Avoid landing-dances when issuing mixed full/empty aircraft RTB orders.
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@@ -19,10 +19,12 @@ namespace OpenRA.Mods.Common.Activities
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public class HeliReturnToBase : Activity
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{
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readonly Aircraft heli;
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readonly bool alwaysLand;
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public HeliReturnToBase(Actor self)
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public HeliReturnToBase(Actor self, bool alwaysLand = true)
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{
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heli = self.Trait<Aircraft>();
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this.alwaysLand = alwaysLand;
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}
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public Actor ChooseHelipad(Actor self)
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@@ -68,11 +70,13 @@ namespace OpenRA.Mods.Common.Activities
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}
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}
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heli.MakeReservation(dest);
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var exit = dest.Info.TraitInfos<ExitInfo>().FirstOrDefault();
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var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero;
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if (ShouldLandAtBuilding(self, dest))
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{
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heli.MakeReservation(dest);
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return ActivityUtils.SequenceActivities(
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new HeliFly(self, Target.FromPos(dest.CenterPosition + offset)),
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new Turn(self, initialFacing),
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@@ -80,5 +84,22 @@ namespace OpenRA.Mods.Common.Activities
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new ResupplyAircraft(self),
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NextActivity);
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}
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return ActivityUtils.SequenceActivities(
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new HeliFly(self, Target.FromPos(dest.CenterPosition + offset)),
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NextActivity);
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}
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bool ShouldLandAtBuilding(Actor self, Actor dest)
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{
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if (alwaysLand)
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return true;
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if (heli.Info.RepairBuildings.Contains(dest.Info.Name) && self.GetDamageState() != DamageState.Undamaged)
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return true;
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return heli.Info.RearmBuildings.Contains(dest.Info.Name) && self.TraitsImplementing<AmmoPool>()
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.Any(p => !p.Info.SelfReloads && !p.FullAmmo());
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}
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}
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}
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@@ -22,13 +22,15 @@ namespace OpenRA.Mods.Common.Activities
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{
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readonly Aircraft plane;
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readonly AircraftInfo planeInfo;
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readonly bool alwaysLand;
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bool isCalculated;
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Actor dest;
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WPos w1, w2, w3;
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public ReturnToBase(Actor self, Actor dest = null)
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public ReturnToBase(Actor self, Actor dest = null, bool alwaysLand = true)
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{
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this.dest = dest;
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this.alwaysLand = alwaysLand;
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plane = self.Trait<Aircraft>();
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planeInfo = self.Info.TraitInfo<AircraftInfo>();
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}
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@@ -51,8 +53,6 @@ namespace OpenRA.Mods.Common.Activities
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if (dest == null)
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return;
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plane.MakeReservation(dest);
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var landPos = dest.CenterPosition;
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var altitude = planeInfo.CruiseAltitude.Length;
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@@ -94,6 +94,18 @@ namespace OpenRA.Mods.Common.Activities
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isCalculated = true;
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}
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bool ShouldLandAtBuilding(Actor self, Actor dest)
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{
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if (alwaysLand)
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return true;
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if (planeInfo.RepairBuildings.Contains(dest.Info.Name) && self.GetDamageState() != DamageState.Undamaged)
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return true;
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return planeInfo.RearmBuildings.Contains(dest.Info.Name) && self.TraitsImplementing<AmmoPool>()
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.Any(p => !p.Info.SelfReloads && !p.FullAmmo());
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}
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public override Activity Tick(Actor self)
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{
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if (IsCanceled || self.IsDead)
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@@ -128,8 +140,15 @@ namespace OpenRA.Mods.Common.Activities
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// Fix a problem when the airplane is send to resupply near the airport
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landingProcedures.Add(new Fly(self, Target.FromPos(w3), WDist.Zero, new WDist(turnRadius / 2)));
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if (ShouldLandAtBuilding(self, dest))
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{
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plane.MakeReservation(dest);
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landingProcedures.Add(new Land(self, Target.FromActor(dest)));
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landingProcedures.Add(new ResupplyAircraft(self));
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}
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landingProcedures.Add(NextActivity);
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return ActivityUtils.SequenceActivities(landingProcedures.ToArray());
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@@ -618,9 +618,9 @@ namespace OpenRA.Mods.Common.Traits
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UnReserve();
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self.CancelActivity();
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if (IsPlane)
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self.QueueActivity(new ReturnToBase(self));
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self.QueueActivity(new ReturnToBase(self, null, false));
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else
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self.QueueActivity(new HeliReturnToBase(self));
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self.QueueActivity(new HeliReturnToBase(self, false));
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self.QueueActivity(new ResupplyAircraft(self));
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}
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