Introduce Weapon.TargetActorCenter and adapt projectiles
This also fixes issues with attackers that don't have their own Attack trait.
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@@ -98,6 +98,7 @@ RPGTower:
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Inherits: ^ArtilleryWeapon
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ReloadDelay: 110
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Range: 18c0
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TargetActorCenter: true
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Projectile: Bullet
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Speed: 384
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LaunchAngle: 165
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@@ -117,6 +118,7 @@ Jugg90mm:
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BurstDelay: 3
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-Report:
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StartBurstReport: jugger1.aud
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TargetActorCenter: true
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Projectile: Bullet
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Speed: 384
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LaunchAngle: 165
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@@ -200,8 +200,8 @@ TurretLaserFire:
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Damage: 30
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LaserFence:
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TargetActorCenter: true
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Projectile: InstantHit
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TargetCenterPosition: true
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Warhead@1Dam: TargetDamage
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DebugOverlayColor: FF0000
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Damage: 99999
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@@ -3,8 +3,8 @@
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Range: 2c849
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Report: healer1.aud
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ValidTargets: Infantry
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TargetActorCenter: true
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Projectile: InstantHit
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TargetCenterPosition: true
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Warhead@1Dam: TargetDamage
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DebugOverlayColor: 00FF00
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Damage: -50
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@@ -28,6 +28,7 @@ Bomb:
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Burst: 5
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BurstDelay: 6
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Range: 2c512
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TargetActorCenter: true
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Projectile: GravityBomb
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Velocity: 72, 0, -90
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Acceleration: 0, 0, -8
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