Split D2k weapons.yaml
To make things more organized and in line with other mods.
This commit is contained in:
@@ -110,8 +110,11 @@ ChromeLayout:
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./mods/ra/chrome/replaybrowser.yaml
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./mods/ra/chrome/replaybrowser.yaml
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Weapons:
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Weapons:
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d2k:weapons.yaml
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d2k:weapons/debris.yaml
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d2k:weapons/debris.yaml
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d2k:weapons/smallguns.yaml
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d2k:weapons/largeguns.yaml
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d2k:weapons/missiles.yaml
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d2k:weapons/other.yaml
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Voices:
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Voices:
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d2k:audio/voices.yaml
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d2k:audio/voices.yaml
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@@ -1,851 +0,0 @@
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LMG:
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ReloadDelay: 30
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Range: 2c512
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Report: MGUN2.WAV
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Falloff: 100, 50, 25, 0
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Damage: 125
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Versus:
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Bazooka:
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ReloadDelay: 40
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Range: 3c0
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Report: ROCKET1.WAV
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Projectile: Missile
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MaximumLaunchSpeed: 281
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Inaccuracy: 256
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Image: RPG
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HorizontalRateOfTurn: 1
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TrailImage: bazooka_trail2
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TrailPalette: effect75alpha
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TrailInterval: 1
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RangeLimit: 35
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Falloff: 100, 50, 25, 0
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Damage: 300
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Versus:
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none: 8
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wall: 75
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building: 40
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wood: 45
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light: 70
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: tiny_explosion
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ImpactSound: EXPLSML1.WAV
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Fremen_S:
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ReloadDelay: 40
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Range: 2c512
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Report: FREMODD1.WAV
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Falloff: 100, 50, 25, 0
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Damage: 125
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Versus:
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: small_explosion
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ImpactSound: EXPLSML2.WAV
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M_LMG:
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ReloadDelay: 40
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Range: 2c512
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Report: MGUN2.WAV
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Falloff: 100, 50, 25, 0
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Damage: 125
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Versus:
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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M_HMG:
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ReloadDelay: 40
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Range: 3c512
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Report: 20MMGUN1.WAV
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Falloff: 100, 50, 25, 0
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Damage: 250
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Versus:
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none: 25
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building: 50
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wood: 65
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heavy: 50
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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Fremen_L:
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ReloadDelay: 40
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Delay: 5
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Range: 3c512
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Report: BAZOOK2.WAV
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Falloff: 100, 50, 25, 0
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Damage: 250
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Versus:
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none: 25
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building: 50
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wood: 65
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heavy: 50
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosion: small_explosion
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HMG:
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ReloadDelay: 20
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Range: 3c0
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Report: 20MMGUN1.WAV
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 160
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Falloff: 100, 60, 30, 0
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Damage: 180
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Versus:
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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HMGo:
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ReloadDelay: 18
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Range: 3c0
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Report: 20MMGUN1.WAV
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Projectile: Bullet
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Speed: 1c256
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Warhead@1Dam: SpreadDamage
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Spread: 160
