Avoid landing-dances when issuing mixed full/empty aircraft RTB orders.

This commit is contained in:
Paul Chote
2016-09-18 14:11:29 +01:00
parent 2d00a24855
commit eeaa461311
3 changed files with 53 additions and 13 deletions

View File

@@ -19,10 +19,12 @@ namespace OpenRA.Mods.Common.Activities
public class HeliReturnToBase : Activity public class HeliReturnToBase : Activity
{ {
readonly Aircraft heli; readonly Aircraft heli;
readonly bool alwaysLand;
public HeliReturnToBase(Actor self) public HeliReturnToBase(Actor self, bool alwaysLand = true)
{ {
heli = self.Trait<Aircraft>(); heli = self.Trait<Aircraft>();
this.alwaysLand = alwaysLand;
} }
public Actor ChooseHelipad(Actor self) public Actor ChooseHelipad(Actor self)
@@ -68,11 +70,13 @@ namespace OpenRA.Mods.Common.Activities
} }
} }
heli.MakeReservation(dest);
var exit = dest.Info.TraitInfos<ExitInfo>().FirstOrDefault(); var exit = dest.Info.TraitInfos<ExitInfo>().FirstOrDefault();
var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero; var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero;
if (ShouldLandAtBuilding(self, dest))
{
heli.MakeReservation(dest);
return ActivityUtils.SequenceActivities( return ActivityUtils.SequenceActivities(
new HeliFly(self, Target.FromPos(dest.CenterPosition + offset)), new HeliFly(self, Target.FromPos(dest.CenterPosition + offset)),
new Turn(self, initialFacing), new Turn(self, initialFacing),
@@ -80,5 +84,22 @@ namespace OpenRA.Mods.Common.Activities
new ResupplyAircraft(self), new ResupplyAircraft(self),
NextActivity); NextActivity);
} }
return ActivityUtils.SequenceActivities(
new HeliFly(self, Target.FromPos(dest.CenterPosition + offset)),
NextActivity);
}
bool ShouldLandAtBuilding(Actor self, Actor dest)
{
if (alwaysLand)
return true;
if (heli.Info.RepairBuildings.Contains(dest.Info.Name) && self.GetDamageState() != DamageState.Undamaged)
return true;
return heli.Info.RearmBuildings.Contains(dest.Info.Name) && self.TraitsImplementing<AmmoPool>()
.Any(p => !p.Info.SelfReloads && !p.FullAmmo());
}
} }
} }

View File

@@ -22,13 +22,15 @@ namespace OpenRA.Mods.Common.Activities
{ {
readonly Aircraft plane; readonly Aircraft plane;
readonly AircraftInfo planeInfo; readonly AircraftInfo planeInfo;
readonly bool alwaysLand;
bool isCalculated; bool isCalculated;
Actor dest; Actor dest;
WPos w1, w2, w3; WPos w1, w2, w3;
public ReturnToBase(Actor self, Actor dest = null) public ReturnToBase(Actor self, Actor dest = null, bool alwaysLand = true)
{ {
this.dest = dest; this.dest = dest;
this.alwaysLand = alwaysLand;
plane = self.Trait<Aircraft>(); plane = self.Trait<Aircraft>();
planeInfo = self.Info.TraitInfo<AircraftInfo>(); planeInfo = self.Info.TraitInfo<AircraftInfo>();
} }
@@ -51,8 +53,6 @@ namespace OpenRA.Mods.Common.Activities
if (dest == null) if (dest == null)
return; return;
plane.MakeReservation(dest);
var landPos = dest.CenterPosition; var landPos = dest.CenterPosition;
var altitude = planeInfo.CruiseAltitude.Length; var altitude = planeInfo.CruiseAltitude.Length;
@@ -94,6 +94,18 @@ namespace OpenRA.Mods.Common.Activities
isCalculated = true; isCalculated = true;
} }
bool ShouldLandAtBuilding(Actor self, Actor dest)
{
if (alwaysLand)
return true;
if (planeInfo.RepairBuildings.Contains(dest.Info.Name) && self.GetDamageState() != DamageState.Undamaged)
return true;
return planeInfo.RearmBuildings.Contains(dest.Info.Name) && self.TraitsImplementing<AmmoPool>()
.Any(p => !p.Info.SelfReloads && !p.FullAmmo());
}
public override Activity Tick(Actor self) public override Activity Tick(Actor self)
{ {
if (IsCanceled || self.IsDead) if (IsCanceled || self.IsDead)
@@ -128,8 +140,15 @@ namespace OpenRA.Mods.Common.Activities
// Fix a problem when the airplane is send to resupply near the airport // Fix a problem when the airplane is send to resupply near the airport
landingProcedures.Add(new Fly(self, Target.FromPos(w3), WDist.Zero, new WDist(turnRadius / 2))); landingProcedures.Add(new Fly(self, Target.FromPos(w3), WDist.Zero, new WDist(turnRadius / 2)));
if (ShouldLandAtBuilding(self, dest))
{
plane.MakeReservation(dest);
landingProcedures.Add(new Land(self, Target.FromActor(dest))); landingProcedures.Add(new Land(self, Target.FromActor(dest)));
landingProcedures.Add(new ResupplyAircraft(self)); landingProcedures.Add(new ResupplyAircraft(self));
}
landingProcedures.Add(NextActivity); landingProcedures.Add(NextActivity);
return ActivityUtils.SequenceActivities(landingProcedures.ToArray()); return ActivityUtils.SequenceActivities(landingProcedures.ToArray());

View File

@@ -618,9 +618,9 @@ namespace OpenRA.Mods.Common.Traits
UnReserve(); UnReserve();
self.CancelActivity(); self.CancelActivity();
if (IsPlane) if (IsPlane)
self.QueueActivity(new ReturnToBase(self)); self.QueueActivity(new ReturnToBase(self, null, false));
else else
self.QueueActivity(new HeliReturnToBase(self)); self.QueueActivity(new HeliReturnToBase(self, false));
self.QueueActivity(new ResupplyAircraft(self)); self.QueueActivity(new ResupplyAircraft(self));
} }