eradicate 'delegate' misuse
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282
OpenRA.Mods.Cnc/Widgets/Logic/CncMusicPlayerLogic.cs
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282
OpenRA.Mods.Cnc/Widgets/Logic/CncMusicPlayerLogic.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats.Graphics;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Cnc.Widgets.Logic
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{
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public class CncMusicPlayerLogic
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{
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bool installed;
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MusicInfo currentSong = null;
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Widget panel;
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MusicInfo[] music;
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MusicInfo[] random;
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ScrollItemWidget itemTemplate;
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[ObjectCreator.UseCtor]
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public CncMusicPlayerLogic([ObjectCreator.Param] Widget widget,
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[ObjectCreator.Param] Action onExit)
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{
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panel = widget.GetWidget("MUSIC_PANEL");
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var ml = panel.GetWidget<ScrollPanelWidget>("MUSIC_LIST");
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itemTemplate = ml.GetWidget<ScrollItemWidget>("MUSIC_TEMPLATE");
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BuildMusicTable(ml);
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currentSong = Sound.CurrentMusic ?? GetNextSong();
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installed = Rules.Music.Where(m => m.Value.Exists).Any();
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Func<bool> noMusic = () => !installed;
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panel.GetWidget<ButtonWidget>("BACK_BUTTON").OnClick = () => { Widget.CloseWindow(); onExit(); };
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Action<string> afterInstall = path =>
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{
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// Mount the new mixfile and rebuild the scores list
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try
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{
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FileSystem.Mount(path);
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Rules.Music.Do(m => m.Value.Reload());
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}
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catch (Exception) { }
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installed = Rules.Music.Where(m => m.Value.Exists).Any();
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BuildMusicTable(ml);
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};
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var installButton = panel.GetWidget<ButtonWidget>("INSTALL_BUTTON");
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installButton.OnClick = () =>
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Widget.OpenWindow("INSTALL_MUSIC_PANEL", new WidgetArgs() {{ "afterInstall", afterInstall }});
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installButton.IsVisible = () => music.Length < 2; // Hack around ra shipping (only) hellmarch by default
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panel.GetWidget("NO_MUSIC_LABEL").IsVisible = noMusic;
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var playButton = panel.GetWidget<ButtonWidget>("BUTTON_PLAY");
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playButton.OnClick = Play;
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playButton.IsDisabled = noMusic;
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var pauseButton = panel.GetWidget<ButtonWidget>("BUTTON_PAUSE");
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pauseButton.OnClick = Pause;
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pauseButton.IsDisabled = noMusic;
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var stopButton = panel.GetWidget<ButtonWidget>("BUTTON_STOP");
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stopButton.OnClick = Stop;
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stopButton.IsDisabled = noMusic;
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var nextButton = panel.GetWidget<ButtonWidget>("BUTTON_NEXT");
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nextButton.OnClick = () => { currentSong = GetNextSong(); Play(); };
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nextButton.IsDisabled = noMusic;
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var prevButton = panel.GetWidget<ButtonWidget>("BUTTON_PREV");
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prevButton.OnClick = () => { currentSong = GetPrevSong(); Play(); };
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prevButton.IsDisabled = noMusic;
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var shuffleCheckbox = panel.GetWidget<CheckboxWidget>("SHUFFLE");
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shuffleCheckbox.IsChecked = () => Game.Settings.Sound.Shuffle;
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shuffleCheckbox.OnClick = () => Game.Settings.Sound.Shuffle ^= true;
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var repeatCheckbox = panel.GetWidget<CheckboxWidget>("REPEAT");
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repeatCheckbox.IsChecked = () => Game.Settings.Sound.Repeat;
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repeatCheckbox.OnClick = () => Game.Settings.Sound.Repeat ^= true;
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panel.GetWidget<LabelWidget>("TIME_LABEL").GetText = () => (currentSong == null) ? "" :
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"{0:D2}:{1:D2} / {2:D2}:{3:D2}".F((int)Sound.MusicSeekPosition / 60, (int)Sound.MusicSeekPosition % 60,
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currentSong.Length / 60, currentSong.Length % 60);
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panel.GetWidget<LabelWidget>("TITLE_LABEL").GetText = () => (currentSong == null) ? "" : currentSong.Title;
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var musicSlider = panel.GetWidget<SliderWidget>("MUSIC_SLIDER");
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musicSlider.OnChange += x => { Sound.MusicVolume = x; };
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musicSlider.GetOffset = () => { return Sound.MusicVolume; };
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musicSlider.SetOffset(Sound.MusicVolume);
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}
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void BuildMusicTable(Widget list)
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{
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music = Rules.Music.Where(a => a.Value.Exists).Select(a => a.Value).ToArray();
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random = music.Shuffle(Game.CosmeticRandom).ToArray();
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list.RemoveChildren();
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foreach (var s in music)
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{
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var song = s;
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if (currentSong == null)
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currentSong = song;
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var item = ScrollItemWidget.Setup(itemTemplate, () => currentSong == song, () => { currentSong = song; Play(); });
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item.GetWidget<LabelWidget>("TITLE").GetText = () => song.Title;
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item.GetWidget<LabelWidget>("LENGTH").GetText = () => SongLengthLabel(song);
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list.AddChild(item);
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}
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}
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void Play()
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{
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if (currentSong == null)
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return;
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Sound.PlayMusicThen(currentSong, () =>
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{
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if (!Game.Settings.Sound.Repeat)
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currentSong = GetNextSong();
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Play();
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});
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panel.GetWidget("BUTTON_PLAY").Visible = false;
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panel.GetWidget("BUTTON_PAUSE").Visible = true;
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}
