Introduce Weapon.TargetActorCenter and adapt projectiles
This also fixes issues with attackers that don't have their own Attack trait.
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@@ -106,6 +106,7 @@ TurretGun:
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Inherits: ^Artillery
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MinRange: 3c0
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Report: tank5.aud
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TargetActorCenter: true
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Projectile: Bullet
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ContrailLength: 30
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@@ -116,6 +117,7 @@ TurretGun:
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Range: 16c0
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Burst: 2
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Report: turret1.aud
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TargetActorCenter: true
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Projectile: Bullet
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Inaccuracy: 2c938
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ContrailLength: 30
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@@ -295,6 +295,7 @@ TorpTube:
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SubMissile:
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Inherits: ^SubMissileDefault
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Range: 16c0
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TargetActorCenter: true
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-Projectile:
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Projectile: Bullet
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Speed: 162
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