move some more (gameplay related) widgets into mods/
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@@ -1,79 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Traits;
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using System.Linq;
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namespace OpenRA.Widgets.Delegates
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{
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public class IngameChromeDelegate : IWidgetDelegate
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{
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public IngameChromeDelegate()
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{
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var r = Widget.RootWidget;
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var gameRoot = r.GetWidget("INGAME_ROOT");
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var optionsBG = gameRoot.GetWidget("INGAME_OPTIONS_BG");
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Game.OnGameStart += () => r.OpenWindow("INGAME_ROOT");
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Game.OnGameStart += () => gameRoot.GetWidget<RadarBinWidget>("INGAME_RADAR_BIN").SetWorld(Game.world);
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r.GetWidget("INGAME_OPTIONS_BUTTON").OnMouseUp = mi => {
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optionsBG.Visible = !optionsBG.Visible;
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return true;
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};
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optionsBG.GetWidget("BUTTON_DISCONNECT").OnMouseUp = mi => {
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optionsBG.Visible = false;
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Game.Disconnect();
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return true;
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};
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optionsBG.GetWidget("BUTTON_SETTINGS").OnMouseUp = mi => {
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r.OpenWindow("SETTINGS_MENU");
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return true;
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};
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optionsBG.GetWidget("BUTTON_RESUME").OnMouseUp = mi =>
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{
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optionsBG.Visible = false;
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return true;
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};
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optionsBG.GetWidget("BUTTON_SURRENDER").OnMouseUp = mi =>
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{
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Game.IssueOrder(new Order("Surrender", Game.world.LocalPlayer.PlayerActor));
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return true;
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};
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optionsBG.GetWidget("BUTTON_QUIT").OnMouseUp = mi => {
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Game.Exit();
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return true;
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};
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Game.AddChatLine += gameRoot.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine;
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var postgameBG = gameRoot.GetWidget("POSTGAME_BG");
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var postgameText = postgameBG.GetWidget<LabelWidget>("TEXT");
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postgameBG.IsVisible = () =>
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{
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return Game.world.LocalPlayer.WinState != WinState.Undefined;
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};
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postgameText.GetText = () =>
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{
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var state = Game.world.LocalPlayer.WinState;
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return (state == WinState.Undefined)? "" :
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((state == WinState.Lost)? "YOU ARE DEFEATED" : "YOU ARE VICTORIOUS");
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};
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}
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bool AreMutualAllies(Player a, Player b) { return a.Stances[b] == Stance.Ally && b.Stances[a] == Stance.Ally; }
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}
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}
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