git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1299 993157c7-ee19-0410-b2c4-bb4e9862e678
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168
OpenRa.Game/PathFinder.cs
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168
OpenRa.Game/PathFinder.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenRa.FileFormats;
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using OpenRa.DataStructures;
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using System.Windows.Forms;
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namespace OpenRa.Game
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{
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class PathFinder
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{
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public static PathFinder Instance;
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bool[ , ] passable = new bool[ 128, 128 ];
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Map map;
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public PathFinder( Map map, TileSet tileSet )
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{
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this.map = map;
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for( int x = 0 ; x < 128 ; x++ )
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{
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for( int y = 0 ; y < 128 ; y++ )
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{
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if( x < map.XOffset || y < map.YOffset || x >= map.XOffset + map.Width || y >= map.YOffset + map.Height )
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passable[ x, y ] = false;
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else
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{
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// HACK: water( tiles 1 and 2) are impassable
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passable[ x, y ] = ( map.MapTiles[ x, y ].tile != 1 && map.MapTiles[ x, y ].tile != 2 );
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// TODO: implement all the different terrain classes, including bonuses for roads etc
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}
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}
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}
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}
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static bool first = true;
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public List<int2> FindUnitPath( World world, Mcv unit, int2 destination )
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{
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int2 offset = new int2( map.XOffset, map.YOffset );
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destination += offset;
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int2 startLocation = unit.Location + offset;
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bool[ , ] seen = new bool[ 128, 128 ];
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int2[ , ] path = new int2[ 128, 128 ];
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double[ , ] minCost = new double[ 128, 128 ];
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for( int x = 0 ; x < 128 ; x++ )
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{
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for( int y = 0 ; y < 128 ; y++ )
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{
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path[ x, y ] = new int2( x, y );
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minCost[ x, y ] = double.PositiveInfinity;
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}
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}
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PriorityQueue<PathDistance> queue = new PriorityQueue<PathDistance>();
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queue.Add( new PathDistance( Estimate( startLocation, destination ), startLocation ) );
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minCost[ startLocation.X, startLocation.Y ] = Estimate( startLocation, destination );
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int hax = 0;
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int seenCount = 0;
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int impassableCount = 0;
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while( !queue.Empty )
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{
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++hax;
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PathDistance p = queue.Pop();
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int2 here = p.Location;
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seen[ here.X, here.Y ] = true;
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if( hax < 128 )
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world.AddFrameEndTask( delegate { world.Add( new Mcv( here - offset, 2 ) ); } );
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if( p.Location == destination )
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{
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Log.Write( "{0}, {1}, {2}", hax, seenCount, impassableCount );
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first = false;
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return MakePath( path, destination, offset );
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}
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foreach( int2 d in directions )
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{
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int2 newHere = here + d;
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if( seen[ newHere.X, newHere.Y ] )
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{
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++seenCount;
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continue;
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}
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if( !passable[ newHere.X, newHere.Y ] )
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{
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++impassableCount;
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continue;
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}
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double newCost = minCost[ here.X, here.Y ] + ( ( d.X * d.Y != 0 ) ? 1.414213563 : 1.0 );
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if( newCost >= minCost[ newHere.X, newHere.Y ] )
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continue;
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path[ newHere.X, newHere.Y ] = here;
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minCost[ newHere.X, newHere.Y ] = newCost;
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queue.Add( new PathDistance( newCost + Estimate( newHere, destination ), newHere ) );
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}
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}
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// no path exists
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return new List<int2>();
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}
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List<int2> MakePath( int2[ , ] path, int2 destination, int2 offset )
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{
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List<int2> ret = new List<int2>();
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int2 pathNode = destination;
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while( path[ pathNode.X, pathNode.Y ] != pathNode )
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{
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ret.Add( pathNode - offset );
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pathNode = path[ pathNode.X, pathNode.Y ];
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}
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Log.Write( "Path Length: {0}", ret.Count );
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return ret;
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}
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static readonly int2[] directions =
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new int2[] {
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new int2( -1, -1 ),
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new int2( -1, 0 ),
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new int2( -1, 1 ),
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new int2( 0, -1 ),
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new int2( 0, 1 ),
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new int2( 1, -1 ),
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new int2( 1, 0 ),
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new int2( 1, 1 ),
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};
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double Estimate( int2 here, int2 destination )
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{
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int2 d = ( here - destination ).Abs();
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int diag = Math.Min( d.X, d.Y );
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int straight = Math.Abs( d.X - d.Y );
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return 1.5 * diag + straight;
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}
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struct PathDistance : IComparable<PathDistance>
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{
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public double EstTotal;
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public int2 Location;
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public PathDistance( double estTotal, int2 location )
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{
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EstTotal = estTotal;
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Location = location;
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}
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public int CompareTo( PathDistance other )
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{
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return Math.Sign( EstTotal - other.EstTotal );
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}
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}
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}
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}
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