From ee8cac25d03400eb86bc1e3a06c48b5faf4967a4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Sun, 30 Aug 2015 18:51:09 +0200 Subject: [PATCH] add lights to the Nod pyramid --- mods/ts/rules/civilian-structures.yaml | 2 ++ mods/ts/sequences/civilian.yaml | 7 +++++++ 2 files changed, 9 insertions(+) diff --git a/mods/ts/rules/civilian-structures.yaml b/mods/ts/rules/civilian-structures.yaml index 9b463db2a3..a4d5f3ca20 100644 --- a/mods/ts/rules/civilian-structures.yaml +++ b/mods/ts/rules/civilian-structures.yaml @@ -1350,6 +1350,8 @@ NTPYRA: HP: 1500 RenderBuilding: Palette: player + WithIdleOverlay@LIGHTS: + Sequence: idle-lights UFO: Inherits: ^CivBuilding diff --git a/mods/ts/sequences/civilian.yaml b/mods/ts/sequences/civilian.yaml index d3a0fb11fc..793b93317e 100644 --- a/mods/ts/sequences/civilian.yaml +++ b/mods/ts/sequences/civilian.yaml @@ -933,6 +933,13 @@ ntpyra: critical-idle: Start: 2 ShadowStart: 5 + idle-lights: ntpyra_a + Length: 16 + Tick: 200 + damaged-idle-lights: ntpyra_a + Start: 16 + Length: 16 + Tick: 200 ufo: idle: ufo.tem