From ef36c446bd272524230abdc1d5e0a905f7ff7eda Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Sun, 3 Mar 2013 19:33:41 +0100 Subject: [PATCH] log projectile dest as it is affected by inaccuracy calc want to debug if this is the source of problems --- OpenRA.Mods.RA/Effects/Bullet.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/OpenRA.Mods.RA/Effects/Bullet.cs b/OpenRA.Mods.RA/Effects/Bullet.cs index 19a1b87a26..17e06d132f 100755 --- a/OpenRA.Mods.RA/Effects/Bullet.cs +++ b/OpenRA.Mods.RA/Effects/Bullet.cs @@ -59,6 +59,7 @@ namespace OpenRA.Mods.RA.Effects { var factor = ((Args.dest - Args.src).Length / Game.CellSize) / (float)args.weapon.Range; Args.dest += (PVecInt) (info.Inaccuracy * factor * args.firedBy.World.SharedRandom.Gauss2D(2)).ToInt2(); + Log.Write("debug", "Bullet with Inaccuracy; factor: #{0}; Projectile dest: {1}", factor, Args.dest); } if (Info.Image != null)