Always allow cheats on single player games

This commit is contained in:
Pavlos Touboulidis
2014-06-13 16:27:00 +03:00
parent d22658011b
commit ee4f3e5642
5 changed files with 11 additions and 6 deletions

View File

@@ -184,7 +184,7 @@ namespace OpenRA.Mods.RA
public virtual IEnumerable<ActorInfo> AllItems()
{
if (self.World.LobbyInfo.GlobalSettings.AllowCheats && self.Owner.PlayerActor.Trait<DeveloperMode>().AllTech)
if (self.World.AllowDevCommands && self.Owner.PlayerActor.Trait<DeveloperMode>().AllTech)
return Produceable.Select(a => a.Key);
return Produceable.Where(a => a.Value.Buildable || a.Value.Visible).Select(a => a.Key);
@@ -192,7 +192,7 @@ namespace OpenRA.Mods.RA
public virtual IEnumerable<ActorInfo> BuildableItems()
{
if (self.World.LobbyInfo.GlobalSettings.AllowCheats && self.Owner.PlayerActor.Trait<DeveloperMode>().AllTech)
if (self.World.AllowDevCommands && self.Owner.PlayerActor.Trait<DeveloperMode>().AllTech)
return Produceable.Select(a => a.Key);
return Produceable.Where(a => a.Value.Buildable).Select(a => a.Key);
@@ -289,7 +289,7 @@ namespace OpenRA.Mods.RA
if (unit == null || ! unit.Traits.Contains<BuildableInfo>())
return 0;
if (self.World.LobbyInfo.GlobalSettings.AllowCheats && self.Owner.PlayerActor.Trait<DeveloperMode>().FastBuild)
if (self.World.AllowDevCommands && self.Owner.PlayerActor.Trait<DeveloperMode>().FastBuild)
return 0;
var time = unit.GetBuildTime() * Info.BuildSpeed;