Introduce Weapon.TargetActorCenter and adapt projectiles

This also fixes issues with attackers that don't have their own Attack
trait.
This commit is contained in:
reaperrr
2017-06-18 22:27:27 +02:00
committed by Paul Chote
parent 6b3c04a584
commit edffaa4987
15 changed files with 20 additions and 31 deletions

View File

@@ -36,9 +36,6 @@ namespace OpenRA.Mods.Cnc.Projectiles
public readonly bool TrackTarget = true;
[Desc("Ignore any other targetable positions and aim directly at center of target actor.")]
public readonly bool TargetCenterPosition = false;
public IProjectile Create(ProjectileArgs args) { return new TeslaZap(this, args); }
}
@@ -67,7 +64,7 @@ namespace OpenRA.Mods.Cnc.Projectiles
// Zap tracks target
if (info.TrackTarget && args.GuidedTarget.IsValidFor(args.SourceActor))
target = info.TargetCenterPosition ? args.GuidedTarget.CenterPosition : args.GuidedTarget.Positions.PositionClosestTo(args.Source);
target = args.Weapon.TargetActorCenter ? args.GuidedTarget.CenterPosition : args.GuidedTarget.Positions.PositionClosestTo(args.Source);
if (damageDuration-- > 0)
args.Weapon.Impact(Target.FromPos(target), args.SourceActor, args.DamageModifiers);