diff --git a/mods/ts/rules/aircraft.yaml b/mods/ts/rules/aircraft.yaml index 0298f7cc97..e63bb5b2db 100644 --- a/mods/ts/rules/aircraft.yaml +++ b/mods/ts/rules/aircraft.yaml @@ -12,7 +12,7 @@ DPOD: InitialFacing: 0 LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins Health: - HP: 60 + HP: 6000 Armor: Type: Light Cargo: @@ -47,7 +47,7 @@ DSHP: LandingSound: dropdwn1.aud IdealSeparation: 1275 Health: - HP: 200 + HP: 20000 Armor: Type: Heavy RevealsShroud: @@ -86,7 +86,7 @@ ORCA: TakeoffSound: orcaup1.aud LandingSound: orcadwn1.aud Health: - HP: 200 + HP: 20000 Armor: Type: Light RevealsShroud: @@ -137,7 +137,7 @@ ORCAB: LandingSound: orcadwn1.aud ReturnOnIdle: Health: - HP: 260 + HP: 26000 Armor: Type: Light RevealsShroud: @@ -185,7 +185,7 @@ ORCATRAN: LandingSound: orcadwn1.aud IdealSeparation: 1275 Health: - HP: 200 + HP: 20000 Armor: Type: Light RevealsShroud: @@ -225,7 +225,7 @@ TRNSPORT: Voice: Move LocalOffset: 0,0,-317 Health: - HP: 175 + HP: 17500 Armor: Type: Light RevealsShroud: @@ -267,7 +267,7 @@ SCRIN: LandingSound: dropdwn1.aud ReturnOnIdle: Health: - HP: 280 + HP: 28000 Armor: Type: Light RevealsShroud: @@ -314,7 +314,7 @@ APACHE: Speed: 130 MoveIntoShroud: false Health: - HP: 225 + HP: 22500 Armor: Type: Light RevealsShroud: @@ -352,7 +352,7 @@ HUNTER: Tooltip: Name: Hunter-Seeker Droid Health: - HP: 500 + HP: 50000 Armor: Type: Light AttackSuicides: diff --git a/mods/ts/rules/bridges.yaml b/mods/ts/rules/bridges.yaml index ca4712cf43..ba0fa3ab2e 100644 --- a/mods/ts/rules/bridges.yaml +++ b/mods/ts/rules/bridges.yaml @@ -41,7 +41,7 @@ CABHUT: TargetTypes: Ground, Building, Bridge RequiresForceFire: true Health: - HP: 500 + HP: 50000 Armor: Type: Concrete HitShape: diff --git a/mods/ts/rules/civilian-infantry.yaml b/mods/ts/rules/civilian-infantry.yaml index 60ddedd390..c951c94e30 100644 --- a/mods/ts/rules/civilian-infantry.yaml +++ b/mods/ts/rules/civilian-infantry.yaml @@ -9,7 +9,7 @@ WEEDGUY: Mobile: Speed: 42 Health: - HP: 130 + HP: 13000 Crushable: CrushSound: squishy2.aud Armament: @@ -39,7 +39,7 @@ UMAGON: Mobile: Speed: 71 Health: - HP: 150 + HP: 15000 Passenger: RevealsShroud: Range: 7c0 @@ -61,7 +61,7 @@ CHAMSPY: Voiced: VoiceSet: Spy Health: - HP: 120 + HP: 12000 Mobile: Speed: 85 RevealsShroud: @@ -94,7 +94,7 @@ MUTANT: Voiced: VoiceSet: Mutant Health: - HP: 50 + HP: 5000 Mobile: Speed: 56 RevealsShroud: @@ -120,7 +120,7 @@ MWMN: Voiced: VoiceSet: CivilianFemale Health: - HP: 50 + HP: 5000 Mobile: Speed: 56 RevealsShroud: @@ -146,7 +146,7 @@ MUTANT3: Voiced: VoiceSet: Mutant Health: - HP: 50 + HP: 5000 Mobile: Speed: 56 RevealsShroud: @@ -170,7 +170,7 @@ TRATOS: Voiced: VoiceSet: Tratos Health: - HP: 200 + HP: 20000 Mobile: Speed: 71 RevealsShroud: @@ -187,7 +187,7 @@ OXANNA: Voiced: VoiceSet: Oxanna Health: - HP: 50 + HP: 5000 Mobile: Speed: 56 RevealsShroud: @@ -204,7 +204,7 @@ SLAV: Voiced: VoiceSet: Slavick Health: - HP: 300 + HP: 30000 Mobile: Speed: 56 RevealsShroud: diff --git a/mods/ts/rules/civilian-structures.yaml b/mods/ts/rules/civilian-structures.yaml index 430364d13d..784ca3e754 100644 --- a/mods/ts/rules/civilian-structures.yaml +++ b/mods/ts/rules/civilian-structures.yaml @@ -9,7 +9,7 @@ ABAN01: Armor: Type: wood Health: - HP: 600 + HP: 60000 EditorTilesetFilter: ExcludeTilesets: TEMPERATE ThrowsShrapnel@SMALL: @@ -28,7 +28,7 @@ ABAN02: Armor: Type: heavy Health: - HP: 600 + HP: 60000 EditorTilesetFilter: ExcludeTilesets: TEMPERATE ThrowsShrapnel@SMALL: @@ -47,7 +47,7 @@ ABAN03: Armor: Type: wood Health: - HP: 500 + HP: 50000 EditorTilesetFilter: ExcludeTilesets: TEMPERATE ThrowsShrapnel@SMALL: @@ -66,7 +66,7 @@ ABAN04: Armor: Type: heavy Health: - HP: 400 + HP: 40000 EditorTilesetFilter: ExcludeTilesets: TEMPERATE ThrowsShrapnel@SMALL: @@ -89,7 +89,7 @@ ABAN05: Armor: Type: wood Health: - HP: 500 + HP: 50000 EditorTilesetFilter: ExcludeTilesets: TEMPERATE @@ -104,7 +104,7 @@ ABAN06: Armor: Type: wood Health: - HP: 500 + HP: 50000 EditorTilesetFilter: ExcludeTilesets: TEMPERATE @@ -119,7 +119,7 @@ ABAN07: Armor: Type: heavy Health: - HP: 350 + HP: 35000 EditorTilesetFilter: ExcludeTilesets: TEMPERATE @@ -134,7 +134,7 @@ ABAN08: Armor: Type: heavy Health: - HP: 500 + HP: 50000 EditorTilesetFilter: ExcludeTilesets: TEMPERATE @@ -149,7 +149,7 @@ ABAN09: Armor: Type: heavy Health: - HP: 350 + HP: 35000 EditorTilesetFilter: ExcludeTilesets: TEMPERATE @@ -164,7 +164,7 @@ ABAN10: Armor: Type: wood Health: - HP: 500 + HP: 50000 EditorTilesetFilter: ExcludeTilesets: TEMPERATE @@ -179,7 +179,7 @@ ABAN11: Armor: Type: wood Health: - HP: 400 + HP: 40000 EditorTilesetFilter: ExcludeTilesets: TEMPERATE @@ -194,7 +194,7 @@ ABAN12: Armor: Type: wood Health: - HP: 400 + HP: 40000 EditorTilesetFilter: ExcludeTilesets: TEMPERATE @@ -208,7 +208,7 @@ ABAN13: Armor: Type: wood Health: - HP: 400 + HP: 40000 EditorTilesetFilter: ExcludeTilesets: TEMPERATE @@ -222,7 +222,7 @@ ABAN14: Armor: Type: heavy Health: - HP: 300 + HP: 