Reorganize IBodyOrientation.
This commit is contained in:
@@ -14,7 +14,7 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Render
|
||||
{
|
||||
class RenderGunboatInfo : RenderSpritesInfo, Requires<IBodyOrientationInfo>
|
||||
class RenderGunboatInfo : RenderSpritesInfo, IQuantizeBodyOrientationInfo, Requires<IBodyOrientationInfo>
|
||||
{
|
||||
[Desc("Turreted 'Turret' key to display")]
|
||||
public readonly string Turret = "primary";
|
||||
@@ -25,6 +25,11 @@ namespace OpenRA.Mods.RA.Render
|
||||
public readonly string WakeRightSequence = "wake-right";
|
||||
|
||||
public override object Create(ActorInitializer init) { return new RenderGunboat(init.self, this); }
|
||||
|
||||
public int QuantizedBodyFacings(SequenceProvider sequenceProvider, ActorInfo ai)
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
|
||||
class RenderGunboat : RenderSprites, INotifyDamageStateChanged
|
||||
@@ -54,8 +59,6 @@ namespace OpenRA.Mods.RA.Render
|
||||
var rightWake = new Animation(self.World, name);
|
||||
rightWake.Play(info.WakeRightSequence);
|
||||
Add(info.WakeRightSequence, new AnimationWithOffset(rightWake, null, () => facing.Facing <= 128, -87));
|
||||
|
||||
self.Trait<IBodyOrientation>().SetAutodetectedFacings(2);
|
||||
}
|
||||
|
||||
public void DamageStateChanged(Actor self, AttackInfo e)
|
||||
|
||||
Reference in New Issue
Block a user