eradicate 'delegate' misuse
This commit is contained in:
643
OpenRA.Mods.Cnc/Widgets/Logic/CncLobbyLogic.cs
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643
OpenRA.Mods.Cnc/Widgets/Logic/CncLobbyLogic.cs
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@@ -0,0 +1,643 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Network;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Cnc.Widgets.Logic
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{
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public class CncLobbyLogic
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{
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Widget LocalPlayerTemplate, RemotePlayerTemplate, EmptySlotTemplate, EmptySlotTemplateHost;
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ScrollPanelWidget chatPanel;
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Widget chatTemplate;
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ScrollPanelWidget Players;
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Dictionary<string, string> CountryNames;
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string MapUid;
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Map Map;
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CncColorPickerPaletteModifier PlayerPalettePreview;
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readonly Action OnGameStart;
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readonly Action onExit;
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readonly OrderManager orderManager;
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static bool staticSetup;
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public static CncLobbyLogic GetHandler()
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{
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var panel = Widget.RootWidget.GetWidget("SERVER_LOBBY");
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if (panel == null)
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return null;
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return panel.LogicObject as CncLobbyLogic;
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}
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static void LobbyInfoChangedStub()
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{
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var handler = GetHandler();
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if (handler == null)
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return;
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handler.UpdateCurrentMap();
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handler.UpdatePlayerList();
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}
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static void BeforeGameStartStub()
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{
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var handler = GetHandler();
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if (handler == null)
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return;
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handler.OnGameStart();
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}
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static void AddChatLineStub(Color c, string from, string text)
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{
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var handler = GetHandler();
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if (handler == null)
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return;
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handler.AddChatLine(c, from, text);
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}
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static void ConnectionStateChangedStub(OrderManager om)
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{
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var handler = GetHandler();
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if (handler == null)
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return;
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handler.ConnectionStateChanged(om);
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}
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// Listen for connection failures
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void ConnectionStateChanged(OrderManager om)
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{
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if (om.Connection.ConnectionState == ConnectionState.NotConnected)
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{
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// Show connection failed dialog
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Widget.CloseWindow();
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Action onConnect = () =>
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{
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Game.OpenWindow("SERVER_LOBBY", new WidgetArgs()
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{
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{ "onExit", onExit },
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{ "onStart", OnGameStart }
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});
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};
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Action onRetry = () =>
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{
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Widget.CloseWindow();
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CncConnectingLogic.Connect(om.Host, om.Port, onConnect, onExit);
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};
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Widget.OpenWindow("CONNECTIONFAILED_PANEL", new WidgetArgs()
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{
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{ "onAbort", onExit },
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{ "onRetry", onRetry },
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{ "host", om.Host },
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{ "port", om.Port }
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});
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}
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}
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[ObjectCreator.UseCtor]
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internal CncLobbyLogic([ObjectCreator.Param( "widget" )] Widget lobby,
