add check for NextActivity to FlyCircle
prevent infinite loop fix for ReturnToBase cleanup
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@@ -29,6 +29,9 @@ namespace OpenRA.Mods.Common.Activities
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public override Activity Tick(Actor self)
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{
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if (NextActivity != null && remainingTicks <= 0)
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return NextActivity;
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// Refuse to take off if it would land immediately again.
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if (aircraft.ForceLanding)
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{
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@@ -41,8 +44,6 @@ namespace OpenRA.Mods.Common.Activities
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if (remainingTicks > 0)
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remainingTicks--;
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else if (remainingTicks == 0)
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return NextActivity;
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// We can't possibly turn this fast
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var desiredFacing = aircraft.Facing + 64;
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