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Falloff: 100, 60, 30, 0
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Damage: 180
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Versus:
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wall: 10
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building: 25
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wood: 75
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light: 40
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heavy: 20
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, BulletDeath
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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HMG_muzzle:
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ReloadDelay: 16
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Range: 3c0
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Burst: 3
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BurstDelay: 2
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Warhead@TargetValidation: SpreadDamage
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HMGo_muzzle:
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ReloadDelay: 14
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Range: 3c0
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Burst: 3
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BurstDelay: 2
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Warhead@TargetValidation: SpreadDamage
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Rocket:
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ReloadDelay: 30
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Range: 3c512
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Report: ROCKET1.WAV
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Projectile: Missile
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Inaccuracy: 256
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Image: RPG
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HorizontalRateOfTurn: 0
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TrailImage: bazooka_trail2
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TrailPalette: effect75alpha
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TrailInterval: 1
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MaximumLaunchSpeed: 343
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RangeLimit: 35
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Warhead@1Dam: SpreadDamage
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Spread: 160
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Falloff: 100, 50, 25, 0
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Damage: 250
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Versus:
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none: 25
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building: 50
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wood: 65
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heavy: 50
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: rocket_explosion
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ExplosionPalette: effect75alpha
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ImpactSound: EXPLSML1.WAV
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110mm_Gun:
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ReloadDelay: 35
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Range: 5c0
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Report: TURRET1.WAV
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Projectile: Bullet
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Speed: 875
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Blockable: false
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Shadow: no
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Inaccuracy: 380
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 290
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Versus:
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none: 20
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wall: 50
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building: 50
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wood: 60
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heavy: 75
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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Explosion: small_napalm
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ImpactSound: EXPLSML4.WAV
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TowerMissile:
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ReloadDelay: 60
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Burst: 2
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BurstDelay: 60
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Range: 5c512
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MinRange: 1c0
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Report: ROCKET1.WAV
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ValidTargets: Ground, Air
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Projectile: Missile
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Blockable: false
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Shadow: true
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HorizontalRateOfTurn: 1
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RangeLimit: 50
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Inaccuracy: 384
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Image: MISSILE2
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TrailImage: large_trail
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TrailInterval: 1
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MaximumLaunchSpeed: 320
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 480
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ValidTargets: Ground, Air
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Versus:
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none: 15
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wall: 75
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building: 60
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wood: 65
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light: 90
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invulnerable: 0
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cy: 30
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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||||||
Warhead@3Eff: CreateEffect
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Explosion: small_explosion
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ImpactSound: EXPLSML1.WAV
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80mm_A:
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ReloadDelay: 50
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Range: 4c0
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Report: MEDTANK1.WAV
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Projectile: Bullet
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Speed: 562
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Inaccuracy: 380
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||||||
Image: 120mm
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Warhead@1Dam: SpreadDamage
