Move 'Activity' into its own namespace in OpenRA.Game.
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@@ -1,40 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class CallFunc : Activity
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{
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public CallFunc(Action a) { this.a = a; }
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public CallFunc(Action a, bool interruptable)
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{
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this.a = a;
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this.interruptable = interruptable;
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}
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Action a;
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bool interruptable;
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public override Activity Tick(Actor self)
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{
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if (a != null) a();
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return NextActivity;
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}
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public override void Cancel(Actor self)
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{
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if (interruptable)
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base.Cancel(self);
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}
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}
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}
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@@ -10,6 +10,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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@@ -8,7 +8,7 @@
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*/
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#endregion
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using OpenRA.Traits;
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using OpenRA.Activities;
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namespace OpenRA.Mods.Common.Activities
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{
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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