eradicate 'delegate' misuse
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86
OpenRA.Mods.RA/Widgets/Logic/IngameChromeLogic.cs
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86
OpenRA.Mods.RA/Widgets/Logic/IngameChromeLogic.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets.Logic
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{
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public class IngameChromeLogic
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{
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[ObjectCreator.UseCtor]
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public IngameChromeLogic( [ObjectCreator.Param] World world )
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{
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var r = Widget.RootWidget;
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var gameRoot = r.GetWidget("INGAME_ROOT");
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var optionsBG = gameRoot.GetWidget("INGAME_OPTIONS_BG");
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r.GetWidget("INGAME_OPTIONS_BUTTON").OnMouseUp = mi => {
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optionsBG.Visible = !optionsBG.Visible;
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return true;
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};
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optionsBG.GetWidget("DISCONNECT").OnMouseUp = mi => {
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optionsBG.Visible = false;
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Game.Disconnect();
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Game.LoadShellMap();
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Widget.CloseWindow();
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Widget.OpenWindow("MAINMENU_BG");
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return true;
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};
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optionsBG.GetWidget("SETTINGS").OnMouseUp = mi => {
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Widget.OpenWindow("SETTINGS_MENU");
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return true;
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};
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optionsBG.GetWidget("MUSIC").OnMouseUp = mi => {
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Widget.OpenWindow("MUSIC_MENU");
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return true;
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};
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optionsBG.GetWidget("RESUME").OnMouseUp = mi =>
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{
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optionsBG.Visible = false;
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return true;
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};
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optionsBG.GetWidget("SURRENDER").OnMouseUp = mi =>
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{
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world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
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return true;
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};
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optionsBG.GetWidget("SURRENDER").IsVisible = () => (world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Undefined);
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optionsBG.GetWidget("QUIT").OnMouseUp = mi => {
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Game.Exit();
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return true;
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};
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Game.AddChatLine += gameRoot.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine;
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var postgameBG = gameRoot.GetWidget("POSTGAME_BG");
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var postgameText = postgameBG.GetWidget<LabelWidget>("TEXT");
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postgameBG.IsVisible = () =>
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{
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return world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Undefined;
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};
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postgameText.GetText = () =>
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{
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var state = world.LocalPlayer.WinState;
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return (state == WinState.Undefined)? "" :
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((state == WinState.Lost)? "YOU ARE DEFEATED" : "YOU ARE VICTORIOUS");
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};
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}
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}
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}
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