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[ObjectCreator.Param] World world, // Shellmap world
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[ObjectCreator.Param] OrderManager orderManager,
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[ObjectCreator.Param] Action onExit,
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[ObjectCreator.Param] Action onStart)
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{
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this.orderManager = orderManager;
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this.OnGameStart = () => { Widget.CloseWindow(); onStart(); };
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this.onExit = onExit;
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if (!staticSetup)
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{
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staticSetup = true;
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Game.LobbyInfoChanged += LobbyInfoChangedStub;
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Game.BeforeGameStart += BeforeGameStartStub;
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Game.AddChatLine += AddChatLineStub;
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Game.ConnectionStateChanged += ConnectionStateChangedStub;
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}
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UpdateCurrentMap();
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PlayerPalettePreview = world.WorldActor.Trait<CncColorPickerPaletteModifier>();
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PlayerPalettePreview.Ramp = Game.Settings.Player.ColorRamp;
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Players = lobby.GetWidget<ScrollPanelWidget>("PLAYERS");
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LocalPlayerTemplate = Players.GetWidget("TEMPLATE_LOCAL");
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RemotePlayerTemplate = Players.GetWidget("TEMPLATE_REMOTE");
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EmptySlotTemplate = Players.GetWidget("TEMPLATE_EMPTY");
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EmptySlotTemplateHost = Players.GetWidget("TEMPLATE_EMPTY_HOST");
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var mapPreview = lobby.GetWidget<MapPreviewWidget>("MAP_PREVIEW");
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mapPreview.Map = () => Map;
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mapPreview.OnMouseDown = mi =>
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{
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var map = mapPreview.Map();
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if (map == null || mi.Button != MouseButton.Left
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|| orderManager.LocalClient.State == Session.ClientState.Ready)
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return false;
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var p = map.SpawnPoints
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.Select((sp, i) => Pair.New(mapPreview.ConvertToPreview(map, sp), i))
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.Where(a => (a.First - mi.Location).LengthSquared < 64)
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.Select(a => a.Second + 1)
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.FirstOrDefault();
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var owned = orderManager.LobbyInfo.Clients.Any(c => c.SpawnPoint == p);
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if (p == 0 || !owned)
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orderManager.IssueOrder(Order.Command("spawn {0}".F(p)));
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return true;
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};
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mapPreview.SpawnColors = () =>
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{
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var spawns = Map.SpawnPoints;
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var sc = new Dictionary<int2, Color>();
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for (int i = 1; i <= spawns.Count(); i++)
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{
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var client = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.SpawnPoint == i);
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if (client == null)
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continue;
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sc.Add(spawns.ElementAt(i - 1), client.ColorRamp.GetColor(0));
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}
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return sc;
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};
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CountryNames = Rules.Info["world"].Traits.WithInterface<OpenRA.Traits.CountryInfo>().ToDictionary(a => a.Race, a => a.Name);
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CountryNames.Add("random", "Random");
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var mapButton = lobby.GetWidget<ButtonWidget>("CHANGEMAP_BUTTON");
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mapButton.OnClick = () =>
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{
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var onSelect = new Action<Map>(m =>
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{
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orderManager.IssueOrder(Order.Command("map " + m.Uid));
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Game.Settings.Server.Map = m.Uid;
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Game.Settings.Save();
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});
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Widget.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
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{
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{ "initialMap", Map.Uid },
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{ "onExit", () => {} },
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{ "onSelect", onSelect }
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});
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};
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mapButton.IsVisible = () => mapButton.Visible && Game.IsHost;
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var disconnectButton = lobby.GetWidget<ButtonWidget>("DISCONNECT_BUTTON");