30000 EditorTilesetFilter: ExcludeTilesets: TEMPERATE @@ -236,7 +236,7 @@ ABAN15: Armor: Type: heavy Health: - HP: 400 + HP: 40000 EditorTilesetFilter: ExcludeTilesets: TEMPERATE @@ -251,7 +251,7 @@ ABAN16: Armor: Type: wood Health: - HP: 400 + HP: 40000 EditorTilesetFilter: ExcludeTilesets: TEMPERATE @@ -265,7 +265,7 @@ ABAN17: Armor: Type: wood Health: - HP: 400 + HP: 40000 EditorTilesetFilter: ExcludeTilesets: TEMPERATE @@ -279,7 +279,7 @@ ABAN18: Armor: Type: wood Health: - HP: 400 + HP: 40000 EditorTilesetFilter: ExcludeTilesets: TEMPERATE @@ -293,7 +293,7 @@ AMMOCRAT: Armor: Type: none Health: - HP: 1 + HP: 100 RenderSprites: Palette: player @@ -430,7 +430,7 @@ CA0001: Armor: Type: heavy Health: - HP: 400 + HP: 40000 ThrowsShrapnel@SMALL: Pieces: 5, 9 ThrowsShrapnel@LARGE: @@ -447,7 +447,7 @@ CA0002: Armor: Type: heavy Health: - HP: 400 + HP: 40000 ThrowsShrapnel@SMALL: Pieces: 5, 9 ThrowsShrapnel@LARGE: @@ -464,7 +464,7 @@ CA0003: Armor: Type: light Health: - HP: 300 + HP: 30000 CA0004: Inherits: ^CivBuilding @@ -477,7 +477,7 @@ CA0004: Armor: Type: light Health: - HP: 300 + HP: 30000 CA0005: Inherits: ^CivBuilding @@ -490,7 +490,7 @@ CA0005: Armor: Type: light Health: - HP: 300 + HP: 30000 CA0006: Inherits: ^CivBuilding @@ -503,7 +503,7 @@ CA0006: Armor: Type: heavy Health: - HP: 300 + HP: 30000 CA0007: Inherits: ^CivBuilding @@ -516,7 +516,7 @@ CA0007: Armor: Type: light Health: - HP: 400 + HP: 40000 CA0008: Inherits: ^CivBuilding @@ -529,7 +529,7 @@ CA0008: Armor: Type: heavy Health: - HP: 400 + HP: 40000 CA0009: Inherits: ^CivBuilding @@ -542,7 +542,7 @@ CA0009: Armor: Type: heavy Health: - HP: 400 + HP: 40000 CA0010: Inherits: ^CivBuilding @@ -555,7 +555,7 @@ CA0010: Armor: Type: heavy Health: - HP: 300 + HP: 30000 CA0011: Inherits: ^CivBuilding @@ -568,7 +568,7 @@ CA0011: Armor: Type: heavy Health: - HP: 200 + HP: 20000 CA0012: Inherits: ^CivBuilding @@ -581,7 +581,7 @@ CA0012: Armor: Type: light Health: - HP: 100 + HP: 10000 CA0013: Inherits: ^CivBuilding @@ -594,7 +594,7 @@ CA0013: Armor: Type: heavy Health: - HP: 300 + HP: 30000 CA0014: Inherits: ^CivBuilding @@ -606,7 +606,7 @@ CA0014: Armor: Type: heavy Health: - HP: 300 + HP: 30000 CA0015: Inherits: ^CivBuilding @@ -618,7 +618,7 @@ CA0015: Armor: Type: light Health: - HP: 300 + HP: 30000 CA0016: Inherits: ^CivBuilding @@ -630,7 +630,7 @@ CA0016: Armor: Type: light Health: - HP: 300 + HP: 30000 CA0017: Inherits: ^CivBuilding @@ -642,7 +642,7 @@ CA0017: Armor: Type: heavy Health: - HP: 300 + HP: 30000 CA0018: Inherits: ^CivBuilding @@ -658,7 +658,7 @@ CA0018: Armor: Type: light Health: - HP: 200 + HP: 20000 CA0019: Inherits: ^CivBuilding @@ -674,7 +674,7 @@ CA0019: Armor: Type: light Health: - HP: 200 + HP: 20000 CA0020: Inherits: ^CivBuilding @@ -690,7 +690,7 @@ CA0020: Armor: Type: light Health: - HP: 200 + HP: 20000 CA0021: Inherits: ^CivBuilding @@ -706,7 +706,7 @@ CA0021: Armor: Type: light Health: - HP: 200 + HP: 20000 CAARAY: Inherits: ^CivBuilding @@ -719,7 +719,7 @@ CAARAY: Armor: Type: concrete Health: - HP: 400 + HP: 40000 RenderSprites: Palette: player WithIdleOverlay@SATELLITE: @@ -746,7 +746,7 @@ CAARMR: Armor: Type: concrete Health: - HP: 800 + HP: 80000 RenderSprites: Palette: player ProvidesPrerequisite: @@ -785,7 +785,7 @@ CAHOSP: Armor: Type: concrete Health: - HP: 800 + HP: 80000 RenderSprites: Palette: player Capturable: @@ -809,7 +809,7 @@ CAPYR01: Armor: Type: concrete Health: - HP: 400 + HP: 40000 EditorTilesetFilter: ExcludeTilesets: SNOW @@ -824,7 +824,7 @@ CAPYR02: Armor: Type: concrete Health: - HP: 400 + HP: 40000 EditorTilesetFilter: ExcludeTilesets: SNOW ThrowsShrapnel@SMALL: @@ -843,7 +843,7 @@ CAPYR03: Armor: Type: concrete Health: - HP: 400 + HP: 40000 EditorTilesetFilter: ExcludeTilesets: SNOW ThrowsShrapnel@SMALL: @@ -862,7 +862,7 @@ CITY01: Armor: Type: wood Health: - HP: 400 + HP: 40000 EditorTilesetFilter: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: @@ -881,7 +881,7 @@ CITY02: Armor: Type: heavy Health: - HP: 700 + HP: 70000 EditorTilesetFilter: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: @@ -900,7 +900,7 @@ CITY03: Armor: Type: heavy Health: - HP: 500 + HP: 50000 EditorTilesetFilter: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: @@ -919,7 +919,7 @@ CITY04: Armor: Type: heavy Health: - HP: 600 + HP: 60000 EditorTilesetFilter: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: @@ -938,7 +938,7 @@ CITY05: Armor: Type: heavy Health: - HP: 600 + HP: 60000 EditorTilesetFilter: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: @@ -957,7 +957,7 @@ CITY06: Armor: Type: concrete Health: - HP: 500 + HP: 50000 EditorTilesetFilter: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: @@ -976,7 +976,7 @@ CITY07: Armor: Type: wood Health: - HP: 400 + HP: 40000 EditorTilesetFilter: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: @@ -995,7 +995,7 @@ CITY08: Armor: Type: heavy Health: - HP: 300 + HP: 30000 EditorTilesetFilter: