fix AppearsFriendlyTo/AppearsHostileTo
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@@ -17,16 +17,18 @@ namespace OpenRA.Mods.RA
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{
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{
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static bool IsDisguisedSpy( this Actor a )
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static bool IsDisguisedSpy( this Actor a )
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{
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{
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return a.HasTrait<Spy>() && a.Trait<Spy>().Disguised;
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var spy = a.TraitOrDefault<Spy>();
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return spy != null && spy.Disguised;
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}
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}
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public static bool AppearsFriendlyTo(this Actor self, Actor toActor)
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public static bool AppearsFriendlyTo(this Actor self, Actor toActor)
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{
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{
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var stance = toActor.Owner.Stances[ self.Owner ];
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var stance = toActor.Owner.Stances[ self.Owner ];
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if (stance == Stance.Ally)
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return true;
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if (self.IsDisguisedSpy() && !toActor.HasTrait<IgnoresDisguise>())
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if (self.IsDisguisedSpy() && !toActor.HasTrait<IgnoresDisguise>())
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if ( toActor.Owner.Stances[self.Trait<Spy>().disguisedAsPlayer] == Stance.Ally)
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return toActor.Owner.Stances[self.Trait<Spy>().disguisedAsPlayer] == Stance.Ally;
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return true;
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return stance == Stance.Ally;
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return stance == Stance.Ally;
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}
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}
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@@ -38,8 +40,7 @@ namespace OpenRA.Mods.RA
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return false; /* otherwise, we'll hate friendly disguised spies */
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return false; /* otherwise, we'll hate friendly disguised spies */
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if (self.IsDisguisedSpy() && !toActor.HasTrait<IgnoresDisguise>())
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if (self.IsDisguisedSpy() && !toActor.HasTrait<IgnoresDisguise>())
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if (toActor.Owner.Stances[self.Trait<Spy>().disguisedAsPlayer] == Stance.Enemy)
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return toActor.Owner.Stances[self.Trait<Spy>().disguisedAsPlayer] == Stance.Enemy;
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return true;
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return stance == Stance.Enemy;
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return stance == Stance.Enemy;
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}
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}
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