Introduce Weapon.TargetActorCenter and adapt projectiles
This also fixes issues with attackers that don't have their own Attack trait.
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@@ -64,6 +64,7 @@ ArtilleryShell:
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Range: 11c0
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MinRange: 3c0
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Report: tnkfire2.aud
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TargetActorCenter: true
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Projectile: Bullet
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Speed: 204
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Blockable: false
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@@ -142,6 +142,7 @@ MammothMissiles:
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BurstDelay: 4
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Report: rocket1.aud
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ValidTargets: Ground
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TargetActorCenter: true
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Projectile: Bullet
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Inaccuracy: 853
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LaunchAngle: 62
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