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||||||
Spread: 256
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Falloff: 100, 50, 25, 0
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||||||
Damage: 270
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||||||
Versus:
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none: 20
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||||||
wall: 50
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||||||
building: 50
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||||||
wood: 60
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||||||
heavy: 75
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||||||
invulnerable: 0
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||||||
cy: 20
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|
||||||
harvester: 50
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||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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|
||||||
Warhead@2Smu: LeaveSmudge
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|
||||||
SmudgeType: SandCrater, RockCrater
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||||||
Warhead@3Eff: CreateEffect
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|
||||||
Explosion: small_napalm
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|
||||||
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||||||
80mm_H:
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||||||
ReloadDelay: 55
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||||||
Range: 4c0
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||||||
Report: MEDTANK1.WAV
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|
||||||
Projectile: Bullet
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|
||||||
Speed: 562
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|
||||||
Inaccuracy: 380
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|
||||||
Image: 120mm
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|
||||||
Warhead@1Dam: SpreadDamage
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|
||||||
Spread: 256
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|
||||||
Falloff: 100, 50, 25, 0
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|
||||||
Damage: 270
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|
||||||
Versus:
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|
||||||
none: 20
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|
||||||
wall: 50
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|
||||||
building: 50
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|
||||||
wood: 60
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|
||||||
heavy: 75
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|
||||||
invulnerable: 0
|
|
||||||
cy: 20
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|
||||||
harvester: 50
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|
||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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|
||||||
Warhead@2Smu: LeaveSmudge
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|
||||||
SmudgeType: SandCrater, RockCrater
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|
||||||
Warhead@3Eff: CreateEffect
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|
||||||
Explosion: small_napalm
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|
||||||
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|
||||||
80mm_O:
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|
||||||
ReloadDelay: 45
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|
||||||
Range: 4c0
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||||||
Report: MEDTANK1.WAV
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|
||||||
Projectile: Bullet
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|
||||||
Speed: 562
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|
||||||
Inaccuracy: 380
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|
||||||
Image: 120mm
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|
||||||
Warhead@1Dam: SpreadDamage
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|
||||||
Spread: 256
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|
||||||
Falloff: 100, 50, 25, 0
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|
||||||
Damage: 270
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|
||||||
Versus:
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|
||||||
none: 20
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|
||||||
wall: 50
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|
||||||
building: 50
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|
||||||
wood: 60
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||||||
heavy: 75
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||||||
invulnerable: 0
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||||||
cy: 20
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|
||||||
harvester: 50
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||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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|
||||||
Warhead@2Smu: LeaveSmudge
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|
||||||
SmudgeType: SandCrater, RockCrater
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|
||||||
Warhead@3Eff: CreateEffect
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||||||
Explosion: small_napalm
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|
||||||
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||||||
DevBullet:
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||||||
ReloadDelay: 75
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|
||||||
Range: 4c0
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|
||||||
Report: TANKHVY1.WAV
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|
||||||
Projectile: Bullet
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|
||||||
Speed: 281
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|
||||||
Blockable: true
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|
||||||
Image: doubleblastbullet
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|
||||||
Warhead@1Dam: SpreadDamage
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|
||||||
Spread: 384
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|
||||||
Falloff: 100, 50, 25, 0
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|
||||||
Damage: 650
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|
||||||
Versus:
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||||||
none: 50
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|
||||||
building: 75
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|
||||||
wood: 60
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|
||||||
invulnerable: 0
|
|
||||||
cy: 40
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|
||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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|
||||||
Warhead@2Smu: LeaveSmudge
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|
||||||
SmudgeType: SandCrater, RockCrater
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|
||||||
Warhead@3Eff: CreateEffect
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|
