diff --git a/mods/cnc/maps/dead_in_motion_(redux).oramap b/mods/cnc/maps/dead_in_motion_(redux).oramap index e9a7d78120..570d11c70a 100644 Binary files a/mods/cnc/maps/dead_in_motion_(redux).oramap and b/mods/cnc/maps/dead_in_motion_(redux).oramap differ diff --git a/mods/d2k/maps/dune_boogie.oramap b/mods/d2k/maps/dune_boogie.oramap index 4e45b6a6ef..c45fbe35ba 100644 Binary files a/mods/d2k/maps/dune_boogie.oramap and b/mods/d2k/maps/dune_boogie.oramap differ diff --git a/mods/d2k/rules/atreides.yaml b/mods/d2k/rules/atreides.yaml index eaf9c93afc..d01b087ba4 100644 --- a/mods/d2k/rules/atreides.yaml +++ b/mods/d2k/rules/atreides.yaml @@ -127,7 +127,6 @@ COMBATA: Tooltip: Icon: combataicon Buildable: - Prerequisites: heavya Owner: atreides BuiltAt: heavya RevealsShroud: @@ -244,4 +243,4 @@ FREMEN: InitialDelay: 250 CloakDelay: 250 CloakSound: - UncloakSound: \ No newline at end of file + UncloakSound: diff --git a/mods/d2k/rules/structures.yaml b/mods/d2k/rules/structures.yaml index 625a333ffb..947ea43c0a 100644 --- a/mods/d2k/rules/structures.yaml +++ b/mods/d2k/rules/structures.yaml @@ -390,7 +390,7 @@ GUNTOWER: Armor: Type: Concrete RevealsShroud: - Range: 6 + Range: 7 RenderRangeCircle: -RenderBuilding: -AutoTargetIgnore: @@ -408,7 +408,7 @@ GUNTOWER: HuskActor: Guntower.Husk RenderDetectionCircle: DetectCloaked: - Range: 3 + Range: 5 -Bib: GUNTOWER.Husk: @@ -447,7 +447,7 @@ ROCKETTOWER: Armor: Type: Concrete RevealsShroud: - Range: 6 + Range: 9 RenderRangeCircle: -RenderBuilding: -AutoTargetIgnore: @@ -467,7 +467,7 @@ ROCKETTOWER: HuskActor: Rockettower.Husk RenderDetectionCircle: DetectCloaked: - Range: 3 + Range: 6 -Bib: ROCKETTOWER.Husk: diff --git a/mods/d2k/rules/system.yaml b/mods/d2k/rules/system.yaml index 5cfe79a7f1..40649701f4 100644 --- a/mods/d2k/rules/system.yaml +++ b/mods/d2k/rules/system.yaml @@ -2,38 +2,33 @@ Player: TechTree: ClassicProductionQueue@Building: Type: Building - BuildSpeed: .5 LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: BuildingReady BlockedAudio: NoRoom ClassicProductionQueue@Infantry: Type: Infantry - BuildSpeed: .5 LowPowerSlowdown: 3 BlockedAudio: NoRoom ClassicProductionQueue@Vehicle: Type: Vehicle - BuildSpeed: .5 LowPowerSlowdown: 3 QueuedAudio: Building BlockedAudio: NoRoom ClassicProductionQueue@Armor: Type: Armor - BuildSpeed: .5 LowPowerSlowdown: 3 QueuedAudio: Building BlockedAudio: NoRoom ClassicProductionQueue@Starport: Type: Starport - BuildSpeed: .8 + BuildSpeedModified: .2 LowPowerSlowdown: 2 BlockedAudio: NoRoom QueuedAudio: OrderPlaced ReadyAudio: ClassicProductionQueue@Aircraft: Type: Aircraft - BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: Building BlockedAudio: NoRoom diff --git a/mods/d2k/rules/vehicles.yaml b/mods/d2k/rules/vehicles.yaml index 906abe94df..5b68eb2a0a 100644 --- a/mods/d2k/rules/vehicles.yaml +++ b/mods/d2k/rules/vehicles.yaml @@ -359,8 +359,9 @@ MISSILETANK.Husk: MISSILETANK.starport: Inherits: MISSILETANK Buildable: + Prerequisites: Heavy Queue: Starport Owner: atreides, harkonnen, ordos BuiltAt: starporta, starporth, starporto Valued: - Cost: 1250 \ No newline at end of file + Cost: 1250 diff --git a/mods/d2k/weapons.yaml b/mods/d2k/weapons.yaml index b1413efc69..a3f1d303a7 100644 --- a/mods/d2k/weapons.yaml +++ b/mods/d2k/weapons.yaml @@ -187,10 +187,10 @@ QuadRockets: Spread: 3 Versus: None: 25% - Wood: 50% + Wood: 25% Light: 85% Heavy: 40% - Concrete: 60% + Concrete: 30% InfDeath: 4 Explosion: med_explosion WaterExplosion: med_splash @@ -208,9 +208,9 @@ TurretGun: Image: 90MM Inaccuracy: 9 Warhead: - Spread: 5 + Spread: 8 Versus: - None: 25% + None: 50% Wood: 75% Light: 75% Concrete: 65% @@ -239,7 +239,7 @@ TowerMissile: Speed: 45 RangeLimit: 50 Warhead: - Spread: 7 + Spread: 12 Versus: None: 80% Wood: 45% @@ -264,8 +264,9 @@ TowerMissile: Spread: 4 Versus: None: 30% + Wood: 50% Light: 65% - Concrete: 80% + Concrete: 40% Explosion: med_explosion ImpactSound: kaboom30 InfDeath: 4 @@ -284,8 +285,9 @@ TowerMissile: Spread: 4 Versus: None: 30% + Wood: 50% Light: 65% - Concrete: 80% + Concrete: 40% Explosion: med_explosion ImpactSound: kaboom30 InfDeath: 4 @@ -306,6 +308,7 @@ DevBullet: Spread: 6 Versus: None: 35% + Wood: 50% Light: 65% Concrete: 75% Explosion: large_explosion @@ -392,7 +395,7 @@ FakeMissile: Wood: 85% Light: 50% Heavy: 15% - Concrete: 80% + Concrete: 50% Explosion: self_destruct WaterExplosion: large_splash ImpactSound: explsml2