make the parachute animation optional
instead of hard-coding default sprite sequences
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@@ -26,7 +26,8 @@ namespace OpenRA.Mods.RA
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public readonly string WaterCorpseSequence = "small_splash";
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public readonly string WaterCorpsePalette = "effect";
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public readonly string ParachuteSprite = "parach";
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[Desc("Requires the sub-sequences \"open\" and \"idle\".")]
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public readonly string ParachuteSequence = null;
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public readonly WVec ParachuteOffset = WVec.Zero;
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public object Create(ActorInitializer init) { return new Parachutable(init, this); }
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