RequireTilesets: TEMPERATE @@ -1010,7 +1010,7 @@ CITY09: Armor: Type: wood Health: - HP: 400 + HP: 40000 EditorTilesetFilter: RequireTilesets: TEMPERATE @@ -1025,7 +1025,7 @@ CITY10: Armor: Type: heavy Health: - HP: 300 + HP: 30000 EditorTilesetFilter: RequireTilesets: TEMPERATE @@ -1040,7 +1040,7 @@ CITY11: Armor: Type: heavy Health: - HP: 500 + HP: 50000 EditorTilesetFilter: RequireTilesets: TEMPERATE @@ -1055,7 +1055,7 @@ CITY12: Armor: Type: concrete Health: - HP: 600 + HP: 60000 EditorTilesetFilter: RequireTilesets: TEMPERATE @@ -1070,7 +1070,7 @@ CITY13: Armor: Type: wood Health: - HP: 500 + HP: 50000 EditorTilesetFilter: RequireTilesets: TEMPERATE @@ -1084,7 +1084,7 @@ CITY14: Armor: Type: heavy Health: - HP: 600 + HP: 60000 EditorTilesetFilter: RequireTilesets: TEMPERATE @@ -1099,7 +1099,7 @@ CITY15: Armor: Type: heavy Health: - HP: 500 + HP: 50000 EditorTilesetFilter: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: @@ -1118,7 +1118,7 @@ CITY16: Armor: Type: wood Health: - HP: 500 + HP: 50000 EditorTilesetFilter: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: @@ -1137,7 +1137,7 @@ CITY17: Armor: Type: wood Health: - HP: 300 + HP: 30000 EditorTilesetFilter: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: @@ -1156,7 +1156,7 @@ CITY18: Armor: Type: concrete Health: - HP: 600 + HP: 60000 EditorTilesetFilter: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: @@ -1175,7 +1175,7 @@ CITY19: Armor: Type: wood Health: - HP: 500 + HP: 50000 EditorTilesetFilter: RequireTilesets: TEMPERATE @@ -1189,7 +1189,7 @@ CITY20: Armor: Type: wood Health: - HP: 250 + HP: 25000 EditorTilesetFilter: RequireTilesets: TEMPERATE @@ -1203,7 +1203,7 @@ CITY21: Armor: Type: none Health: - HP: 100 + HP: 10000 EditorTilesetFilter: RequireTilesets: TEMPERATE @@ -1218,7 +1218,7 @@ CITY22: Armor: Type: none Health: - HP: 100 + HP: 10000 EditorTilesetFilter: RequireTilesets: TEMPERATE @@ -1236,7 +1236,7 @@ CTDAM: Armor: Type: heavy Health: - HP: 1000 + HP: 100000 ProvidesPrerequisite: Prerequisite: anypower EditorTilesetFilter: @@ -1261,7 +1261,7 @@ CTVEGA: Armor: Type: none Health: - HP: 100 + HP: 10000 EditorTilesetFilter: ExcludeTilesets: SNOW ThrowsShrapnel@SMALL: @@ -1282,7 +1282,7 @@ GAKODK: Armor: Type: heavy Health: - HP: 1500 + HP: 150000 RenderSprites: Palette: player WithIdleOverlay@LARGELIGHTS: @@ -1341,7 +1341,7 @@ GASAND: Tooltip: Name: Sandbags Health: - HP: 250 + HP: 25000 Armor: Type: Light LineBuild: @@ -1369,7 +1369,7 @@ GASPOT: Armor: Type: wood Health: - HP: 400 + HP: 40000 RevealsShroud: Range: 6c0 MaxHeightDelta: 3 @@ -1390,7 +1390,7 @@ GALITE: -WithMakeAnimation: -WithDeathAnimation: Health: - HP: 600 + HP: 60000 Armor: Type: Wood RevealsShroud: @@ -1426,7 +1426,7 @@ GAICBM: Name: Deployed ICBM -GivesBuildableArea: Health: - HP: 400 + HP: 40000 Armor: Type: Wood RevealsShroud: @@ -1453,7 +1453,7 @@ NAMNTK: Armor: Type: heavy Health: - HP: 1500 + HP: 150000 RenderSprites: Palette: player WithIdleOverlay@LIGHTS: @@ -1472,7 +1472,7 @@ NTPYRA: Armor: Type: heavy Health: - HP: 1500 + HP: 150000 RenderSprites: Palette: player WithIdleOverlay@LIGHTS: @@ -1496,7 +1496,7 @@ UFO: Tooltip: Name: Scrin Ship Health: - HP: 1000 + HP: 100000 Armor: Type: Heavy EditorTilesetFilter: diff --git a/mods/ts/rules/civilian-vehicles.yaml b/mods/ts/rules/civilian-vehicles.yaml index b1c7cc2f5e..4a3236060d 100644 --- a/mods/ts/rules/civilian-vehicles.yaml +++ b/mods/ts/rules/civilian-vehicles.yaml @@ -12,7 +12,7 @@ TurnSpeed: 5 Crushes: wall, crate, infantry Health: - HP: 600 + HP: 60000 Armor: Type: Heavy RevealsShroud: @@ -36,6 +36,7 @@ Delay: 10 HealIfBelow: 50 DamageCooldown: 200 + Step: 500 WithVoxelTurret: WithVoxelBarrel: WithMuzzleOverlay: @@ -47,7 +48,7 @@ Tooltip: Name: Truck Health: - HP: 200 + HP: 20000 Armor: Type: Light Mobile: @@ -70,7 +71,7 @@ ICBM: Tooltip: Name: Ballistic Missile Launcher Health: - HP: 500 + HP: 50000 Armor: Type: Light Mobile: @@ -99,7 +100,7 @@ BUS: Speed: 113 RequiresCondition: !empdisable && !loading Health: - HP: 100 + HP: 10000 Armor: Type: Light RevealsShroud: @@ -125,7 +126,7 @@ PICK: Speed: 113 RequiresCondition: !empdisable && !loading Health: - HP: 100 + HP: 10000 Armor: Type: Light RevealsShroud: @@ -151,7 +152,7 @@ CAR: Speed: 113 RequiresCondition: !empdisable && !loading Health: - HP: 100 + HP: 10000 Armor: Type: Light RevealsShroud: @@ -177,7 +178,7 @@ WINI: Speed: 113 RequiresCondition: !empdisable && !loading Health: - HP: 200 + HP: 20000 Armor: Type: Light RevealsShroud: diff --git a/mods/ts/rules/critters.yaml b/mods/ts/rules/critters.yaml index 5ba05582bb..139789bf06 100644 --- a/mods/ts/rules/critters.yaml +++ b/mods/ts/rules/critters.yaml @@ -6,7 +6,7 @@ DOGGIE: Tooltip: Name: Tiberian Fiend Health: - HP: 250 + HP: 25000 Selectable: Bounds: 24,24 Valued: @@ -43,7 +43,7 @@ VISC_SML: Tooltip: Name: Baby Visceroid Health: - HP: 200 + HP: 20000 AttackWander: WanderMoveRadius: 2 MinMoveDelay: 30 @@ -58,7 +58,7 @@ VISC_LRG: Tooltip: Name: Adult Visceroid Health: - HP: 500 + HP: 50000 Armor: Type: Heavy RevealsShroud: @@ -88,7 +88,7 @@ JFISH: Tooltip: Name: Tiberium Floater Health: - HP: 500 + HP: 50000 RevealsShroud: Range: 5c0 Mobile: diff --git a/mods/ts/rules/defaults.yaml b/mods/ts/rules/defaults.yaml index 7c23f27114..91523b56ec 100644 --- a/mods/ts/rules/defaults.yaml +++ b/mods/ts/rules/defaults.yaml @@ -51,7 +51,7 @@ RequiresCondition: rank-elite Modifier: 75 SelfHealing@ELITE: - Step: 2 + Step: 200 Delay: 100 HealIfBelow: 100 DamageCooldown: 125 @@ -344,6 +344,7 @@ RepairableBuilding: IndicatorPalette: mouse PlayerExperience: 25 + RepairStep: 700 WithDeathAnimation: DeathSequence: dead UseDeathTypeSuffix: false @@ -368,7 +369,7 @@ Inherits: ^BasicBuilding -UpdatesPlayerStatistics: Health: - HP: 900 + HP: 90000 Armor: Type: Wood RevealsShroud: @@ -388,7 +389,7 @@ Armor: Type: heavy Health: - HP: 400 + HP: 40000 RenderSprites: -Palette: -Cloak@EXTERNALCLOAK: @@ -403,7 +404,7 @@ Armor: Type: heavy Health: - HP: 400 + HP: 40000 EditorTilesetFilter: RequireTilesets: TEMPERATE ThrowsShrapnel@SMALL: @@ -496,7 +497,7 @@ Huntable: DrawLineToTarget: Health: - HP: 50 + HP: 5000 Armor: Type: None Valued: @@ -546,7 +547,7 @@ ActorLostNotification: DamagedByTerrain: Terrain: Tiberium, BlueTiberium - Damage: 2 + Damage: 200 DamageInterval: 16 DamageTypes: ExplosionDeath, TriggerVisceroid RequiresCondition: !inside-tunnel @@ -554,7 +555,7 @@ Voice: Move Guardable: SelfHealing@HOSPITAL: - Step: 5 + Step: 500 Delay: 100 HealIfBelow: 100 DamageCooldown: 125 @@ -864,7 +865,7 @@ CameraPitch: 90 Aircraft: Health: - HP: 280 + HP: 28000 Armor: Type: Heavy HiddenUnderFog: @@ -1050,7 +1051,7 @@ Types: Infantry UnloadVoice: Unload Health: - HP: 100 + HP: 10000 Armor: Type: Light RevealsShroud: @@ -1131,7 +1132,7 @@ Valued: Cost: 250 Health: - HP: 350 + HP: 35000 Armor: Type: Heavy LineBuildNode: @@ -1185,7 +1186,7 @@ ^HealsOnTiberium: DamagedByTerrain: - Damage: -2 + Damage: -200 DamageInterval: 16 Terrain: Tiberium, BlueTiberium RequiresCondition: !inside-tunnel diff --git a/mods/ts/rules/gdi-infantry.yaml b/mods/ts/rules/gdi-infantry.yaml index 35e80bff83..fbaca2f657 100644 --- a/mods/ts/rules/gdi-infantry.yaml +++ b/mods/ts/rules/gdi-infantry.yaml @@ -12,7 +12,7 @@ E2: Tooltip: Name: Disc Thrower Health: - HP: 150 + HP: 15000 Mobile: Speed: 56 Armament: @@ -49,7 +49,7 @@ MEDIC: Mobile: Speed: 56 Health: - HP: 125 + HP: 12500 Crushable: CrushSound: squishy2.aud Armament: @@ -66,6 +66,7 @@ MEDIC: DefaultAttackSequence: heal SelfHealing: Delay: 60 + Step: 500 Passenger: PipType: Red @@ -92,7 +93,7 @@ JUMPJET: TerrainSpeeds: Jumpjet: 110 Health: - HP: 120 + HP: 12000 Armor: Type: Light Passenger: @@ -211,7 +212,7 @@ GHOST: Mobile: Speed: 56 Health: - HP: 200 + HP: 20000 Passenger: RevealsShroud: Range: 6c0 diff --git a/mods/ts/rules/gdi-structures.yaml b/mods/ts/rules/gdi-structures.yaml index c09e8effd0..f3d996ee07 100644 --- a/mods/ts/rules/gdi-structures.yaml +++ b/mods/ts/rules/gdi-structures.yaml @@ -16,7 +16,7 @@ GAPOWR: Footprint: xx xx Dimensions: 2,2 Health: - HP: 750 + HP: 75000 Armor: Type: Wood RevealsShroud: @@ -84,7 +84,7 @@ GAPILE: Bounds: 88, 48, 0, -8 DecorationBounds: 88, 56, 0, -8 Health: - HP: 800 + HP: 80000 Armor: Type: Wood RevealsShroud: @@ -143,7 +143,7 @@ GAWEAP: Bounds: 154, 96, -2, -12 DecorationBounds: 154, 100, -2, -12 Health: - HP: 1000 + HP: 100000 RevealsShroud: Range: 4c0 MaxHeightDelta: 3 @@ -203,7 +203,7 @@ GAHPAD: Footprint: xx xx Dimensions: 2,2 Health: - HP: 600 + HP: 60000 RevealsShroud: Range: 5c0 MaxHeightDelta: 3 @@ -222,6 +222,7 @@ GAHPAD: RepairsUnits: PauseOnCondition: empdisable PlayerExperience: 15 + HpPerStep: 1000 ProductionBar: WithIdleOverlay@PLATFORM: Sequence: idle-platform @@ -264,7 +265,7 @@ GADEPT: Bounds: 96, 64, -6, -6 DecorationBounds: 98, 68, -6, -6 Health: - HP: 1100 + HP: 110000 RevealsShroud: Range: 5c0 MaxHeightDelta: 3 @@ -272,6 +273,7 @@ GADEPT: RepairsUnits: PauseOnCondition: empdisable PlayerExperience: 15 + HpPerStep: 1000 RallyPoint: Palette: mouse IsPlayerPalette: false @@ -324,7 +326,7 @@ GARADR: Bounds: 96, 48, 0, -6 DecorationBounds: 96, 118, 0, -38 Health: - HP: 1000 + HP: 100000 Armor: Type: Wood ProvidesRadar: @@ -368,7 +370,7 @@ GATECH: Bounds: 110, 60, 3, -4 DecorationBounds: 110, 60, 3, -4 Health: - HP: 500 + HP: 50000 Armor: Type: Wood RevealsShroud: @@ -411,7 +413,7 @@ GAPLUG: RequiresCondition: !disabled && !empdisable Sequence: idle-strip Health: - HP: 1000 + HP: 100000 Armor: Type: Wood RevealsShroud: diff --git a/mods/ts/rules/gdi-support.yaml b/mods/ts/rules/gdi-support.yaml index 4a83b83baa..74f9d69e63 100644 --- a/mods/ts/rules/gdi-support.yaml +++ b/mods/ts/rules/gdi-support.yaml @@ -9,7 +9,7 @@ GAWALL: Tooltip: Name: Concrete Wall Health: - HP: 225 + HP: 22500 Armor: Type: Concrete Crushable: @@ -56,7 +56,7 @@ GACTWR: Bounds: 48, 36, 0, -6 DecorationBounds: 48, 48, 0, -12 