Add support for single-line time display.

This commit is contained in:
Paul Chote
2014-07-13 11:52:43 +12:00
parent 2de9d3780b
commit ef00411931

View File

@@ -8,6 +8,7 @@
*/ */
#endregion #endregion
using System;
using OpenRA.Network; using OpenRA.Network;
using OpenRA.Widgets; using OpenRA.Widgets;
@@ -19,27 +20,39 @@ namespace OpenRA.Mods.RA.Widgets.Logic
public GameTimerLogic(Widget widget, OrderManager orderManager, World world) public GameTimerLogic(Widget widget, OrderManager orderManager, World world)
{ {
var timer = widget.GetOrNull<LabelWidget>("GAME_TIMER"); var timer = widget.GetOrNull<LabelWidget>("GAME_TIMER");
if (timer != null)
timer.GetText = () => WidgetUtils.FormatTime(world.WorldTick);
var status = widget.GetOrNull<LabelWidget>("GAME_TIMER_STATUS"); var status = widget.GetOrNull<LabelWidget>("GAME_TIMER_STATUS");
var startTick = Ui.LastTickTime;
Func<bool> shouldShowStatus = () => (world.Paused || world.Timestep != Game.Timestep)
&& (Ui.LastTickTime - startTick) / 1000 % 2 == 0;
Func<string> statusText = () =>
{
if (world.Paused || world.Timestep == 0)
return "Paused";
if (world.Timestep == 1)
return "Max Speed";
return "{0:F1}x Speed".F(Game.Timestep * 1f / world.Timestep);
};
if (timer != null)
{
timer.GetText = () =>
{
if (status == null && shouldShowStatus())
return statusText();
return WidgetUtils.FormatTime(world.WorldTick);
};
}
if (status != null) if (status != null)
{ {
var startTick = Ui.LastTickTime;
// Blink the status line // Blink the status line
status.IsVisible = () => (world.Paused || world.Timestep != Game.Timestep) status.IsVisible = shouldShowStatus;
&& (Ui.LastTickTime - startTick) / 1000 % 2 == 0; status.GetText = statusText;
status.GetText = () =>
{
if (world.Paused || world.Timestep == 0)
return "Paused";
if (world.Timestep == 1)
return "Max Speed";
return "{0:F1}x Speed".F(Game.Timestep * 1f / world.Timestep);
};
} }
} }
} }