||||||
Explosion: shockwave
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|
||||||
ImpactSound: EXPLMD1.WAV
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|
||||||
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|
||||||
mtank_pri:
|
|
||||||
ReloadDelay: 115
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|
||||||
Burst: 2
|
|
||||||
BurstDelay: 115
|
|
||||||
Range: 6c0
|
|
||||||
Report: ROCKET1.WAV
|
|
||||||
ValidTargets: Ground, Air
|
|
||||||
Projectile: Missile
|
|
||||||
MaximumLaunchSpeed: 281
|
|
||||||
RangeLimit: 50
|
|
||||||
HorizontalRateOfTurn: 3
|
|
||||||
Blockable: false
|
|
||||||
Shadow: yes
|
|
||||||
Inaccuracy: 96
|
|
||||||
Image: MISSILE2
|
|
||||||
TrailImage: large_trail
|
|
||||||
TrailInterval: 1
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Spread: 256
|
|
||||||
Falloff: 100, 50, 25, 0
|
|
||||||
Damage: 600
|
|
||||||
ValidTargets: Ground, Air
|
|
||||||
Versus:
|
|
||||||
none: 15
|
|
||||||
wall: 75
|
|
||||||
building: 60
|
|
||||||
wood: 65
|
|
||||||
light: 90
|
|
||||||
invulnerable: 0
|
|
||||||
cy: 30
|
|
||||||
harvester: 50
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
|
||||||
Warhead@2Smu: LeaveSmudge
|
|
||||||
SmudgeType: SandCrater, RockCrater
|
|
||||||
Warhead@3Eff: CreateEffect
|
|
||||||
Explosion: small_explosion
|
|
||||||
ImpactSound: EXPLSML1.WAV
|
|
||||||
|
|
||||||
DeviatorMissile:
|
|
||||||
ReloadDelay: 160
|
|
||||||
Range: 5c0
|
|
||||||
Report: MISSLE1.WAV
|
|
||||||
Projectile: Missile
|
|
||||||
MaximumLaunchSpeed: 281
|
|
||||||
RangeLimit: 40
|
|
||||||
HorizontalRateOfTurn: 3
|
|
||||||
Blockable: false
|
|
||||||
Shadow: yes
|
|
||||||
Inaccuracy: 768
|
|
||||||
Image: MISSILE
|
|
||||||
TrailImage: deviator_trail
|
|
||||||
TrailPalette: deviatorgas
|
|
||||||
TrailUsePlayerPalette: true
|
|
||||||
TrailInterval: 1
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Spread: 256
|
|
||||||
Falloff: 100, 50, 25, 0
|
|
||||||
Damage: 500
|
|
||||||
Versus:
|
|
||||||
none: 20
|
|
||||||
wall: 20
|
|
||||||
building: 20
|
|
||||||
wood: 20
|
|
||||||
light: 20
|
|
||||||
heavy: 20
|
|
||||||
invulnerable: 0
|
|
||||||
cy: 10
|
|
||||||
harvester: 20
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
|
||||||
Warhead@2Smu: LeaveSmudge
|
|
||||||
SmudgeType: SandCrater, RockCrater
|
|
||||||
Warhead@3Eff: CreateEffect
|
|
||||||
Explosion: deviator
|
|
||||||
ExplosionPalette: deviatorgas
|
|
||||||
UsePlayerPalette: true
|
|
||||||
ImpactSound: EXPLSML1.WAV
|
|
||||||
Warhead@4OwnerChange: ChangeOwner
|
|
||||||
Range: 256
|
|
||||||
Duration: 375
|
|
||||||
InvalidTargets: Infantry, Structure
|
|
||||||
|
|
||||||
155mm:
|
|
||||||
ReloadDelay: 80
|
|
||||||
Range: 5c512
|
|
||||||
Report: MORTAR1.WAV
|
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 192
|
|
||||||
Blockable: false
|
|
||||||
Shadow: yes
|
|
||||||
Angle: 62
|
|
||||||
Inaccuracy: 768
|
|
||||||
ContrailLength: 20
|
|
||||||
Image: 155mm
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Spread: 416
|
|
||||||
Falloff: 100, 65, 35, 20, 0
|
|
||||||
Damage: 450
|
|
||||||
Versus:
|
|
||||||
none: 125
|
|
||||||
wood: 70
|
|
||||||
light: 30
|
|
||||||
heavy: 20
|
|
||||||
invulnerable: 0
|
|
||||||
cy: 20
|
|
||||||
harvester: 25
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
|
||||||
Warhead@2Smu: LeaveSmudge
|
|
||||||
SmudgeType: SandCrater, RockCrater
|
|
||||||
Warhead@3Eff: CreateEffect
|
|
||||||
Explosion: med_explosion
|
|
||||||
ImpactSound: EXPLMD2.WAV
|
|
||||||
|
|
||||||
Sound:
|
|
||||||
ReloadDelay: 90
|
|
||||||
Range: 5c0
|
|
||||||
Report: SONIC1.WAV
|
|
||||||
Projectile: AreaBeam
|
|
||||||
Speed: 0c128
|
|
||||||
Duration: 4 # Has a length of 0c512
|
|
||||||
DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times
|
|
||||||
Width: 0c512
|
|
||||||
Shape: Flat
|
|
||||||
Falloff: 100, 100, 50
|
|
||||||
Range: 0, 6c0, 11c0
|
|
||||||
BeyondTargetRange: 1c0
|
|
||||||
Color: 00FFFFC8
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Range: 0, 32
|
|
||||||
Falloff: 100, 100
|
|
||||||
Damage: 150
|
|
||||||
AffectsParent: false
|
|
||||||
ValidStances: Neutral, Enemy
|
|
||||||
Versus:
|
|
||||||
wall: 50
|
|
||||||
building: 60
|
|
||||||
heavy: 60
|
|
||||||
invulnerable: 0
|
|
||||||
cy: 20
|
|
||||||
harvester: 50
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
|
||||||
Warhead@2Dam: SpreadDamage
|
|
||||||
Range: 0, 32
|
|
||||||
Falloff: 50, 50 # Only does half damage to friendly units
|
|
||||||
Damage: 150
|
|
||||||
InvalidTargets: Sonictank # Does not affect friendly sonic tanks at all
|
|
||||||
AffectsParent: false
|
|
||||||
ValidStances: Ally
|
|
||||||
Versus:
|
|
||||||
wall: 50
|
|
||||||
building: 60
|
|
||||||
heavy: 60
|
|
||||||
invulnerable: 0
|
|
||||||
cy: 20
|
|
||||||
harvester: 50
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
|
||||||
|
|
||||||
Heal:
|
|
||||||
ReloadDelay: 160
|
|
||||||
Range: 4c0
|
|
||||||
Report:
|
|
||||||
ValidTargets: Infantry
|
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 1c256
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Spread: 160
|
|
||||||
Falloff: 100, 100, 0
|
|
||||||
Damage: -200
|
|
||||||
ValidTargets: Infantry
|
|
||||||
DebugOverlayColor: 00FF00
|
|
||||||
|
|
||||||
WormJaw:
|
|
||||||
ReloadDelay: 10
|
|
||||||
InvalidTargets: Structure, Infantry
|
|
||||||
Range: 1c512
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
InvalidTargets: Structure, Infantry
|
|
||||||
Spread: 768
|
|
||||||
Falloff: 100, 100, 0
|
|
||||||
Damage: 10000
|
|
||||||
|
|
||||||
OrniBomb:
|
|
||||||
ReloadDelay: 25
|
|
||||||
Burst: 5
|
|
||||||
BurstDelay: 3
|
|
||||||
Range: 3c0
|
|
||||||
Projectile: GravityBomb
|
|
||||||
Image: BOMBS
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Spread: 320
|
|
||||||
Falloff: 100, 60, 30, 15, 0
|
|
||||||
Damage: 1000 #400 in original, reduce when bombers can do multiple passes
|
|
||||||
Versus:
|
|
||||||
none: 90
|
|
||||||
wall: 50
|
|
||||||
building: 75
|
|
||||||
wood: 60
|
|
||||||
light: 60
|
|
||||||
heavy: 60
|
|
||||||
invulnerable: 0
|
|
||||||
cy: 25
|
|
||||||
harvester: 60
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
|
||||||
Warhead@2Smu: LeaveSmudge
|
|
||||||
SmudgeType: Crater
|
|
||||||
Warhead@3Eff: CreateEffect
|
|
||||||
Explosion: large_explosion
|
|
||||||
ImpactSound: NAPALM1.WAV
|
|
||||||
|
|
||||||
Crush:
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Damage: 100
|
|
||||||
DamageTypes: ExplosionDeath
|
|
||||||
Warhead@2Eff: CreateEffect
|
|
||||||
ImpactSound: CRUSH1.WAV
|
|
||||||
|
|
||||||
Demolish:
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
DamageTypes: ExplosionDeath
|
|
||||||
Warhead@2Eff: CreateEffect
|
|
||||||
Explosion: building
|
|
||||||
ImpactSound: EXPLLG2.WAV
|
|
||||||
|
|
||||||
Atomic:
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Spread: 1c0
|
|
||||||
Falloff: 200, 100, 50, 25, 12, 0
|
|
||||||
Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out
|
|
||||||
Versus:
|
|
||||||
none: 90
|
|
||||||
wall: 50
|
|
||||||
building: 75
|
|
||||||
wood: 60
|
|
||||||
light: 60
|
|
||||||
heavy: 60
|
|
||||||
invulnerable: 0
|
|
||||||
cy: 25
|
|
||||||
harvester: 60
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
|
||||||
