user