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disconnectButton.OnClick = () => { Widget.CloseWindow(); onExit(); };
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var gameStarting = false;
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var lockTeamsCheckbox = lobby.GetWidget<CheckboxWidget>("LOCKTEAMS_CHECKBOX");
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lockTeamsCheckbox.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.LockTeams;
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lockTeamsCheckbox.IsDisabled = () => !Game.IsHost || gameStarting;
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lockTeamsCheckbox.OnClick = () => orderManager.IssueOrder(Order.Command(
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"lockteams {0}".F(!orderManager.LobbyInfo.GlobalSettings.LockTeams)));
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var allowCheats = lobby.GetWidget<CheckboxWidget>("ALLOWCHEATS_CHECKBOX");
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allowCheats.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllowCheats;
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allowCheats.IsDisabled = () => !Game.IsHost || gameStarting;
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allowCheats.OnClick = () => orderManager.IssueOrder(Order.Command(
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"allowcheats {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllowCheats)));
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var startGameButton = lobby.GetWidget<ButtonWidget>("START_GAME_BUTTON");
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startGameButton.IsVisible = () => Game.IsHost;
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startGameButton.IsDisabled = () => gameStarting;
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startGameButton.OnClick = () =>
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{
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gameStarting = true;
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orderManager.IssueOrder(Order.Command("startgame"));
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};
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bool teamChat = false;
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var chatLabel = lobby.GetWidget<LabelWidget>("LABEL_CHATTYPE");
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var chatTextField = lobby.GetWidget<TextFieldWidget>("CHAT_TEXTFIELD");
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chatTextField.OnEnterKey = () =>
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{
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if (chatTextField.Text.Length == 0)
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return true;
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var order = (teamChat) ? Order.TeamChat(chatTextField.Text) : Order.Chat(chatTextField.Text);
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orderManager.IssueOrder(order);
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chatTextField.Text = "";
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return true;
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};
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chatTextField.OnTabKey = () =>
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{
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teamChat ^= true;
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chatLabel.Text = (teamChat) ? "Team:" : "Chat:";
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return true;
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};
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chatPanel = lobby.GetWidget<ScrollPanelWidget>("CHAT_DISPLAY");
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chatTemplate = chatPanel.GetWidget("CHAT_TEMPLATE");
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lobby.GetWidget<ButtonWidget>("MUSIC_BUTTON").OnClick = () =>
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{
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Widget.OpenWindow("MUSIC_PANEL", new WidgetArgs()
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{
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{ "onExit", () => {} },
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});
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};
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}
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public void AddChatLine(Color c, string from, string text)
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{
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var name = from+":";
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var font = Game.Renderer.Fonts["Regular"];
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var nameSize = font.Measure(from);
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var template = chatTemplate.Clone() as ContainerWidget;
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template.IsVisible = () => true;
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var time = System.DateTime.Now;
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template.GetWidget<LabelWidget>("TIME").GetText = () => "[{0:D2}:{1:D2}]".F(time.Hour, time.Minute);
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var p = template.GetWidget<LabelWidget>("NAME");
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p.Color = c;
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p.GetText = () => name;
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p.Bounds.Width = nameSize.X;
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var t = template.GetWidget<LabelWidget>("TEXT");
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t.Bounds.X += nameSize.X;
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t.Bounds.Width -= nameSize.X;
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// Hack around our hacky wordwrap behavior: need to resize the widget to fit the text
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text = WidgetUtils.WrapText(text, t.Bounds.Width, font);
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t.GetText = () => text;
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var oldHeight = t.Bounds.Height;
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t.Bounds.Height = font.Measure(text).Y;
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template.Bounds.Height += (t.Bounds.Height - oldHeight);
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chatPanel.AddChild(template);
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chatPanel.ScrollToBottom();