Warhead@2Eff: CreateEffect
|
|
||||||
Explosion: nuke
|
|
||||||
ImpactSound: EXPLLG2.WAV
|
|
||||||
|
|
||||||
CrateNuke:
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Spread: 320
|
|
||||||
Falloff: 100, 60, 30, 15, 0
|
|
||||||
Damage: 500
|
|
||||||
Versus:
|
|
||||||
none: 90
|
|
||||||
wall: 50
|
|
||||||
building: 75
|
|
||||||
wood: 60
|
|
||||||
light: 60
|
|
||||||
heavy: 60
|
|
||||||
invulnerable: 0
|
|
||||||
cy: 25
|
|
||||||
harvester: 60
|
|
||||||
AffectsParent: true
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
|
||||||
Warhead@2Eff: CreateEffect
|
|
||||||
Explosion: nuke
|
|
||||||
ImpactSound: EXPLLG2.WAV
|
|
||||||
|
|
||||||
CrateExplosion:
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Spread: 320
|
|
||||||
Falloff: 100, 60, 30, 15, 0
|
|
||||||
Damage: 500
|
|
||||||
Versus:
|
|
||||||
none: 90
|
|
||||||
wall: 5
|
|
||||||
building: 65
|
|
||||||
wood: 50
|
|
||||||
light: 40
|
|
||||||
heavy: 30
|
|
||||||
invulnerable: 0
|
|
||||||
cy: 20
|
|
||||||
harvester: 25
|
|
||||||
AffectsParent: true
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
|
||||||
Warhead@2Eff: CreateEffect
|
|
||||||
Explosion: large_explosion
|
|
||||||
ImpactSound: EXPLSML4.WAV
|
|
||||||
|
|
||||||
UnitExplodeSmall:
|
|
||||||
Warhead@1Eff: CreateEffect
|
|
||||||
Explosion: self_destruct
|
|
||||||
ImpactSound: EXPLSML1.WAV
|
|
||||||
|
|
||||||
UnitExplodeMed:
|
|
||||||
Warhead@1Eff: CreateEffect
|
|
||||||
Explosion: building
|
|
||||||
ImpactSound: EXPLSML2.WAV
|
|
||||||
|
|
||||||
UnitExplodeLarge:
|
|
||||||
Warhead@1Eff: CreateEffect
|
|
||||||
Explosion: large_explosion
|
|
||||||
ImpactSound: EXPLLG2.WAV
|
|
||||||
|
|
||||||
grenade:
|
|
||||||
ReloadDelay: 50
|
|
||||||
Range: 4c0
|
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 256
|
|
||||||
Blockable: false
|
|
||||||
Angle: 75
|
|
||||||
Inaccuracy: 416
|
|
||||||
Image: grenade
|
|
||||||
Shadow: true
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Spread: 320
|
|
||||||
Falloff: 100, 65, 35, 20, 0
|
|
||||||
Damage: 150
|
|
||||||
Versus:
|
|
||||||
none: 125
|
|
||||||
wood: 70
|
|
||||||
light: 30
|
|
||||||
heavy: 20
|
|
||||||
invulnerable: 0
|
|
||||||
cy: 20
|
|
||||||
harvester: 25
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
|
||||||
Warhead@2Smu: LeaveSmudge
|
|
||||||
SmudgeType: SandCrater
|
|
||||||
Warhead@3Eff: CreateEffect
|
|
||||||
Explosion: med_explosion
|
|
||||||
ImpactSound: EXPLLG5.WAV
|
|
||||||
|
|
||||||
Weathering:
|
|
||||||
ReloadDelay: 100
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Damage: 10
|
|
||||||
|
|
||||||
GrenDeath:
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Spread: 320
|
|
||||||
Falloff: 100, 60, 30, 15, 0
|
|
||||||
Damage: 150
|
|
||||||
Versus:
|
|
||||||
none: 125
|
|
||||||
wood: 70
|
|
||||||
light: 30
|
|
||||||
heavy: 20
|
|
||||||
invulnerable: 0
|
|
||||||
cy: 20
|
|
||||||
harvester: 25
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
|
||||||
Warhead@2Smu: LeaveSmudge
|
|
||||||
SmudgeType: SandCrater, RockCrater
|
|
||||||
Warhead@3Eff: CreateEffect
|
|
||||||
Explosion: building
|
|
||||||
ImpactSound: EXPLSML4.WAV
|
|
||||||
|
|
||||||
SardDeath:
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Spread: 256
|
|
||||||
Falloff: 100, 50, 25, 0
|
|
||||||
Damage: 300
|
|
||||||
Versus:
|
|
||||||
none: 15
|
|
||||||
wall: 75
|
|
||||||
building: 60
|
|
||||||
wood: 65
|
|
||||||
light: 90
|
|
||||||
invulnerable: 0
|
|
||||||
cy: 30
|
|
||||||
harvester: 50
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
|
||||||
Warhead@2Smu: LeaveSmudge
|
|
||||||
SmudgeType: SandCrater, RockCrater
|
|
||||||
Warhead@3Eff: CreateEffect
|
|
||||||
Explosion: small_napalm
|
|
||||||
ImpactSound: EXPLSML2.WAV
|
|
||||||
|
|
||||||
SpiceExplosion:
|
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 50, 75
|
|
||||||
Blockable: false
|
|
||||||
Angle: 60, 90
|
|
||||||
Trail: large_trail
|
|
||||||
Image: 120mm
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Spread: 320
|
|
||||||
Falloff: 100, 60, 30, 15, 0
|
|
||||||
Damage: 75
|
|
||||||
Versus:
|
|
||||||
none: 90
|
|
||||||
wall: 5
|
|
||||||
building: 65
|
|
||||||
wood: 50
|
|
||||||
light: 40
|
|
||||||
heavy: 30
|
|
||||||
invulnerable: 0
|
|
||||||
cy: 20
|
|
||||||
harvester: 25
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
|
||||||
AffectsParent: true
|
|
||||||
Warhead@2Res: CreateResource
|
|
||||||
AddsResourceType: Spice
|
|
||||||
Size: 1
|
|
||||||
Warhead@3Eff: CreateEffect
|
|
||||||
Explosion: med_explosion
|
|
||||||
|
|
||||||
BloomExplosion:
|
|
||||||
Report: EXPLMD1.WAV
|
|
||||||
Range: 0c8
|
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 1c0
|
|
||||||
Blockable: false
|
|
||||||
Image: null
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Spread: 320
|
|
||||||
Falloff: 100, 60, 30, 15, 0
|
|
||||||
Damage: 750
|
|
||||||
Versus:
|
|
||||||
none: 90
|
|
||||||
wall: 5
|
|
||||||
building: 65
|
|
||||||
wood: 50
|
|
||||||
light: 40
|
|
||||||
heavy: 30
|
|
||||||
invulnerable: 0
|
|
||||||
cy: 20
|
|
||||||
harvester: 25
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
|
||||||
AffectsParent: true
|
|
||||||
|
|
||||||
BloomSpawn:
|
|
||||||
Range: 0c1
|
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 1c0
|
|
||||||
Blockable: false
|
|
||||||
Image: null
|
|
||||||
Warhead@1Eff: CreateEffect
|
|
||||||
Explosion: bloomspawn
|
|
||||||
166
mods/d2k/weapons/largeguns.yaml
Normal file
166
mods/d2k/weapons/largeguns.yaml
Normal file
@@ -0,0 +1,166 @@
|
|||||||
|
110mm_Gun:
|
||||||
|
ReloadDelay: 35
|
||||||
|
Range: 5c0
|
||||||
|
Report: TURRET1.WAV
|
||||||
|
Projectile: Bullet
|
||||||
|
Speed: 875
|
||||||
|
Blockable: false
|
||||||
|
Shadow: no
|
||||||
|
Inaccuracy: 380
|
||||||
|
Image: 120mm
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 256
|
||||||
|
Falloff: 100, 50, 25, 0
|
||||||
|
Damage: 290
|
||||||
|
Versus:
|
||||||
|
none: 20
|
||||||
|
wall: 50
|
||||||
|
building: 50
|
||||||
|
wood: 60
|
||||||
|
heavy: 75
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 50
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
|
Warhead@2Smu: LeaveSmudge
|
||||||
|
SmudgeType: SandCrater, RockCrater
|
||||||
|
Warhead@3Eff: CreateEffect
|
||||||
|
Explosion: small_napalm
|
||||||
|
ImpactSound: EXPLSML4.WAV
|
||||||
|
|
||||||
|
80mm_A:
|
||||||
|
ReloadDelay: 50
|
||||||
|
Range: 4c0
|
||||||
|
Report: MEDTANK1.WAV
|
||||||
|
Projectile: Bullet
|
||||||
|
Speed: 562
|
||||||
|
Inaccuracy: 380
|
||||||
|
Image: 120mm
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 256
|
||||||
|
Falloff: 100, 50, 25, 0
|
||||||
|
Damage: 270
|
||||||
|
Versus:
|
||||||
|
none: 20
|
||||||
|
wall: 50
|
||||||
|
building: 50
|
||||||
|
wood: 60
|
||||||
|
heavy: 75
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 50
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
|
Warhead@2Smu: LeaveSmudge
|
||||||
|
SmudgeType: SandCrater, RockCrater
|
||||||
|
Warhead@3Eff: CreateEffect
|
||||||
|
Explosion: small_napalm
|
||||||
|
|
||||||
|
80mm_H:
|
||||||
|
ReloadDelay: 55
|
||||||
|
Range: 4c0
|
||||||
|
Report: MEDTANK1.WAV
|
||||||
|
Projectile: Bullet
|
||||||
|
Speed: 562
|
||||||
|
Inaccuracy: 380
|
||||||
|
Image: 120mm
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 256
