Freezes map after game ends.
Adds newline. Disables keyboard hotkeys for units after game ends.
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@@ -232,13 +232,13 @@ namespace OpenRA.Widgets
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if (key == Game.Settings.Keys.PauseKey && World.LocalPlayer != null) // Disable pausing for spectators
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World.SetPauseState(!World.Paused);
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else if (key == Game.Settings.Keys.SelectAllUnitsKey)
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else if (key == Game.Settings.Keys.SelectAllUnitsKey && !World.IsGameOver)
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{
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// Select actors on the screen which belong to the current player
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var ownUnitsOnScreen = SelectActorsOnScreen(World, worldRenderer, null, player).SubsetWithHighestSelectionPriority();
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World.Selection.Combine(World, ownUnitsOnScreen, false, false);
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}
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else if (key == Game.Settings.Keys.SelectUnitsByTypeKey)
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else if (key == Game.Settings.Keys.SelectUnitsByTypeKey && !World.IsGameOver)
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{
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// Get all the selected actors' selection classes
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var selectedClasses = World.Selection.Actors
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