configurable and self-documenting color

This commit is contained in:
Matthias Mailänder
2014-07-20 13:54:52 +02:00
parent ea478e8e7f
commit eec36b6d0c

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information #region Copyright & License Information
/* /*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made * This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License * available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information, * as published by the Free Software Foundation. For more information,
@@ -14,19 +14,27 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA
{ {
[Desc("Display the time remaining until the super weapon attached to the actor is ready to the player and his allies.")]
class SupportPowerChargeBarInfo : ITraitInfo class SupportPowerChargeBarInfo : ITraitInfo
{ {
public object Create(ActorInitializer init) { return new SupportPowerChargeBar(init.self); } public readonly Color Color = Color.Magenta;
public object Create(ActorInitializer init) { return new SupportPowerChargeBar(init.self, this); }
} }
class SupportPowerChargeBar : ISelectionBar class SupportPowerChargeBar : ISelectionBar
{ {
Actor self; readonly Actor self;
public SupportPowerChargeBar(Actor self) { this.self = self; } readonly SupportPowerChargeBarInfo info;
public SupportPowerChargeBar(Actor self, SupportPowerChargeBarInfo info)
{
this.self = self;
this.info = info;
}
public float GetValue() public float GetValue()
{ {
// only people we like should see our charge status.
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer)) if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
return 0; return 0;
@@ -38,6 +46,6 @@ namespace OpenRA.Mods.RA
return 1 - (float)power.RemainingTime / power.TotalTime; return 1 - (float)power.RemainingTime / power.TotalTime;
} }
public Color GetColor() { return Color.Magenta; } public Color GetColor() { return info.Color; }
} }
} }