Added cell pos and world pos to debug
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44
OpenRA.Mods.Common/Widgets/Logic/Ingame/DebugLogic.cs
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44
OpenRA.Mods.Common/Widgets/Logic/Ingame/DebugLogic.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Network;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
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{
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public class DebugLogic : ChromeLogic
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{
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[ObjectCreator.UseCtor]
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public DebugLogic(Widget widget, OrderManager orderManager, World world, WorldRenderer worldRenderer)
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{
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var geometryOverlay = world.WorldActor.TraitOrDefault<TerrainGeometryOverlay>();
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if (geometryOverlay != null)
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{
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var labelWidget = widget.Get<LabelWidget>("DEBUG_TEXT");
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var cellPosText = new CachedTransform<int2, string>(t =>
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{
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var cell = worldRenderer.Viewport.ViewToWorld(Viewport.LastMousePos);
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var map = worldRenderer.World.Map;
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var wpos = map.CenterOfCell(cell);
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return map.Height.Contains(cell) ? "({0},{1}) ({2})".F(cell, map.Height[cell], wpos) : "";
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});
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labelWidget.GetText = () => cellPosText.Update(Viewport.LastMousePos);
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labelWidget.IsVisible = () => geometryOverlay.Enabled;
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}
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}
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}
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}
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