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void Pause()
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{
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Sound.PauseMusic();
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panel.GetWidget("BUTTON_PAUSE").Visible = false;
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panel.GetWidget("BUTTON_PLAY").Visible = true;
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}
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void Stop()
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{
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Sound.StopMusic();
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panel.GetWidget("BUTTON_PAUSE").Visible = false;
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panel.GetWidget("BUTTON_PLAY").Visible = true;
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}
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string SongLengthLabel(MusicInfo song)
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{
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return "{0:D1}:{1:D2}".F(song.Length / 60, song.Length % 60);
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}
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MusicInfo GetNextSong()
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{
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if (!music.Any())
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return null;
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var songs = Game.Settings.Sound.Shuffle ? random : music;
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return songs.SkipWhile(m => m != currentSong)
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.Skip(1).FirstOrDefault() ?? songs.FirstOrDefault();
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}
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MusicInfo GetPrevSong()
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{
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if (!music.Any())
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return null;
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var songs = Game.Settings.Sound.Shuffle ? random : music;
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return songs.Reverse().SkipWhile(m => m != currentSong)
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.Skip(1).FirstOrDefault() ?? songs.Reverse().FirstOrDefault();
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}
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}
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public class CncInstallMusicLogic
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{
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Widget panel;
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ProgressBarWidget progressBar;
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LabelWidget statusLabel;
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Action<string> afterInstall;
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[ObjectCreator.UseCtor]
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public CncInstallMusicLogic([ObjectCreator.Param] Widget widget,
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[ObjectCreator.Param] Action<string> afterInstall)
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{
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this.afterInstall = afterInstall;
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panel = widget.GetWidget("INSTALL_MUSIC_PANEL");
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progressBar = panel.GetWidget<ProgressBarWidget>("PROGRESS_BAR");
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statusLabel = panel.GetWidget<LabelWidget>("STATUS_LABEL");
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var backButton = panel.GetWidget<ButtonWidget>("BACK_BUTTON");
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backButton.OnClick = Widget.CloseWindow;
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backButton.IsVisible = () => false;
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var retryButton = panel.GetWidget<ButtonWidget>("RETRY_BUTTON");
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retryButton.OnClick = PromptForCD;
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retryButton.IsVisible = () => false;
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// TODO: Search obvious places (platform dependent) for CD
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PromptForCD();
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}
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void PromptForCD()
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{
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if (Game.Settings.Graphics.Mode == WindowMode.Fullscreen)
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{
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statusLabel.GetText = () => "Error: Installing from Fullscreen mode is not supported";
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panel.GetWidget("BACK_BUTTON").IsVisible = () => true;
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return;
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}
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progressBar.SetIndeterminate(true);
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statusLabel.GetText = () => "Waiting for file";
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Game.Utilities.PromptFilepathAsync("Select SCORES.MIX on the C&C CD", path => Install(path));
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}
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public void OnError(string message)
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{
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Game.RunAfterTick(() =>
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{
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progressBar.SetIndeterminate(false);
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statusLabel.GetText = () => "Error: "+message;
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panel.GetWidget("RETRY_BUTTON").IsVisible = () => true;
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panel.GetWidget("BACK_BUTTON").IsVisible = () => true;
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});
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}
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void Install(string path)
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{
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var dest = new string[] { Platform.SupportDir, "Content", "cnc" }.Aggregate(Path.Combine);
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Game.RunAfterTick(() => statusLabel.GetText = () => "Installing");
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// Mount the package and check that it contains the correct files
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try
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{
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var mixFile = new MixFile(path, 0);
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if (!mixFile.Exists("aoi.aud"))
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{
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OnError("Not the C&C SCORES.MIX");
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return;
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}
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var t = new Thread( _ =>
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{
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var destPath = Path.Combine(dest, "scores.mix");
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try
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{
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File.Copy(path, destPath, true);
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Game.RunAfterTick(() =>
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{
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Widget.CloseWindow(); // Progress panel
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afterInstall(destPath);
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});
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}
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catch (Exception e)
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{
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OnError("File copy failed");
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Log.Write("debug", e.Message);
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}
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}) { IsBackground = true };
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t.Start();
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}
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catch
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{
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OnError("Invalid mix file");
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}
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}
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}
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}
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