From e57cc2b25047bf331c2d7cbb10159b0afbc92122 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sun, 27 Oct 2013 18:10:54 +1300 Subject: [PATCH 1/2] Fix biolab ownership in East vs West 3. Change Creeps -> Neutral to prevent units from attacking it by default. --- mods/cnc/maps/eastwest3/map.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/maps/eastwest3/map.yaml b/mods/cnc/maps/eastwest3/map.yaml index 11f1656e90..6a0a65752d 100644 --- a/mods/cnc/maps/eastwest3/map.yaml +++ b/mods/cnc/maps/eastwest3/map.yaml @@ -90,7 +90,7 @@ Actors: Owner: Neutral Actor0: bio Location: 45,34 - Owner: Creeps + Owner: Neutral Actor1: split3 Location: 15,12 Owner: Neutral From 2241fa851bee059d900d865760786dc474a4def1 Mon Sep 17 00:00:00 2001 From: Paul Chote Date: Sun, 27 Oct 2013 18:11:04 +1300 Subject: [PATCH 2/2] Allow engineers to repair structures. --- mods/cnc/rules/defaults.yaml | 3 +++ 1 file changed, 3 insertions(+) diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index f253dc3b83..a6233b7412 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -335,12 +335,14 @@ BodyOrientation: FrozenUnderFog: UpdatesPlayerStatistics: + EngineerRepairable: ^CivBuilding: Inherits: ^Building -DeadBuildingState: -Buildable: -GivesBuildableArea: + -EngineerRepairable: Health: HP: 400 Armor: @@ -374,6 +376,7 @@ Inherits: ^CivBuilding LegacyCapturable: RepairableBuilding: + EngineerRepairable: RevealsShroud: Range: 3