movementtype
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@@ -54,8 +54,7 @@ namespace RulesConverter
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},
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{ "Mobile", new PL {
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//{ "MovementType", ... },
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}
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{ "MovementType", "$MovementType" } }
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},
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{ "RenderBuilding", new PL {
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@@ -186,7 +185,9 @@ namespace RulesConverter
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if (traitMap.ContainsKey(t))
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foreach (var kv in traitMap[t])
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{
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var v = kv.Value == "$Tab" ? cat.Value.Second : iniSection.GetValue(kv.Value, "");
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var v = iniSection.GetValue(kv.Value, "");
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if (kv.Value == "$Tab") v = cat.Value.Second;
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if (kv.Value == "$MovementType") v = GetMovementType(iniSection, traits);
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var fmt = "\t\t{0}: {1}";
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var k = kv.Key;
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if (k.StartsWith("@")) { k = k.Substring(1); /*fmt = "\t\t{0}: [{1}]";*/ }
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@@ -206,5 +207,19 @@ namespace RulesConverter
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yaml.OptimizeInherits( MiniYaml.FromFile( "defaults.yaml" ) );
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yaml.WriteToFile( outputFile );
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}
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static string GetMovementType(IniSection unit, List<string> traits)
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{
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if (unit.GetValue("WaterBound", "no") == "yes")
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return "Float";
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if (unit.GetValue("Tracked", "no") == "yes")
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return "Track";
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if (traits.Contains("Plane") || traits.Contains("Helicopter"))
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return "Fly";
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if (traits.Contains("RenderInfantry"))
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return "Foot";
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return "Wheel";
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}
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}
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}
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