Health: - HP: 500 + HP: 50000 Armor: Type: Light BlocksProjectiles: diff --git a/mods/ts/rules/gdi-vehicles.yaml b/mods/ts/rules/gdi-vehicles.yaml index 1dd9e374ca..d8997248a2 100644 --- a/mods/ts/rules/gdi-vehicles.yaml +++ b/mods/ts/rules/gdi-vehicles.yaml @@ -17,7 +17,7 @@ APC: Water: 80 RequiresCondition: !empdisable && !loading Health: - HP: 200 + HP: 20000 Armor: Type: Heavy RevealsShroud: @@ -75,7 +75,7 @@ HVR: BlueTiberium: 100 Veins: 100 Health: - HP: 230 + HP: 23000 Armor: Type: Wood RevealsShroud: @@ -121,7 +121,7 @@ SMECH: TurnSpeed: 5 Speed: 99 Health: - HP: 175 + HP: 17500 Armor: Type: Light RevealsShroud: @@ -166,7 +166,7 @@ MMCH: Speed: 56 Crushes: wall, crate, infantry Health: - HP: 400 + HP: 40000 Armor: Type: Heavy RevealsShroud: @@ -227,8 +227,9 @@ HMEC: Speed: 42 Crushes: wall, crate, infantry Health: - HP: 800 + HP: 80000 SelfHealing: + Step: 500 Armor: Type: Heavy RevealsShroud: @@ -273,7 +274,7 @@ SONIC: Speed: 56 Crushes: wall, crate, infantry Health: - HP: 500 + HP: 50000 Armor: Type: Heavy RevealsShroud: @@ -315,7 +316,7 @@ JUGG: Prerequisites: ~gaweap, garadr, ~techlevel.high Description: Mobile Artillery Mech.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft Health: - HP: 350 + HP: 35000 Armor: Type: Light Mobile: diff --git a/mods/ts/rules/nod-infantry.yaml b/mods/ts/rules/nod-infantry.yaml index ddb9a117cb..877c64ba59 100644 --- a/mods/ts/rules/nod-infantry.yaml +++ b/mods/ts/rules/nod-infantry.yaml @@ -14,7 +14,7 @@ E3: Voiced: VoiceSet: Rocket Health: - HP: 100 + HP: 10000 Mobile: Speed: 56 Armament@PRIMARY: @@ -54,7 +54,7 @@ CYBORG: Mobile: Speed: 56 Health: - HP: 300 + HP: 30000 Passenger: RevealsShroud: Range: 5c0 @@ -90,7 +90,7 @@ CYC2: Mobile: Speed: 56 Health: - HP: 500 + HP: 50000 Passenger: RevealsShroud: Range: 7c0 @@ -119,7 +119,7 @@ MHIJACK: Voiced: VoiceSet: Hijacker Health: - HP: 300 + HP: 30000 Mobile: Speed: 99 -Crushable: diff --git a/mods/ts/rules/nod-structures.yaml b/mods/ts/rules/nod-structures.yaml index 06b4156448..58400b723d 100644 --- a/mods/ts/rules/nod-structures.yaml +++ b/mods/ts/rules/nod-structures.yaml @@ -19,7 +19,7 @@ NAPOWR: Bounds: 88, 48, 2, -6 DecorationBounds: 88, 80, 2, -12 Health: - HP: 750 + HP: 75000 Armor: Type: Wood RevealsShroud: @@ -58,7 +58,7 @@ NAAPWR: Bounds: 100, 54, 0, -4 DecorationBounds: 100, 74, 0, -12 Health: - HP: 750 + HP: 75000 Armor: Type: Wood RevealsShroud: @@ -98,7 +98,7 @@ NAHAND: Bounds: 116, 60, 3, -6 DecorationBounds: 116, 78, 3, -8 Health: - HP: 800 + HP: 80000 Armor: Type: Wood RevealsShroud: @@ -155,7 +155,7 @@ NAWEAP: Bounds: 149, 80, -3, -10 DecorationBounds: 149, 116, -3, -20 Health: - HP: 1000 + HP: 100000 Armor: Type: Heavy RevealsShroud: @@ -211,7 +211,7 @@ NAHPAD: Footprint: xx xx Dimensions: 2,2 Health: - HP: 600 + HP: 60000 RevealsShroud: Range: 5c0 MaxHeightDelta: 3 @@ -230,6 +230,7 @@ NAHPAD: RepairsUnits: PauseOnCondition: empdisable PlayerExperience: 15 + HpPerStep: 1000 ProductionBar: WithIdleOverlay@PLATFORM: Sequence: idle-platform @@ -275,7 +276,7 @@ NARADR: Bounds: 96, 48, 0, -6 DecorationBounds: 96, 72, 0, -12 Health: - HP: 1000 + HP: 100000 Armor: Type: Wood ProvidesRadar: @@ -319,7 +320,7 @@ NATECH: Bounds: 86, 48, 0, -4 DecorationBounds: 86, 58, 0, -4 Health: - HP: 500 + HP: 50000 Armor: Type: Wood RevealsShroud: @@ -357,7 +358,7 @@ NATMPL: Selectable: Bounds: 134, 120, 12, -12 Health: - HP: 1000 + HP: 100000 Armor: Type: Wood RevealsShroud: diff --git a/mods/ts/rules/nod-support.yaml b/mods/ts/rules/nod-support.yaml index e6d08a457f..9b6cd9c7dc 100644 --- a/mods/ts/rules/nod-support.yaml +++ b/mods/ts/rules/nod-support.yaml @@ -9,7 +9,7 @@ NAWALL: Tooltip: Name: Concrete Wall Health: - HP: 225 + HP: 22500 Armor: Type: Concrete Crushable: @@ -48,7 +48,7 @@ NAPOST: Tooltip: Name: Laser Fence Health: - HP: 300 + HP: 30000 Armor: Type: Concrete LineBuild: @@ -147,7 +147,7 @@ NALASR: Bounds: 40, 30, -8, -6 DecorationBounds: 40, 36, -8, -8 Health: - HP: 500 + HP: 50000 Armor: Type: Wood RevealsShroud: @@ -192,7 +192,7 @@ NAOBEL: Bounds: 88, 42, 0, -6 DecorationBounds: 88, 72, 0, -12 Health: - HP: 725 + HP: 72500 Armor: Type: Wood RevealsShroud: @@ -235,7 +235,7 @@ NASAM: Bounds: 40, 30, -3, -8 DecorationBounds: 40, 36, -3, -8 Health: - HP: 600 + HP: 60000 Armor: Type: Wood BodyOrientation: @@ -275,7 +275,7 @@ NASTLH: Footprint: xxx XXX Dimensions: 3,2 Health: - HP: 600 + HP: 60000 Armor: Type: Wood RevealsShroud: @@ -324,7 +324,7 @@ NAMISL: Bounds: 75,48 DecorationBounds: 75,48 Health: - HP: 1000 + HP: 100000 Armor: Type: Wood RevealsShroud: @@ -380,7 +380,7 @@ NAWAST: Bounds: 100, 60, 5, -5 DecorationBounds: 100, 60, 5, -5 Health: - HP: 400 + HP: 40000 RevealsShroud: Range: 6c0 MaxHeightDelta: 3 diff --git a/mods/ts/rules/nod-vehicles.yaml b/mods/ts/rules/nod-vehicles.yaml index 6e0b097cfb..2898d1baf9 100644 --- a/mods/ts/rules/nod-vehicles.yaml +++ b/mods/ts/rules/nod-vehicles.yaml @@ -16,7 +16,7 @@ BGGY: TurnSpeed: 8 Speed: 