|
||||||
|
Falloff: 100, 50, 25, 0
|
||||||
|
Damage: 270
|
||||||
|
Versus:
|
||||||
|
none: 20
|
||||||
|
wall: 50
|
||||||
|
building: 50
|
||||||
|
wood: 60
|
||||||
|
heavy: 75
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 50
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
|
Warhead@2Smu: LeaveSmudge
|
||||||
|
SmudgeType: SandCrater, RockCrater
|
||||||
|
Warhead@3Eff: CreateEffect
|
||||||
|
Explosion: small_napalm
|
||||||
|
|
||||||
|
80mm_O:
|
||||||
|
ReloadDelay: 45
|
||||||
|
Range: 4c0
|
||||||
|
Report: MEDTANK1.WAV
|
||||||
|
Projectile: Bullet
|
||||||
|
Speed: 562
|
||||||
|
Inaccuracy: 380
|
||||||
|
Image: 120mm
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 256
|
||||||
|
Falloff: 100, 50, 25, 0
|
||||||
|
Damage: 270
|
||||||
|
Versus:
|
||||||
|
none: 20
|
||||||
|
wall: 50
|
||||||
|
building: 50
|
||||||
|
wood: 60
|
||||||
|
heavy: 75
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 50
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
|
Warhead@2Smu: LeaveSmudge
|
||||||
|
SmudgeType: SandCrater, RockCrater
|
||||||
|
Warhead@3Eff: CreateEffect
|
||||||
|
Explosion: small_napalm
|
||||||
|
|
||||||
|
DevBullet:
|
||||||
|
ReloadDelay: 75
|
||||||
|
Range: 4c0
|
||||||
|
Report: TANKHVY1.WAV
|
||||||
|
Projectile: Bullet
|
||||||
|
Speed: 281
|
||||||
|
Blockable: true
|
||||||
|
Image: doubleblastbullet
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 384
|
||||||
|
Falloff: 100, 50, 25, 0
|
||||||
|
Damage: 650
|
||||||
|
Versus:
|
||||||
|
none: 50
|
||||||
|
building: 75
|
||||||
|
wood: 60
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 40
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
|
Warhead@2Smu: LeaveSmudge
|
||||||
|
SmudgeType: SandCrater, RockCrater
|
||||||
|
Warhead@3Eff: CreateEffect
|
||||||
|
Explosion: shockwave
|
||||||
|
ImpactSound: EXPLMD1.WAV
|
||||||
|
|
||||||
|
155mm:
|
||||||
|
ReloadDelay: 80
|
||||||
|
Range: 5c512
|
||||||
|
Report: MORTAR1.WAV
|
||||||
|
Projectile: Bullet
|
||||||
|
Speed: 192
|
||||||
|
Blockable: false
|
||||||
|
Shadow: yes
|
||||||
|
Angle: 62
|
||||||
|
Inaccuracy: 768
|
||||||
|
ContrailLength: 20
|
||||||
|
Image: 155mm
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 416
|
||||||
|
Falloff: 100, 65, 35, 20, 0
|
||||||
|
Damage: 450
|
||||||
|
Versus:
|
||||||
|
none: 125
|
||||||
|
wood: 70
|
||||||
|
light: 30
|
||||||
|
heavy: 20
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 25
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||||
|
Warhead@2Smu: LeaveSmudge
|
||||||
|
SmudgeType: SandCrater, RockCrater
|
||||||
|
Warhead@3Eff: CreateEffect
|
||||||
|
Explosion: med_explosion
|
||||||
|
ImpactSound: EXPLMD2.WAV
|
||||||
185
mods/d2k/weapons/missiles.yaml
Normal file
185
mods/d2k/weapons/missiles.yaml
Normal file
@@ -0,0 +1,185 @@
|
|||||||
|
Bazooka:
|
||||||
|
ReloadDelay: 40
|
||||||
|
Range: 3c0
|
||||||
|
Report: ROCKET1.WAV
|
||||||
|
Projectile: Missile
|
||||||
|
MaximumLaunchSpeed: 281
|
||||||
|
Inaccuracy: 256
|
||||||
|
Image: RPG
|
||||||
|
HorizontalRateOfTurn: 1
|
||||||
|
TrailImage: bazooka_trail2
|
||||||
|
TrailPalette: effect75alpha
|
||||||
|
TrailInterval: 1
|
||||||
|
RangeLimit: 35
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 192
|
||||||
|
Falloff: 100, 50, 25, 0
|
||||||
|
Damage: 300
|
||||||
|
Versus:
|
||||||
|
none: 8
|
||||||
|
wall: 75
|
||||||
|
building: 40
|
||||||
|
wood: 45
|
||||||
|
light: 70
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 50
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
|
Warhead@2Smu: LeaveSmudge
|
||||||
|
SmudgeType: SandCrater, RockCrater
|
||||||
|
Warhead@3Eff: CreateEffect
|
||||||
|
Explosion: tiny_explosion
|
||||||
|
ImpactSound: EXPLSML1.WAV
|
||||||
|
|
||||||
|
Rocket:
|
||||||
|
ReloadDelay: 30
|
||||||
|
Range: 3c512
|
||||||
|
Report: ROCKET1.WAV
|
||||||
|
Projectile: Missile
|
||||||
|
Inaccuracy: 256
|
||||||
|
Image: RPG
|
||||||
|
HorizontalRateOfTurn: 0
|
||||||
|
TrailImage: bazooka_trail2
|
||||||
|
TrailPalette: effect75alpha
|
||||||
|
TrailInterval: 1
|
||||||
|
MaximumLaunchSpeed: 343
|
||||||
|
RangeLimit: 35
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 160
|
||||||
|
Falloff: 100, 50, 25, 0
|
||||||
|
Damage: 250
|
||||||
|
Versus:
|
||||||
|
none: 25
|
||||||
|
building: 50
|
||||||
|
wood: 65
|
||||||
|
heavy: 50
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 50
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
|
Warhead@2Smu: LeaveSmudge
|
||||||
|
SmudgeType: SandCrater, RockCrater
|
||||||
|
Warhead@3Eff: CreateEffect
|
||||||
|
Explosion: rocket_explosion
|
||||||
|
ExplosionPalette: effect75alpha
|
||||||
|
ImpactSound: EXPLSML1.WAV
|
||||||
|
|
||||||
|
TowerMissile:
|
||||||
|
ReloadDelay: 60
|
||||||
|
Burst: 2
|
||||||
|
BurstDelay: 60
|
||||||
|
Range: 5c512
|
||||||
|
MinRange: 1c0
|
||||||
|
Report: ROCKET1.WAV
|
||||||
|
ValidTargets: Ground, Air
|
||||||
|
Projectile: Missile
|
||||||
|
Blockable: false
|
||||||
|
Shadow: true
|
||||||
|
HorizontalRateOfTurn: 1
|
||||||
|
RangeLimit: 50
|
||||||
|
Inaccuracy: 384
|
||||||
|
Image: MISSILE2
|
||||||
|
TrailImage: large_trail
|
||||||
|
TrailInterval: 1
|
||||||
|
MaximumLaunchSpeed: 320
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 256
|
||||||
|
Falloff: 100, 50, 25, 0
|
||||||
|
Damage: 480
|
||||||
|
ValidTargets: Ground, Air
|
||||||
|
Versus:
|
||||||
|
none: 15
|
||||||
|
wall: 75
|
||||||
|
building: 60
|
||||||
|
wood: 65
|
||||||
|
light: 90
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 30
|
||||||
|
harvester: 50
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||||
|
Warhead@2Smu: LeaveSmudge
|
||||||
|
SmudgeType: SandCrater, RockCrater
|
||||||
|
Warhead@3Eff: CreateEffect
|
||||||
|
Explosion: small_explosion
|
||||||
|
ImpactSound: EXPLSML1.WAV
|
||||||
|
|
||||||
|
mtank_pri:
|
||||||
|
ReloadDelay: 115
|
||||||
|
Burst: 2
|
||||||
|
BurstDelay: 115
|
||||||
|
Range: 6c0
|
||||||
|
Report: ROCKET1.WAV
|
||||||
|
ValidTargets: Ground, Air
|
||||||
|
Projectile: Missile
|
||||||
|
MaximumLaunchSpeed: 281
|
||||||
|
RangeLimit: 50
|
||||||
|
HorizontalRateOfTurn: 3
|
||||||
|
Blockable: false
|
||||||
|
Shadow: yes
|
||||||
|
Inaccuracy: 96
|
||||||
|
Image: MISSILE2
|
||||||
|
TrailImage: large_trail
|
||||||
|
TrailInterval: 1
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 256
|
||||||
|
Falloff: 100, 50, 25, 0
|
||||||
|
Damage: 600
|
||||||
|
ValidTargets: Ground, Air
|
||||||
|
Versus:
|
||||||
|
none: 15
|
||||||
|
wall: 75
|
||||||
|
building: 60
|
||||||
|
wood: 65
|
||||||
|
light: 90
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 30
|
||||||
|
harvester: 50
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
|
Warhead@2Smu: LeaveSmudge
|
||||||
|
SmudgeType: SandCrater, RockCrater
|
||||||
|
Warhead@3Eff: CreateEffect
|
||||||
|
Explosion: small_explosion
|
||||||
|
ImpactSound: EXPLSML1.WAV
|
||||||
|
|
||||||
|
DeviatorMissile:
|
||||||
|
ReloadDelay: 160
|
||||||
|
Range: 5c0
|
||||||
|
Report: MISSLE1.WAV
|
||||||
|
Projectile: Missile
|
||||||
|
MaximumLaunchSpeed: 281
|
||||||
|
RangeLimit: 40
|
||||||
|
HorizontalRateOfTurn: 3
|
||||||
|
Blockable: false
|
||||||
|
Shadow: yes
|
||||||
|
Inaccuracy: 768
|
||||||
|
Image: MISSILE
|
||||||
|
TrailImage: deviator_trail