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}
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void UpdateCurrentMap()
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{
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if (MapUid == orderManager.LobbyInfo.GlobalSettings.Map) return;
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MapUid = orderManager.LobbyInfo.GlobalSettings.Map;
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Map = new Map(Game.modData.AvailableMaps[MapUid].Path);
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var title = Widget.RootWidget.GetWidget<LabelWidget>("TITLE");
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title.Text = orderManager.LobbyInfo.GlobalSettings.ServerName;
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}
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Session.Client GetClientInSlot(Session.Slot slot)
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{
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return orderManager.LobbyInfo.ClientInSlot( slot );
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}
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class SlotDropDownOption
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{
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public string Title;
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public string Order;
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public Func<bool> Selected;
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public SlotDropDownOption(string title, string order, Func<bool> selected)
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{
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Title = title;
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Order = order;
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Selected = selected;
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}
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}
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bool ShowSlotDropDown(DropDownButtonWidget dropdown, Session.Slot slot, bool showBotOptions)
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{
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var options = new List<SlotDropDownOption>()
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{
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new SlotDropDownOption("Open", "slot_open "+slot.Index, () => (!slot.Closed && slot.Bot == null)),
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new SlotDropDownOption("Closed", "slot_close "+slot.Index, () => slot.Closed)
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};
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if (showBotOptions)
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foreach (var b in Rules.Info["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name))
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{
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var bot = b;
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options.Add(new SlotDropDownOption("Bot: {0}".F(bot), "slot_bot {0} {1}".F(slot.Index, bot), () => slot.Bot == bot));
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}
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Func<SlotDropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (o, itemTemplate) =>
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{
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var item = ScrollItemWidget.Setup(itemTemplate,
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o.Selected,
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() => orderManager.IssueOrder(Order.Command(o.Order)));
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item.GetWidget<LabelWidget>("LABEL").GetText = () => o.Title;
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return item;
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};
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dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 150, options, setupItem);
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return true;
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}
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bool ShowRaceDropDown(DropDownButtonWidget dropdown, Session.Slot slot)
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{
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if (Map.Players[slot.MapPlayer].LockRace)
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return false;
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var sr = GetClientInSlot(slot).Country;
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Func<string, ScrollItemWidget, ScrollItemWidget> setupItem = (race, itemTemplate) =>
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{
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var item = ScrollItemWidget.Setup(itemTemplate,
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() => sr == race,
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() => orderManager.IssueOrder(Order.Command("race "+race)));
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item.GetWidget<LabelWidget>("LABEL").GetText = () => CountryNames[race];
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var flag = item.GetWidget<ImageWidget>("FLAG");
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flag.GetImageCollection = () => "flags";
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flag.GetImageName = () => race;
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return item;
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};
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dropdown.ShowDropDown("RACE_DROPDOWN_TEMPLATE", 150, CountryNames.Keys.ToList(), setupItem);
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return true;
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}
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bool ShowTeamDropDown(DropDownButtonWidget dropdown, Session.Slot slot)
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{
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var c = GetClientInSlot(slot);
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Func<int, ScrollItemWidget, ScrollItemWidget> setupItem = (ii, itemTemplate) =>
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{
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var item = ScrollItemWidget.Setup(itemTemplate,
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() => c.Team == ii,
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() => orderManager.IssueOrder(Order.Command("team "+ii)));
