Merge branch 'nuke'

This commit is contained in:
Matthew Bowra-Dean
2010-03-07 00:05:45 +13:00
7 changed files with 115 additions and 8 deletions

View File

@@ -445,6 +445,12 @@ Speed=25
Warhead=HE
Report=MISSILE1
;Nuke (special case for Nuclear missile)
[Atomic]
Damage=1000
Projectile=NukeDown
Warhead=Nuke
; ******* Projectile Statistics *******
; Projectiles describe how and what image to use as the weapon flies
@@ -817,6 +823,7 @@ DogJaw
Heal
SCUD
UnitExplode
Atomic
[TeslaZap]
RenderAsTesla=true

View File

@@ -50,6 +50,7 @@ Player:
LongDesc: Launches a nuclear missile at a target location.
Prerequisites: MSLO
TechLevel: 12
MissileWeapon: atomic
SonarPulsePower:
Image: sonricon
ChargeTime: 10

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<!-- openra/sequences.xml
this file describes animation sequences for structures and units.
@@ -862,8 +862,8 @@
<unit name="brik">
<sequence name="idle" start="0" length="16" />
<sequence name="minor-damaged-idle" start="16" length="16" />
<sequence name="damaged-idle" start="32" length="16" />
<sequence name="critical-idle" start="48" length="16" />
<sequence name="damaged-idle" start="32" length="16" />
<sequence name="critical-idle" start="48" length="16" />
</unit>
<unit name="sbag">
<sequence name="idle" start="0" length="16" />
@@ -876,7 +876,7 @@
<unit name="cycl">
<sequence name="idle" start="0" length="16" />
<sequence name="damaged-idle" start="16" length="16" />
<sequence name="critical-idle" start="32" length="16" />
<sequence name="critical-idle" start="32" length="16" />
</unit>
<unit name="barb">
<sequence name="idle" start="0" length="16" />
@@ -886,4 +886,10 @@
<sequence name="idle" start="0" length="16" />
<sequence name="damaged-idle" start="16" length="16" />
</unit>
</sequences>
<unit name="atomicup">
<sequence name="idle" start="0" length="4" />
</unit>
<unit name="atomicdn">
<sequence name="idle" start="0" length="4" />
</unit>
</sequences>