Remove "Fake" tag.
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@@ -86,7 +86,6 @@
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<Compile Include="Scripting\Properties\InfiltrateProperties.cs" />
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<Compile Include="Scripting\Properties\DisguiseProperties.cs" />
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<Compile Include="Traits\Attack\AttackLeap.cs" />
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<Compile Include="Traits\Buildings\Fake.cs" />
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<Compile Include="Traits\Buildings\ClonesProducedUnits.cs" />
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<Compile Include="Traits\Chronoshiftable.cs" />
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<Compile Include="Traits\Cloneable.cs" />
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@@ -1,23 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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{
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[Desc("Display a sprite tag \"fake\" when selected.")]
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class FakeInfo : TraitInfo<Fake> { }
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class Fake : ITags
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{
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public IEnumerable<TagType> GetTags() { yield return TagType.Fake; }
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}
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}
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