From ede6d5a57deedd1e71b9eef06a099f0010962f8e Mon Sep 17 00:00:00 2001 From: reaperrr Date: Tue, 12 Sep 2017 20:43:29 +0200 Subject: [PATCH] Remove Actor.IsDisabled check from Cloak Makes cloaking only disableable via conditions. --- OpenRA.Mods.Common/Traits/Cloak.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/OpenRA.Mods.Common/Traits/Cloak.cs b/OpenRA.Mods.Common/Traits/Cloak.cs index d14cff2a69..8f30684951 100644 --- a/OpenRA.Mods.Common/Traits/Cloak.cs +++ b/OpenRA.Mods.Common/Traits/Cloak.cs @@ -144,9 +144,6 @@ namespace OpenRA.Mods.Common.Traits if (remainingTime > 0 && !isDocking) remainingTime--; - if (self.IsDisabled()) - Uncloak(); - if (Info.UncloakOn.HasFlag(UncloakType.Move) && (lastPos == null || lastPos.Value != self.Location)) { Uncloak();