|
||||||
|
TrailPalette: deviatorgas
|
||||||
|
TrailUsePlayerPalette: true
|
||||||
|
TrailInterval: 1
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 256
|
||||||
|
Falloff: 100, 50, 25, 0
|
||||||
|
Damage: 500
|
||||||
|
Versus:
|
||||||
|
none: 20
|
||||||
|
wall: 20
|
||||||
|
building: 20
|
||||||
|
wood: 20
|
||||||
|
light: 20
|
||||||
|
heavy: 20
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 10
|
||||||
|
harvester: 20
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
|
Warhead@2Smu: LeaveSmudge
|
||||||
|
SmudgeType: SandCrater, RockCrater
|
||||||
|
Warhead@3Eff: CreateEffect
|
||||||
|
Explosion: deviator
|
||||||
|
ExplosionPalette: deviatorgas
|
||||||
|
UsePlayerPalette: true
|
||||||
|
ImpactSound: EXPLSML1.WAV
|
||||||
|
Warhead@4OwnerChange: ChangeOwner
|
||||||
|
Range: 256
|
||||||
|
Duration: 375
|
||||||
|
InvalidTargets: Infantry, Structure
|
||||||
323
mods/d2k/weapons/other.yaml
Normal file
323
mods/d2k/weapons/other.yaml
Normal file
@@ -0,0 +1,323 @@
|
|||||||
|
Sound:
|
||||||
|
ReloadDelay: 90
|
||||||
|
Range: 5c0
|
||||||
|
Report: SONIC1.WAV
|
||||||
|
Projectile: AreaBeam
|
||||||
|
Speed: 0c128
|
||||||
|
Duration: 4 # Has a length of 0c512
|
||||||
|
DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times
|
||||||
|
Width: 0c512
|
||||||
|
Shape: Flat
|
||||||
|
Falloff: 100, 100, 50
|
||||||
|
Range: 0, 6c0, 11c0
|
||||||
|
BeyondTargetRange: 1c0
|
||||||
|
Color: 00FFFFC8
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Range: 0, 32
|
||||||
|
Falloff: 100, 100
|
||||||
|
Damage: 150
|
||||||
|
AffectsParent: false
|
||||||
|
ValidStances: Neutral, Enemy
|
||||||
|
Versus:
|
||||||
|
wall: 50
|
||||||
|
building: 60
|
||||||
|
heavy: 60
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 50
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||||
|
Warhead@2Dam: SpreadDamage
|
||||||
|
Range: 0, 32
|
||||||
|
Falloff: 50, 50 # Only does half damage to friendly units
|
||||||
|
Damage: 150
|
||||||
|
InvalidTargets: Sonictank # Does not affect friendly sonic tanks at all
|
||||||
|
AffectsParent: false
|
||||||
|
ValidStances: Ally
|
||||||
|
Versus:
|
||||||
|
wall: 50
|
||||||
|
building: 60
|
||||||
|
heavy: 60
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 50
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||||
|
|
||||||
|
Heal:
|
||||||
|
ReloadDelay: 160
|
||||||
|
Range: 4c0
|
||||||
|
Report:
|
||||||
|
ValidTargets: Infantry
|
||||||
|
Projectile: Bullet
|
||||||
|
Speed: 1c256
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 160
|
||||||
|
Falloff: 100, 100, 0
|
||||||
|
Damage: -200
|
||||||
|
ValidTargets: Infantry
|
||||||
|
DebugOverlayColor: 00FF00
|
||||||
|
|
||||||
|
WormJaw:
|
||||||
|
ReloadDelay: 10
|
||||||
|
InvalidTargets: Structure, Infantry
|
||||||
|
Range: 1c512
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
InvalidTargets: Structure, Infantry
|
||||||
|
Spread: 768
|
||||||
|
Falloff: 100, 100, 0
|
||||||
|
Damage: 10000
|
||||||
|
|
||||||
|
OrniBomb:
|
||||||
|
ReloadDelay: 25
|
||||||
|
Burst: 5
|
||||||
|
BurstDelay: 3
|
||||||
|
Range: 3c0
|
||||||
|
Projectile: GravityBomb
|
||||||
|
Image: BOMBS
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 320
|
||||||
|
Falloff: 100, 60, 30, 15, 0
|
||||||
|
Damage: 1000 #400 in original, reduce when bombers can do multiple passes
|
||||||
|
Versus:
|
||||||
|
none: 90
|
||||||
|
wall: 50
|
||||||
|
building: 75
|
||||||
|
wood: 60
|
||||||
|
light: 60
|
||||||
|
heavy: 60
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 25
|
||||||
|
harvester: 60
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
|
Warhead@2Smu: LeaveSmudge
|
||||||
|
SmudgeType: Crater
|
||||||
|
Warhead@3Eff: CreateEffect
|
||||||
|
Explosion: large_explosion
|
||||||
|
ImpactSound: NAPALM1.WAV
|
||||||
|
|
||||||
|
Crush:
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Damage: 100
|
||||||
|
DamageTypes: ExplosionDeath
|
||||||
|
Warhead@2Eff: CreateEffect
|
||||||
|
ImpactSound: CRUSH1.WAV
|
||||||
|
|
||||||
|
Demolish:
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
DamageTypes: ExplosionDeath
|
||||||
|
Warhead@2Eff: CreateEffect
|
||||||
|
Explosion: building
|
||||||
|
ImpactSound: EXPLLG2.WAV
|
||||||
|
|
||||||
|
Atomic:
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 1c0
|
||||||
|
Falloff: 200, 100, 50, 25, 12, 0
|
||||||
|
Damage: 2700 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out
|
||||||
|
Versus:
|
||||||
|
none: 90
|
||||||
|
wall: 50
|
||||||
|
building: 75
|
||||||
|
wood: 60
|
||||||
|
light: 60
|
||||||
|
heavy: 60
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 25
|
||||||
|
harvester: 60
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||||
|
Warhead@2Eff: CreateEffect
|
||||||
|
Explosion: nuke
|
||||||
|
ImpactSound: EXPLLG2.WAV
|
||||||
|
|
||||||
|
CrateNuke:
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 320
|
||||||
|
Falloff: 100, 60, 30, 15, 0
|
||||||
|
Damage: 500
|
||||||
|
Versus:
|
||||||
|
none: 90
|
||||||
|
wall: 50
|
||||||
|
building: 75
|
||||||
|
wood: 60
|
||||||
|
light: 60
|
||||||
|
heavy: 60
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 25
|
||||||
|
harvester: 60
|
||||||
|
AffectsParent: true
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
||||||
|
Warhead@2Eff: CreateEffect
|
||||||
|
Explosion: nuke
|
||||||
|
ImpactSound: EXPLLG2.WAV
|
||||||
|
|
||||||
|
CrateExplosion:
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 320
|
||||||
|
Falloff: 100, 60, 30, 15, 0
|
||||||
|
Damage: 500
|
||||||
|
Versus:
|
||||||
|
none: 90
|
||||||
|
wall: 5
|
||||||
|
building: 65
|
||||||
|
wood: 50
|
||||||
|
light: 40
|
||||||
|
heavy: 30
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 25
|
||||||
|
AffectsParent: true
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
|
Warhead@2Eff: CreateEffect
|
||||||
|
Explosion: large_explosion
|
||||||
|
ImpactSound: EXPLSML4.WAV
|
||||||
|
|
||||||
|
UnitExplodeSmall:
|
||||||
|
Warhead@1Eff: CreateEffect
|
||||||
|
Explosion: self_destruct
|
||||||
|
ImpactSound: EXPLSML1.WAV
|
||||||
|
|
||||||
|
UnitExplodeMed:
|
||||||
|
Warhead@1Eff: CreateEffect
|
||||||
|
Explosion: building
|
||||||
|
ImpactSound: EXPLSML2.WAV
|
||||||
|
|
||||||
|
UnitExplodeLarge:
|
||||||
|
Warhead@1Eff: CreateEffect
|
||||||
|
Explosion: large_explosion
|
||||||
|
ImpactSound: EXPLLG2.WAV
|
||||||
|
|
||||||
|
grenade:
|
||||||
|
ReloadDelay: 50
|
||||||
|
Range: 4c0
|
||||||
|
Projectile: Bullet
|
||||||
|
Speed: 256
|
||||||
|
Blockable: false
|
||||||
|
Angle: 75
|
||||||
|
Inaccuracy: 416
|
||||||
|
Image: grenade
|
||||||
|
Shadow: true
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 320
|
||||||
|
Falloff: 100, 65, 35, 20, 0
|
||||||
|
Damage: 150
|
||||||
|
Versus:
|
||||||
|
none: 125
|
||||||
|
wood: 70
|
||||||
|
light: 30
|
||||||
|
heavy: 20
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 25
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||||
|
Warhead@2Smu: LeaveSmudge
|
||||||
|
SmudgeType: SandCrater
|
||||||
|
Warhead@3Eff: CreateEffect
|
||||||
|
Explosion: med_explosion
|
||||||
|
ImpactSound: EXPLLG5.WAV
|
||||||
|
|
||||||
|
Weathering:
|
||||||
|
ReloadDelay: 100
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Damage: 10
|
||||||
|
|
||||||
