Move 'Activity' into its own namespace in OpenRA.Game.

This commit is contained in:
reaperrr
2014-12-14 17:06:29 +01:00
parent 91c19b0f66
commit ee8e1f46c1
96 changed files with 101 additions and 11 deletions

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#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Activities
{
public abstract class Activity
{
public Activity NextActivity { get; set; }
protected bool IsCanceled { get; private set; }
public abstract Activity Tick(Actor self);
public virtual void Cancel(Actor self)
{
IsCanceled = true;
NextActivity = null;
}
public virtual void Queue(Activity activity)
{
if (NextActivity != null)
NextActivity.Queue(activity);
else
NextActivity = activity;
}
public virtual IEnumerable<Target> GetTargets(Actor self)
{
yield break;
}
}
public static class ActivityExts
{
public static IEnumerable<Target> GetTargetQueue(this Actor self)
{
return self.GetCurrentActivity()
.Iterate(u => u.NextActivity)
.TakeWhile(u => u != null)
.SelectMany(u => u.GetTargets(self));
}
}
}

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#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
namespace OpenRA.Activities
{
public class CallFunc : Activity
{
public CallFunc(Action a) { this.a = a; }
public CallFunc(Action a, bool interruptable)
{
this.a = a;
this.interruptable = interruptable;
}
Action a;
bool interruptable;
public override Activity Tick(Actor self)
{
if (a != null) a();
return NextActivity;
}
public override void Cancel(Actor self)
{
if (interruptable)
base.Cancel(self);
}
}
}