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item.GetWidget<LabelWidget>("LABEL").GetText = () => ii == 0 ? "-" : ii.ToString();
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return item;
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};
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var options = Graphics.Util.MakeArray(Map.PlayerCount, i => i).ToList();
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dropdown.ShowDropDown("TEAM_DROPDOWN_TEMPLATE", 150, options, setupItem);
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return true;
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}
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bool ShowColorDropDown(DropDownButtonWidget color, Session.Slot s)
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{
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if (Map.Players[s.MapPlayer].LockColor)
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return true;
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Action<ColorRamp> onSelect = c =>
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{
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Game.Settings.Player.ColorRamp = c;
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Game.Settings.Save();
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color.RemovePanel();
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orderManager.IssueOrder(Order.Command("color {0}".F(c)));
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};
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Action<ColorRamp> onChange = c =>
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{
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PlayerPalettePreview.Ramp = c;
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};
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var colorChooser = Game.LoadWidget(orderManager.world, "COLOR_CHOOSER", null, new WidgetArgs()
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{
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{ "onSelect", onSelect },
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{ "onChange", onChange },
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{ "initialRamp", orderManager.LocalClient.ColorRamp }
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});
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color.AttachPanel(colorChooser);
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return true;
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}
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void UpdatePlayerList()
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{
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// This causes problems for people who are in the process of editing their names (the widgets vanish from beneath them)
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// Todo: handle this nicer
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Players.RemoveChildren();
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foreach (var slot in orderManager.LobbyInfo.Slots)
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{
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var s = slot;
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var c = GetClientInSlot(s);
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Widget template;
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if (c == null)
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{
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if (Game.IsHost)
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{
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if (slot.Spectator)
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{
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template = EmptySlotTemplateHost.Clone();
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var name = template.GetWidget<DropDownButtonWidget>("NAME");
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name.GetText = () => s.Closed ? "Closed" : "Open";
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name.OnMouseDown = _ => ShowSlotDropDown(name, s, false);
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var btn = template.GetWidget<ButtonWidget>("JOIN");
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btn.GetText = () => "Spectate in this slot";
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}
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else
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{
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template = EmptySlotTemplateHost.Clone();
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var name = template.GetWidget<DropDownButtonWidget>("NAME");
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name.GetText = () => s.Closed ? "Closed" : (s.Bot == null) ? "Open" : s.Bot;
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name.OnMouseDown = _ => ShowSlotDropDown(name, s, Map.Players[ s.MapPlayer ].AllowBots);
|
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}
|
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}
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else
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{
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template = EmptySlotTemplate.Clone();
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var name = template.GetWidget<LabelWidget>("NAME");
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name.GetText = () => s.Closed ? "Closed" : (s.Bot == null) ? "Open" : s.Bot;
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if (slot.Spectator)
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{
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var btn = template.GetWidget<ButtonWidget>("JOIN");
|
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btn.GetText = () => "Spectate in this slot";
|
||||
}
|
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}
|
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|
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var join = template.GetWidget<ButtonWidget>("JOIN");
|
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if (join != null)
|
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{
|
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join.OnMouseUp = _ => { orderManager.IssueOrder(Order.Command("slot " + s.Index)); return true; };
|
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join.IsVisible = () => !s.Closed && s.Bot == null && orderManager.LocalClient.State != Session.ClientState.Ready;
|
||||
}
|
||||
