make the parachute animation optional
instead of hard-coding default sprite sequences
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@@ -263,6 +263,9 @@ namespace OpenRA.Utility
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if (subnode.Key == "Offset")
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subnode.Key = "ParachuteOffset";
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}
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if (depth == 2 && node.Key == "ParachuteSprite")
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node.Key = "ParachuteSequence";
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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