142 Health: - HP: 220 + HP: 22000 Armor: Type: Light RevealsShroud: @@ -54,7 +54,7 @@ BIKE: TurnSpeed: 8 Speed: 170 Health: - HP: 150 + HP: 15000 Armor: Type: Wood RevealsShroud: @@ -101,7 +101,7 @@ TTNK: Crushes: wall, crate, infantry RequiresCondition: !empdisable && undeployed Health: - HP: 350 + HP: 35000 Armor: Type: Light RequiresCondition: undeployed @@ -210,7 +210,7 @@ ART2: Prerequisites: ~naweap, naradr, ~techlevel.high Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft Health: - HP: 300 + HP: 30000 Armor: Type: Light Mobile: @@ -286,7 +286,7 @@ REPAIR: Tooltip: Name: Mobile Repair Vehicle Health: - HP: 200 + HP: 20000 Mobile: Speed: 85 TurnSpeed: 5 @@ -333,11 +333,12 @@ WEED: Speed: 71 TurnSpeed: 5 Health: - HP: 600 + HP: 60000 SelfHealing: Delay: 10 HealIfBelow: 50 DamageCooldown: 200 + Step: 500 Armor: Type: Heavy RevealsShroud: @@ -375,7 +376,7 @@ SAPC: TerrainSpeeds: Subterranean: 120 Health: - HP: 175 + HP: 17500 Armor: Type: Heavy RevealsShroud: @@ -422,7 +423,7 @@ SUBTANK: TerrainSpeeds: Subterranean: 120 Health: - HP: 300 + HP: 30000 Armor: Type: Light RevealsShroud: @@ -458,7 +459,7 @@ STNK: Speed: 85 Crushes: wall, crate, infantry Health: - HP: 180 + HP: 18000 Armor: Type: Light RevealsShroud: diff --git a/mods/ts/rules/shared-infantry.yaml b/mods/ts/rules/shared-infantry.yaml index fcb0130445..5473b24bb5 100644 --- a/mods/ts/rules/shared-infantry.yaml +++ b/mods/ts/rules/shared-infantry.yaml @@ -12,7 +12,7 @@ E1: Tooltip: Name: Light Infantry Health: - HP: 125 + HP: 12500 Mobile: Speed: 71 Armament@PRIMARY: @@ -51,7 +51,7 @@ ENGINEER: Mobile: Speed: 56 Health: - HP: 100 + HP: 10000 Passenger: PipType: Yellow EngineerRepair: @@ -88,9 +88,9 @@ FLAMEGUY: WithInfantryBody: IdleSequences: run Health: - HP: 160 + HP: 16000 SelfHealing: - Step: -10 + Step: -1000 HealIfBelow: 101 ScaredyCat: PanicSequencePrefix: diff --git a/mods/ts/rules/shared-structures.yaml b/mods/ts/rules/shared-structures.yaml index b86f5b0ef7..46b46ed712 100644 --- a/mods/ts/rules/shared-structures.yaml +++ b/mods/ts/rules/shared-structures.yaml @@ -11,7 +11,7 @@ GACNST: Prerequisites: ~disabled Description: Builds base structures. Health: - HP: 1500 + HP: 150000 Armor: Type: Wood RevealsShroud: @@ -75,7 +75,7 @@ PROC: Bounds: 134, 96, 0, -12 DecorationBounds: 134, 122, 0, -18 Health: - HP: 900 + HP: 90000 RevealsShroud: Range: 6c0 MaxHeightDelta: 3 @@ -133,7 +133,7 @@ GASILO: DecorationBounds: 80, 48, -5, 0 -GivesBuildableArea: Health: - HP: 300 + HP: 30000 Armor: Type: Wood RevealsShroud: diff --git a/mods/ts/rules/shared-support.yaml b/mods/ts/rules/shared-support.yaml index e95e93fdb8..dbbe88bc8a 100644 --- a/mods/ts/rules/shared-support.yaml +++ b/mods/ts/rules/shared-support.yaml @@ -18,7 +18,7 @@ NAPULS: Bounds: 78, 54, 0, -12 DecorationBounds: 78, 54, 0, -12 Health: - HP: 500 + HP: 50000 Armor: Type: Heavy RevealsShroud: diff --git a/mods/ts/rules/shared-vehicles.yaml b/mods/ts/rules/shared-vehicles.yaml index 6fff6e555c..2cb5bdd6fa 100644 --- a/mods/ts/rules/shared-vehicles.yaml +++ b/mods/ts/rules/shared-vehicles.yaml @@ -14,7 +14,7 @@ MCV: Priority: 3 DecorationBounds: 42,42 Health: - HP: 1000 + HP: 100000 Armor: Type: Heavy Mobile: @@ -80,11 +80,12 @@ HARV: BlueTiberium: 80 Veins: 80 Health: - HP: 1000 + HP: 100000 SelfHealing: Delay: 10 HealIfBelow: 50 DamageCooldown: 200 + Step: 500 Armor: Type: Heavy RevealsShroud: @@ -125,7 +126,7 @@ LPST: Name: Mobile Sensor Array (deployed) RequiresCondition: deployed Health: - HP: 600 + HP: 60000 Armor: Type: Wood Mobile: diff --git a/mods/ts/weapons/ballisticweapons.yaml b/mods/ts/weapons/ballisticweapons.yaml index 830bb6a702..11348f04f9 100644 --- a/mods/ts/weapons/ballisticweapons.yaml +++ b/mods/ts/weapons/ballisticweapons.yaml @@ -11,7 +11,7 @@ Warhead@1Dam: SpreadDamage Spread: 108 Falloff: 100, 50, 25, 12, 6, 3, 0 - Damage: 36 + Damage: 3600 Versus: None: 25 Wood: 65 @@ -50,7 +50,7 @@ Blockable: false LaunchAngle: 0 Warhead@1Dam: SpreadDamage - Damage: 70 + Damage: 7000 120mmx: Inherits: ^Cannon @@ -58,7 +58,7 @@ Burst: 2 BurstDelays: 5 Warhead@1Dam: SpreadDamage - Damage: 50 + Damage: 5000 RPGTower: Inherits: ^Cannon @@ -71,7 +71,7 @@ RPGTower: Image: canister Palette: player Warhead@1Dam: SpreadDamage - Damage: 110 + Damage: 11000 Versus: None: 30 Wood: 75 @@ -106,7 +106,7 @@ RPGTower: LaunchAngle: 165 MinRange: 5c0 Warhead@1Dam: SpreadDamage - Damage: 150 + Damage: 15000 Warhead@2Eff: CreateEffect Explosions: large_explosion ImpactSounds: expnew06.aud @@ -125,7 +125,7 @@ Jugg90mm: LaunchAngle: 165 Inaccuracy: 2c0 Warhead@1Dam: SpreadDamage - Damage: 75 + Damage: 7500 Warhead@2Eff: CreateEffect Explosions: small_explosion ImpactSounds: expnew13.aud @@ -146,7 +146,7 @@ Grenade: BounceCount: 2 Warhead@1Dam: SpreadDamage Spread: 154 - Damage: 40 + Damage: 4000 Versus: Light: 70 Concrete: 28 diff --git a/mods/ts/weapons/energyweapons.yaml b/mods/ts/weapons/energyweapons.yaml index 2372caec12..d100f956e9 