|
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var bot = template.GetWidget<LabelWidget>("BOT");
|
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if (bot != null)
|
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bot.IsVisible = () => s.Bot != null;
|
||||
}
|
||||
else if (c.Index == orderManager.LocalClient.Index && c.State != Session.ClientState.Ready)
|
||||
{
|
||||
template = LocalPlayerTemplate.Clone();
|
||||
var name = template.GetWidget<TextFieldWidget>("NAME");
|
||||
name.Text = c.Name;
|
||||
name.OnEnterKey = () =>
|
||||
{
|
||||
name.Text = name.Text.Trim();
|
||||
if (name.Text.Length == 0)
|
||||
name.Text = c.Name;
|
||||
|
||||
name.LoseFocus();
|
||||
if (name.Text == c.Name)
|
||||
return true;
|
||||
|
||||
orderManager.IssueOrder(Order.Command("name " + name.Text));
|
||||
Game.Settings.Player.Name = name.Text;
|
||||
Game.Settings.Save();
|
||||
return true;
|
||||
};
|
||||
name.OnLoseFocus = () => name.OnEnterKey();
|
||||
|
||||
var color = template.GetWidget<DropDownButtonWidget>("COLOR");
|
||||
color.OnMouseDown = _ => ShowColorDropDown(color, s);
|
||||
|
||||
var colorBlock = color.GetWidget<ColorBlockWidget>("COLORBLOCK");
|
||||
colorBlock.GetColor = () => c.ColorRamp.GetColor(0);
|
||||
|
||||
var faction = template.GetWidget<DropDownButtonWidget>("FACTION");
|
||||
faction.OnMouseDown = _ => ShowRaceDropDown(faction, s);
|
||||
|
||||
var factionname = faction.GetWidget<LabelWidget>("FACTIONNAME");
|
||||
factionname.GetText = () => CountryNames[c.Country];
|
||||
var factionflag = faction.GetWidget<ImageWidget>("FACTIONFLAG");
|
||||
factionflag.GetImageName = () => c.Country;
|
||||
factionflag.GetImageCollection = () => "flags";
|
||||
|
||||
var team = template.GetWidget<DropDownButtonWidget>("TEAM");
|
||||
team.OnMouseDown = _ => ShowTeamDropDown(team, s);
|
||||
team.GetText = () => (c.Team == 0) ? "-" : c.Team.ToString();
|
||||
|
||||
var status = template.GetWidget<CheckboxWidget>("STATUS");
|
||||
status.IsChecked = () => c.State == Session.ClientState.Ready;
|
||||
status.OnClick += CycleReady;
|
||||
|
||||
var spectator = template.GetWidget<LabelWidget>("SPECTATOR");
|
||||
|
||||
Session.Slot slot1 = slot;
|
||||
color.IsVisible = () => !slot1.Spectator;
|
||||
colorBlock.IsVisible = () => !slot1.Spectator;
|
||||
faction.IsVisible = () => !slot1.Spectator;
|
||||
factionname.IsVisible = () => !slot1.Spectator;
|
||||
factionflag.IsVisible = () => !slot1.Spectator;
|
||||
team.IsVisible = () => !slot1.Spectator;
|
||||
spectator.IsVisible = () => slot1.Spectator || slot1.Bot != null;
|
||||
}
|
||||
else
|
||||
{
|
||||
template = RemotePlayerTemplate.Clone();
|
||||
template.GetWidget<LabelWidget>("NAME").GetText = () => c.Name;
|
||||
var color = template.GetWidget<ColorBlockWidget>("COLOR");
|
||||
color.GetColor = () => c.ColorRamp.GetColor(0);
|
||||
|
||||
var faction = template.GetWidget<LabelWidget>("FACTION");
|
||||
var factionname = faction.GetWidget<LabelWidget>("FACTIONNAME");
|
||||
factionname.GetText = () => CountryNames[c.Country];
|
||||
var factionflag = faction.GetWidget<ImageWidget>("FACTIONFLAG");
|
||||
factionflag.GetImageName = () => c.Country;
|
||||
factionflag.GetImageCollection = () => "flags";
|
||||
|
||||
var team = template.GetWidget<LabelWidget>("TEAM");
|
||||
team.GetText = () => (c.Team == 0) ? "-" : c.Team.ToString();
|
||||
|
||||
var status = template.GetWidget<CheckboxWidget>("STATUS");
|
||||
status.IsChecked = () => c.State == Session.ClientState.Ready;
|
||||
if (c.Index == orderManager.LocalClient.Index)
|
||||
status.OnClick += CycleReady;
|
||||
|
||||
var spectator = template.GetWidget<LabelWidget>("SPECTATOR");
|
||||
|
||||
Session.Slot slot1 = slot;
|
||||
color.IsVisible = () => !slot1.Spectator;
|
||||
faction.IsVisible = () => !slot1.Spectator;
|
||||
factionname.IsVisible = () => !slot1.Spectator;
|
||||
factionflag.IsVisible = () => !slot1.Spectator;
|
||||
team.IsVisible = () => !slot1.Spectator;
|
||||
spectator.IsVisible = () => slot1.Spectator || slot1.Bot != null;
|
||||
|
||||
var kickButton = template.GetWidget<ButtonWidget>("KICK");
|
||||
kickButton.IsVisible = () => Game.IsHost && c.Index != orderManager.LocalClient.Index;
|
||||
kickButton.OnMouseUp = mi =>
|
||||
{
|
||||
orderManager.IssueOrder(Order.Command("kick " + c.Slot));
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
template.Id = "SLOT_{0}".F(s.Index);
|
||||
template.IsVisible = () => true;
|
||||
Players.AddChild(template);
|
||||
}
|
||||
}
|
||||
|
||||
bool SpawnPointAvailable(int index) { return (index == 0) || orderManager.LobbyInfo.Clients.All(c => c.SpawnPoint != index); }
|
||||
|
||||
void CycleReady()
|
||||
{
|
||||
orderManager.IssueOrder(Order.Command("ready"));
|
||||
}
|
||||
}
|
||||
|
||||
public class CncColorPickerLogic
|
||||
{
|
||||
ColorRamp ramp;
|
||||
[ObjectCreator.UseCtor]
|
||||
public CncColorPickerLogic([ObjectCreator.Param] Widget widget,
|
||||
[ObjectCreator.Param] ColorRamp initialRamp,
|
||||
[ObjectCreator.Param] Action<ColorRamp> onChange,
|
||||
[ObjectCreator.Param] Action<ColorRamp> onSelect,
|
||||
[ObjectCreator.Param] WorldRenderer worldRenderer)
|
||||
{
|
||||
var panel = widget.GetWidget("COLOR_CHOOSER");
|
||||
ramp = initialRamp;
|
||||
var hueSlider = panel.GetWidget<SliderWidget>("HUE_SLIDER");
|
||||
var satSlider = panel.GetWidget<SliderWidget>("SAT_SLIDER");
|
||||
var lumSlider = panel.GetWidget<SliderWidget>("LUM_SLIDER");
|
||||
|
||||
Action sliderChanged = () =>
|
||||
{
|
||||
ramp = new ColorRamp((byte)(255*hueSlider.GetOffset()),
|
||||
(byte)(255*satSlider.GetOffset()),
|
||||
(byte)(255*lumSlider.GetOffset()),
|
||||
10);
|
||||
onChange(ramp);
|
||||
};
|
||||
|
||||
hueSlider.OnChange += _ => sliderChanged();
|
||||
satSlider.OnChange += _ => sliderChanged();
|
||||
lumSlider.OnChange += _ => sliderChanged();
|
||||
|
||||
Action updateSliders = () =>
|
||||
{
|
||||
hueSlider.SetOffset(ramp.H / 255f);
|
||||
satSlider.SetOffset(ramp.S / 255f);
|
||||
lumSlider.SetOffset(ramp.L / 255f);
|
||||
};
|
||||
|
||||
panel.GetWidget<ButtonWidget>("SAVE_BUTTON").OnClick = () => onSelect(ramp);
|
||||
panel.GetWidget<ButtonWidget>("RANDOM_BUTTON").OnClick = () =>
|
||||
{
|
||||
var hue = (byte)Game.CosmeticRandom.Next(255);
|
||||
var sat = (byte)Game.CosmeticRandom.Next(255);
|
||||
var lum = (byte)Game.CosmeticRandom.Next(51,255);
|
||||
|
||||
ramp = new ColorRamp(hue, sat, lum, 10);
|
||||
updateSliders();
|
||||
sliderChanged();
|
||||
};
|
||||
|
||||
// Set the initial state
|
||||
updateSliders();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user