make the parachute animation optional

instead of hard-coding default sprite sequences
This commit is contained in:
Matthias Mailänder
2014-06-22 15:34:52 +02:00
parent ff1be8daea
commit ef01fb289b
6 changed files with 22 additions and 8 deletions

View File

@@ -26,7 +26,8 @@ namespace OpenRA.Mods.RA
public readonly string WaterCorpseSequence = "small_splash";
public readonly string WaterCorpsePalette = "effect";
public readonly string ParachuteSprite = "parach";
[Desc("Requires the sub-sequences \"open\" and \"idle\".")]
public readonly string ParachuteSequence = null;
public readonly WVec ParachuteOffset = WVec.Zero;
public object Create(ActorInitializer init) { return new Parachutable(init, this); }