|
GrenDeath:
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 320
|
||||||
|
Falloff: 100, 60, 30, 15, 0
|
||||||
|
Damage: 150
|
||||||
|
Versus:
|
||||||
|
none: 125
|
||||||
|
wood: 70
|
||||||
|
light: 30
|
||||||
|
heavy: 20
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 25
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||||
|
Warhead@2Smu: LeaveSmudge
|
||||||
|
SmudgeType: SandCrater, RockCrater
|
||||||
|
Warhead@3Eff: CreateEffect
|
||||||
|
Explosion: building
|
||||||
|
ImpactSound: EXPLSML4.WAV
|
||||||
|
|
||||||
|
SardDeath:
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 256
|
||||||
|
Falloff: 100, 50, 25, 0
|
||||||
|
Damage: 300
|
||||||
|
Versus:
|
||||||
|
none: 15
|
||||||
|
wall: 75
|
||||||
|
building: 60
|
||||||
|
wood: 65
|
||||||
|
light: 90
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 30
|
||||||
|
harvester: 50
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||||
|
Warhead@2Smu: LeaveSmudge
|
||||||
|
SmudgeType: SandCrater, RockCrater
|
||||||
|
Warhead@3Eff: CreateEffect
|
||||||
|
Explosion: small_napalm
|
||||||
|
ImpactSound: EXPLSML2.WAV
|
||||||
|
|
||||||
|
SpiceExplosion:
|
||||||
|
Projectile: Bullet
|
||||||
|
Speed: 50, 75
|
||||||
|
Blockable: false
|
||||||
|
Angle: 60, 90
|
||||||
|
Trail: large_trail
|
||||||
|
Image: 120mm
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 320
|
||||||
|
Falloff: 100, 60, 30, 15, 0
|
||||||
|
Damage: 75
|
||||||
|
Versus:
|
||||||
|
none: 90
|
||||||
|
wall: 5
|
||||||
|
building: 65
|
||||||
|
wood: 50
|
||||||
|
light: 40
|
||||||
|
heavy: 30
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 25
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||||
|
AffectsParent: true
|
||||||
|
Warhead@2Res: CreateResource
|
||||||
|
AddsResourceType: Spice
|
||||||
|
Size: 1
|
||||||
|
Warhead@3Eff: CreateEffect
|
||||||
|
Explosion: med_explosion
|
||||||
|
|
||||||
|
BloomExplosion:
|
||||||
|
Report: EXPLMD1.WAV
|
||||||
|
Range: 0c8
|
||||||
|
Projectile: Bullet
|
||||||
|
Speed: 1c0
|
||||||
|
Blockable: false
|
||||||
|
Image: null
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 320
|
||||||
|
Falloff: 100, 60, 30, 15, 0
|
||||||
|
Damage: 750
|
||||||
|
Versus:
|
||||||
|
none: 90
|
||||||
|
wall: 5
|
||||||
|
building: 65
|
||||||
|
wood: 50
|
||||||
|
light: 40
|
||||||
|
heavy: 30
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 25
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||||
|
AffectsParent: true
|
||||||
|
|
||||||
|
BloomSpawn:
|
||||||
|
Range: 0c1
|
||||||
|
Projectile: Bullet
|
||||||
|
Speed: 1c0
|
||||||
|
Blockable: false
|
||||||
|
Image: null
|
||||||
|
Warhead@1Eff: CreateEffect
|
||||||
|
Explosion: bloomspawn
|
||||||
174
mods/d2k/weapons/smallguns.yaml
Normal file
174
mods/d2k/weapons/smallguns.yaml
Normal file
@@ -0,0 +1,174 @@
|
|||||||
|
LMG:
|
||||||
|
ReloadDelay: 30
|
||||||
|
Range: 2c512
|
||||||
|
Report: MGUN2.WAV
|
||||||
|
Projectile: Bullet
|
||||||
|
Speed: 1c256
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 128
|
||||||
|
Falloff: 100, 50, 25, 0
|
||||||
|
Damage: 125
|
||||||
|
Versus:
|
||||||
|
wall: 10
|
||||||
|
building: 25
|
||||||
|
wood: 75
|
||||||
|
light: 40
|
||||||
|
heavy: 20
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 25
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||||
|
Warhead@2Eff: CreateEffect
|
||||||
|
Explosion: piffs
|
||||||
|
|
||||||
|
Fremen_S:
|
||||||
|
ReloadDelay: 40
|
||||||
|
Range: 2c512
|
||||||
|
Report: FREMODD1.WAV
|
||||||
|
Projectile: Bullet
|
||||||
|
Speed: 1c256
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 128
|
||||||
|
Falloff: 100, 50, 25, 0
|
||||||
|
Damage: 125
|
||||||
|
Versus:
|
||||||
|
wall: 10
|
||||||
|
building: 25
|
||||||
|
wood: 75
|
||||||
|
light: 40
|
||||||
|
heavy: 20
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 25
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||||
|
Warhead@2Eff: CreateEffect
|
||||||
|
Explosion: small_explosion
|
||||||
|
ImpactSound: EXPLSML2.WAV
|
||||||
|
|
||||||
|
M_LMG:
|
||||||
|
ReloadDelay: 40
|
||||||
|
Range: 2c512
|
||||||
|
Report: MGUN2.WAV
|
||||||
|
Projectile: Bullet
|
||||||
|
Speed: 1c256
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 128
|
||||||
|
Falloff: 100, 50, 25, 0
|
||||||
|
Damage: 125
|
||||||
|
Versus:
|
||||||
|
wall: 10
|
||||||
|
building: 25
|
||||||
|
wood: 75
|
||||||
|
light: 40
|
||||||
|
heavy: 20
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 25
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||||
|
Warhead@2Eff: CreateEffect
|
||||||
|
Explosion: piffs
|
||||||
|
|
||||||
|
M_HMG:
|
||||||
|
ReloadDelay: 40
|
||||||
|
Range: 3c512
|
||||||
|
Report: 20MMGUN1.WAV
|
||||||
|
Projectile: Bullet
|
||||||
|
Speed: 1c256
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 192
|
||||||
|
Falloff: 100, 50, 25, 0
|
||||||
|
Damage: 250
|
||||||
|
Versus:
|
||||||
|
none: 25
|
||||||
|
building: 50
|
||||||
|
wood: 65
|
||||||
|
heavy: 50
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 50
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||||
|
Warhead@2Eff: CreateEffect
|
||||||
|
Explosion: piffs
|
||||||
|
|
||||||
|
Fremen_L:
|
||||||
|
ReloadDelay: 40
|
||||||
|
Delay: 5
|
||||||
|
Range: 3c512
|
||||||
|
Report: BAZOOK2.WAV
|
||||||
|
Projectile: Bullet
|
||||||
|
Speed: 1c256
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 192
|
||||||
|
Falloff: 100, 50, 25, 0
|
||||||
|
Damage: 250
|
||||||
|
Versus:
|
||||||
|
none: 25
|
||||||
|
building: 50
|
||||||
|
wood: 65
|
||||||
|
heavy: 50
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 50
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
|
Warhead@2Eff: CreateEffect
|
||||||
|
Explosion: small_explosion
|
||||||
|
|
||||||
|
HMG:
|
||||||
|
ReloadDelay: 20
|
||||||
|
Range: 3c0
|
||||||
|
Report: 20MMGUN1.WAV
|
||||||
|
Projectile: Bullet
|
||||||
|
Speed: 1c256
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 160
|
||||||
|
Falloff: 100, 60, 30, 0
|
||||||
|
Damage: 180
|
||||||
|
Versus:
|
||||||
|
wall: 10
|
||||||
|
building: 25
|
||||||
|
wood: 75
|
||||||
|
light: 40
|
||||||
|
heavy: 20
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 25
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||||
|
Warhead@2Eff: CreateEffect
|
||||||
|
Explosion: piffs
|
||||||
|
|
||||||
|
HMGo:
|
||||||
|
ReloadDelay: 18
|
||||||
|
Range: 3c0
|
||||||
|
Report: 20MMGUN1.WAV
|
||||||
|
Projectile: Bullet
|
||||||
|
Speed: 1c256
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 160
|
||||||
|
Falloff: 100, 60, 30, 0
|
||||||
|
Damage: 180
|
||||||
|
Versus:
|
||||||
|
wall: 10
|
||||||
|
building: 25
|
||||||
|
wood: 75
|
||||||
|
light: 40
|
||||||
|
heavy: 20
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 25
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||||
|
Warhead@2Eff: CreateEffect
|
||||||
|
Explosion: piffs
|
||||||
|
|
||||||
|
HMG_muzzle:
|
||||||
|
ReloadDelay: 16
|
||||||
|
Range: 3c0
|
||||||
|
Burst: 3
|
||||||
|
BurstDelay: 2
|
||||||
|
Warhead@TargetValidation: SpreadDamage
|
||||||
|
|
||||||
|
HMGo_muzzle:
|
||||||
|
ReloadDelay: 14
|
||||||
|
Range: 3c0
|
||||||
|
Burst: 3
|
||||||
|
BurstDelay: 2
|
||||||
|
Warhead@TargetValidation: SpreadDamage
|
||||||
Reference in New Issue
Block a user