improved error message somewhat when there's a missing sequence
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@@ -2,6 +2,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Xml;
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using System.Xml;
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using OpenRa.FileFormats;
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using OpenRa.FileFormats;
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using System;
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namespace OpenRa.Game.Graphics
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namespace OpenRa.Game.Graphics
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{
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{
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@@ -56,7 +57,12 @@ namespace OpenRa.Game.Graphics
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public static Sequence GetSequence(string unitName, string sequenceName)
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public static Sequence GetSequence(string unitName, string sequenceName)
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{
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{
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return units[unitName][sequenceName];
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try { return units[unitName][sequenceName]; }
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catch (KeyNotFoundException e)
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{
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throw new InvalidOperationException(
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"Unit `{0}` does not have a sequence `{1}`".F(unitName, sequenceName));
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}
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}
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}
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public static CursorSequence GetCursorSequence(string cursor)
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public static CursorSequence GetCursorSequence(string cursor)
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@@ -431,6 +431,7 @@
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<sequence name="die3" start="162" length="8" />
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<sequence name="die3" start="162" length="8" />
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<sequence name="die4" start="170" length="12" />
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<sequence name="die4" start="170" length="12" />
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<sequence name="die5" start="182" length="18" />
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<sequence name="die5" start="182" length="18" />
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<sequence name="run-5" start="46" length="8" />
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</unit>
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</unit>
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<unit name="ca">
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<unit name="ca">
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<sequence name="idle" start="0" length="16" />
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<sequence name="idle" start="0" length="16" />
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@@ -617,4 +618,38 @@
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<unit name="smokey">
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<unit name="smokey">
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<sequence name="idle" start="0" length="7" />
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<sequence name="idle" start="0" length="7" />
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</unit>
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</unit>
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<unit name="e2">
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<sequence name="stand" start="0" length="8" />
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<sequence name="stand2" start="8" length="8" />
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<sequence name="run-0" start="16" length="6" />
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<sequence name="run-1" start="22" length="6" />
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<sequence name="run-2" start="28" length="6" />
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<sequence name="run-3" start="34" length="6" />
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<sequence name="run-4" start="40" length="6" />
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<sequence name="run-5" start="46" length="6" />
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<sequence name="run-6" start="52" length="6" />
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<sequence name="run-7" start="58" length="6" />
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<sequence name="shoot-0" start="64" length="20" />
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<sequence name="shoot-1" start="84" length="20" />
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<sequence name="shoot-2" start="104" length="20" />
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<sequence name="shoot-3" start="124" length="20" />
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<sequence name="shoot-4" start="144" length="20" />
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<sequence name="shoot-5" start="164" length="20" />
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<sequence name="shoot-6" start="184" length="20" />
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<sequence name="shoot-7" start="204" length="20" />
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</unit>
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<unit name="bomb">
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<sequence name="idle" start="0" length="8" />
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</unit>
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<unit name="dog">
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<sequence name="stand" start="0" length="8" />
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<sequence name="run-0" start="8" length="6" />
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<sequence name="run-1" start="14" length="6" />
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<sequence name="run-2" start="20" length="6" />
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<sequence name="run-3" start="26" length="6" />
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<sequence name="run-4" start="32" length="6" />
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<sequence name="run-5" start="38" length="6" />
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<sequence name="run-6" start="44" length="6" />
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<sequence name="run-7" start="50" length="6" />
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</unit>
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</sequences>
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</sequences>
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@@ -461,12 +461,14 @@ MEDI
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Description=Attack Dog
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Description=Attack Dog
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BuiltAt=KENN
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BuiltAt=KENN
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Voice=DogVoice
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Voice=DogVoice
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Traits=Unit, Mobile, RenderInfantry
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[E1]
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[E1]
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Description=Rifle Infantry
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Description=Rifle Infantry
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Traits=Unit, Mobile, RenderInfantry, AttackBase
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Traits=Unit, Mobile, RenderInfantry, AttackBase
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SquadSize=3
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SquadSize=3
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[E2]
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[E2]
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Description=Grenadier
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Description=Grenadier
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Traits=Unit, Mobile, RenderInfantry, AttackBase
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[E3]
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[E3]
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Description=Rocket Soldier
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Description=Rocket Soldier
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Traits=Unit, Mobile, RenderInfantry, AttackBase
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Traits=Unit, Mobile, RenderInfantry, AttackBase
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@@ -475,7 +477,7 @@ SquadSize=2
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Description=Flamethrower
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Description=Flamethrower
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[E6]
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[E6]
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Description=Engineer
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Description=Engineer
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Traits=Unit, Mobile, InfantrySquad
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Traits=Unit, Mobile, RenderInfantry
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Voice=EngineerVoice
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Voice=EngineerVoice
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[SPY]
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[SPY]
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Description=Spy
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Description=Spy
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