fixed some things

This commit is contained in:
Chris Forbes
2009-12-01 22:36:06 +13:00
parent 83a0da9fee
commit ee3699ae0e
7 changed files with 55 additions and 26 deletions

View File

@@ -51,28 +51,38 @@ namespace OpenRa.Game
}
}
public void Tick( bool immediateOnly )
public void TickImmediate()
{
var localOrders = Game.controller.GetRecentOrders();
var localOrders = Game.controller.GetRecentOrders(true);
if (localOrders.Count > 0)
foreach (var p in sources)
p.SendLocalOrders(0, localOrders);
var immOrders = sources.SelectMany( p => p.OrdersForFrame(0) ).OrderBy(o => o.Player.Index).ToList();
foreach (var order in immOrders)
UnitOrders.ProcessOrder(order);
}
public void Tick()
{
var localOrders = Game.controller.GetRecentOrders(false);
foreach( var p in sources )
p.SendLocalOrders( frameNumber + FramesAhead, localOrders );
var allOrders = sources.SelectMany(p => p.OrdersForFrame(frameNumber)).OrderBy(o => o.Player.Index).ToList();
foreach (var order in allOrders)
UnitOrders.ProcessOrder(order);
if( savingReplay != null )
savingReplay.WriteFrameData( allOrders, frameNumber );
if (frameNumber != 0 && !immediateOnly)
++frameNumber; /* game hasnt started yet.. */
++frameNumber;
// sanity check on the framenumber. This is 2^31 frames maximum, or multiple *years* at 40ms/frame.
if( ( frameNumber & 0x80000000 ) != 0 )
throw new InvalidOperationException( "(OrderManager) Frame number too large" );
return;
}
}
@@ -97,6 +107,7 @@ namespace OpenRa.Game
public void SendLocalOrders( int localFrame, List<Order> localOrders )
{
if (localFrame == 0) return;
orders[ localFrame ] = localOrders;
}
@@ -189,18 +200,12 @@ namespace OpenRa.Game
public List<Order> OrdersForFrame( int currentFrame )
{
var orderData = ExtractOrders(currentFrame);
if (currentFrame != 0)
orderData.AddRange(ExtractOrders(0));
return orderData.SelectMany(a => a.ToOrderList()).ToList();
}
public void SendLocalOrders( int localFrame, List<Order> localOrders )
{
socket.GetStream().WriteFrameData(
localOrders.Where(o => o.IsImmediate), 0);
socket.GetStream().WriteFrameData(
localOrders.Where( o => !o.IsImmediate ), localFrame );
socket.GetStream().WriteFrameData( localOrders, localFrame );
}
public bool IsReadyForFrame( int frameNumber )