100644 --- a/mods/ts/weapons/energyweapons.yaml +++ b/mods/ts/weapons/energyweapons.yaml @@ -12,7 +12,7 @@ Warhead@1Dam: SpreadDamage Range: 0, 32 Falloff: 100, 100 - Damage: 150 + Damage: 15000 AffectsParent: false Versus: None: 100 @@ -29,7 +29,7 @@ LtRail: Warhead@2Dam: SpreadDamage Range: 0, 32 Falloff: 50, 50 # Only does half damage to friendly units - Damage: 150 + Damage: 15000 InfDeath: 6 AffectsParent: false ValidStances: Ally @@ -50,7 +50,7 @@ MechRailgun: Projectile: Railgun BeamColor: 00FFFFC8 Warhead@1Dam: SpreadDamage - Damage: 200 + Damage: 20000 Versus: None: 200 Wood: 175 @@ -76,7 +76,7 @@ SonicZap: Warhead@1Dam: SpreadDamage Range: 0, 32 Falloff: 100, 100 - Damage: 8 + Damage: 800 AffectsParent: false ValidStances: Neutral, Enemy Versus: @@ -86,7 +86,7 @@ SonicZap: Warhead@2Dam: SpreadDamage Range: 0, 32 Falloff: 50, 50 - Damage: 8 + Damage: 800 InvalidTargets: Disruptor # Does not affect friendly disruptors at all AffectsParent: false ValidStances: Ally @@ -131,7 +131,7 @@ CyCannon: TerrainHeightAware: true Warhead@1Dam: SpreadDamage Spread: 43 - Damage: 120 + Damage: 12000 Versus: None: 350 Wood: 260 @@ -153,7 +153,7 @@ Proton: Image: TORPEDO Warhead@1Dam: SpreadDamage Spread: 128 - Damage: 20 + Damage: 2000 Versus: None: 25 Wood: 65 @@ -176,7 +176,7 @@ Proton: SecondaryBeamColor: FF000040 Warhead@1Dam: SpreadDamage Spread: 42 - Damage: 250 + Damage: 25000 DamageTypes: Prone60Percent, TriggerProne, EnergyDeath ObeliskLaserFire: @@ -185,7 +185,7 @@ ObeliskLaserFire: Range: 10c512 Report: obelray1.aud Warhead@1Dam: SpreadDamage - Damage: 250 + Damage: 25000 TurretLaserFire: Inherits: ^Laser @@ -198,12 +198,12 @@ TurretLaserFire: SecondaryBeamWidth: 144 SecondaryBeamColor: FF000030 Warhead@1Dam: SpreadDamage - Damage: 30 + Damage: 3000 LaserFence: TargetActorCenter: true Projectile: InstantHit Warhead@1Dam: TargetDamage DebugOverlayColor: FF0000 - Damage: 99999 + Damage: 9999900 DamageTypes: FireDeath diff --git a/mods/ts/weapons/explosions.yaml b/mods/ts/weapons/explosions.yaml index 6d374f5f99..ddc057b55d 100644 --- a/mods/ts/weapons/explosions.yaml +++ b/mods/ts/weapons/explosions.yaml @@ -2,7 +2,7 @@ Warhead@1Dam: SpreadDamage Spread: 256 Falloff: 100, 50, 25, 12, 6, 3, 0 - Damage: 500 + Damage: 50000 Versus: None: 90 Wood: 75 @@ -24,7 +24,7 @@ UnitExplodeSmall: Inherits: ^DamagingExplosion Warhead@1Dam: SpreadDamage Spread: 192 - Damage: 40 + Damage: 4000 Warhead@2Eff: CreateEffect Explosions: medium_brnl ImpactSounds: expnew13.aud @@ -49,7 +49,7 @@ TiberiumExplosion: Inherits: ^DamagingExplosion Warhead@1Dam: SpreadDamage Spread: 9 - Damage: 10 + Damage: 1000 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath Warhead@Res: CreateResource AddsResourceType: Tiberium diff --git a/mods/ts/weapons/healweapons.yaml b/mods/ts/weapons/healweapons.yaml index 21a228869a..3bc40878d5 100644 --- a/mods/ts/weapons/healweapons.yaml +++ b/mods/ts/weapons/healweapons.yaml @@ -7,7 +7,7 @@ Projectile: InstantHit Warhead@1Dam: TargetDamage DebugOverlayColor: 00FF00 - Damage: -50 + Damage: -5000 ValidTargets: Infantry Heal: diff --git a/mods/ts/weapons/missiles.yaml b/mods/ts/weapons/missiles.yaml index 46da58ef0c..0abf373b9d 100644 --- a/mods/ts/weapons/missiles.yaml +++ b/mods/ts/weapons/missiles.yaml @@ -25,7 +25,7 @@ Warhead@1Dam: SpreadDamage Spread: 108 Falloff: 100, 50, 25, 12, 6, 3, 0 - Damage: 25 + Damage: 2500 ValidTargets: Ground, Air Versus: None: 25 @@ -62,7 +62,7 @@ HoverMissile: Projectile: Missile RangeLimit: 11c0 Warhead@1Dam: SpreadDamage - Damage: 30 + Damage: 3000 MammothTusk: Inherits: ^DefaultMissile @@ -75,7 +75,7 @@ MammothTusk: RangeLimit: 9c0 Warhead@1Dam: SpreadDamage Spread: 144 - Damage: 40 + Damage: 4000 ValidTargets: Air Versus: None: 100 @@ -101,7 +101,7 @@ BikeMissile: Projectile: Missile RangeLimit: 7c0 Warhead@1Dam: SpreadDamage - Damage: 40 + Damage: 4000 ValidTargets: Ground, Air Dragon: @@ -110,7 +110,7 @@ Dragon: Burst: 2 Report: misl1.aud Warhead@1Dam: SpreadDamage - Damage: 30 + Damage: 3000 Hellfire: Inherits: ^DefaultMissile @@ -120,7 +120,7 @@ Hellfire: ValidTargets: Ground Warhead@1Dam: SpreadDamage Spread: 72 - Damage: 30 + Damage: 3000 ValidTargets: Ground, Air Versus: None: 30 @@ -143,7 +143,7 @@ RedEye2: Speed: 288 Warhead@1Dam: SpreadDamage Spread: 128 - Damage: 33 + Damage: 3300 ValidTargets: Air, Ground DamageTypes: SmallExplosionDeath Warhead@2Eff: CreateEffect diff --git a/mods/ts/weapons/otherweapons.yaml b/mods/ts/weapons/otherweapons.yaml index 4154b089ba..39d324c00f 100644 --- a/mods/ts/weapons/otherweapons.yaml +++ b/mods/ts/weapons/otherweapons.yaml @@ -11,7 +11,7 @@ FireballLauncher: Warhead@1Dam: SpreadDamage Spread: 288 Falloff: 100, 50, 25, 12, 6, 3, 0 - Damage: 25 + Damage: 2500 Versus: None: 600 Wood: 148 @@ -38,7 +38,7 @@ Bomb: Warhead@1Dam: SpreadDamage Spread: 512 Falloff: 100, 50, 25, 12, 6, 3, 0 - Damage: 160 + Damage: 16000 Versus: None: 200 Wood: 90 @@ -76,7 +76,7 @@ FiendShard: LaunchAngle: 60 Palette: greentiberium Warhead@1Dam: SpreadDamage - Damage: 35 + Damage: 3500 Versus: Light: 60 Heavy: 40 @@ -96,7 +96,7 @@ SlimeAttack: Projectile: InstantHit InvalidTargets: Wall, Bridge Warhead@1Dam: SpreadDamage - Damage: 100 + Damage: 10000 InvalidTargets: Wall, Bridge Versus: Light: 60 @@ -111,7 +111,7 @@ Tentacle: Projectile: InstantHit InvalidTargets: Wall, Bridge Warhead@1Dam: SpreadDamage - Damage: 160 + Damage: 16000 InvalidTargets: Wall, Bridge Versus: None: 60 @@ -124,7 +124,7 @@ Tentacle: Veins: ReloadDelay: 16 Warhead@Damage: TargetDamage - Damage: 5 + Damage: 500 DamageTypes: BulletDeath Warhead@Effect: CreateEffect Explosions: veins @@ -142,7 +142,7 @@ Veins: Warhead@1Dam: SpreadDamage Spread: 200 Falloff: 100, 100, 0 - Damage: 10 + Damage: 1000 Versus: None: 100 Wood: 85 @@ -174,7 +174,7 @@ LargeDebris: Sequences: 2, 3, 4, 6, 7, 9, 10 Warhead@1Dam: SpreadDamage Spread: 320 - Damage: 20 + Damage: 2000 Warhead@2Eff: CreateEffect Explosions: small_twlt ImpactSounds: expnew06.aud diff --git a/mods/ts/weapons/smallguns.yaml b/mods/ts/weapons/smallguns.yaml index 930326db8b..72e45ae284 100644 --- a/mods/ts/weapons/smallguns.yaml +++ b/mods/ts/weapons/smallguns.yaml @@ -5,7 +5,7 @@ Warhead@1Dam: SpreadDamage Spread: 108 Falloff: 100, 50, 25, 12, 6, 3, 0 - Damage: 15 + Damage: 1500 Versus: None: 100 Wood: 60 @@ -27,7 +27,7 @@ Minigun: ReloadDelay: 21 Report: infgun3.aud, gostgun1.aud, slvkgun1.aud Warhead@1Dam: SpreadDamage - Damage: 8 + Damage: 800 M1Carbine: Inherits: ^MG @@ -37,7 +37,7 @@ Vulcan: Inherits: ^MG Report: chaingn1.aud Warhead@1Dam: SpreadDamage - Damage: 20 + Damage: 2000 Vulcan2: Inherits: ^MG @@ -46,7 +46,7 @@ Vulcan2: Range: 6c0 Report: tsgun4.aud Warhead@1Dam: SpreadDamage - Damage: 50 + Damage: 5000 Vulcan3: Inherits: ^MG @@ -54,7 +54,7 @@ Vulcan3: Burst: 3 Report: cygun1.aud Warhead@1Dam: SpreadDamage - Damage: 10 + Damage: 1000 VulcanTower: Inherits: ^MG @@ -62,7 +62,7 @@ VulcanTower: Range: 6c0 Report: chaingn1.aud Warhead@1Dam: SpreadDamage - Damage: 18 + Damage: 1800 JumpCannon: Inherits: ^MG @@ -71,7 +71,7 @@ JumpCannon: Range: 5c0 Report: jumpjet1.aud Warhead@1Dam: SpreadDamage - Damage: 15 + Damage: 1500 AssaultCannon: Inherits: ^MG @@ -79,7 +79,7 @@ AssaultCannon: Range: 5c0 Report: tsgun4.aud Warhead@1Dam: SpreadDamage - Damage: 40 + Damage: 4000 RaiderCannon: Inherits: ^MG @@ -89,7 +89,7 @@ RaiderCannon: BurstDelays: 55 Report: chaingn1.aud Warhead@1Dam: SpreadDamage - Damage: 40 + Damage: 4000 HarpyClaw: Inherits: ^MG @@ -97,14 +97,14 @@ HarpyClaw: Range: 5c0 Report: cygun1.aud Warhead@1Dam: SpreadDamage - Damage: 60 + Damage: 6000 Pistola: Inherits: ^MG Range: 3c0 Report: gun18.aud Warhead@1Dam: SpreadDamage - Damage: 2 + Damage: 200 Warhead@2Eff: CreateEffect Explosions: piff Warhead@3EffWater: CreateEffect @@ -117,7 +117,7 @@ Sniper: Report: silencer.aud Warhead@1Dam: SpreadDamage Spread: 36 - Damage: 150 + Damage: 15000 Versus: Wood: 5 Light: 5 diff --git a/mods/ts/weapons/superweapons.yaml b/mods/ts/weapons/superweapons.yaml index c61cd1d6a0..0bb54d9f5c 100644 --- a/mods/ts/weapons/superweapons.yaml +++ b/mods/ts/weapons/superweapons.yaml @@ -18,7 +18,7 @@ MultiCluster: TerrainHeightAware: true Warhead@1Dam: SpreadDamage Spread: 128 - Damage: 65 + Damage: 6500 ValidTargets: Ground Versus: None: 25 @@ -46,7 +46,7 @@ SuicideBomb: Report: hunter2.aud Warhead@1Dam: SpreadDamage Spread: 256 - Damage: 110 + Damage: 11000 Falloff: 10000, 3680, 1350, 500, 180, 70, 0 Versus: None: 90 @@ -60,13 +60,13 @@ IonCannon: ValidTargets: Ground, Water, Air Warhead@1Dam_impact: SpreadDamage Spread: 1c0 - Damage: 100 + Damage: 10000 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: Ground, Water, Air DamageTypes: Prone100Percent, TriggerProne, EnergyDeath Warhead@2Dam_area: SpreadDamage Spread: 1c0 - Damage: 250 + Damage: 25000 Falloff: 100, 50, 25, 0 Delay: 3 ValidTargets: Ground, Water, Air @@ -125,7 +125,7 @@ ClusterMissile: ValidTargets: Ground, Water, Air Warhead@ImpactDamage0: SpreadDamage Spread: 1c0 - Damage: 150 + Damage: 15000 Falloff: 1000, 368, 135, 50, 18, 7, 0 ValidTargets: Ground, Water, Air Versus: @@ -144,7 +144,7 @@ ClusterMissile: Size: 1 Warhead@ClusterDamage1: SpreadDamage Spread: 2c0 - Damage: 60 + Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 5 ValidTargets: Ground, Water, Air @@ -161,7 +161,7 @@ ClusterMissile: Delay: 5 Warhead@ClusterDamage2: SpreadDamage Spread: 3c0 - Damage: 60 + Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 10 ValidTargets: Ground, Water, Air @@ -178,7 +178,7 @@ ClusterMissile: Delay: 10 Warhead@ClusterDamage3: SpreadDamage Spread: 4c0 - Damage: 60 + Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 15 ValidTargets: Ground, Water, Air @@ -195,7 +195,7 @@ ClusterMissile: Delay: 15 Warhead@ClusterDamage4: SpreadDamage Spread: 5c0 - Damage: 60 + Damage: 6000 Falloff: 1000, 368, 135, 50, 18, 7, 0 Delay: 20 ValidTargets: Ground, Water, Air