Merge pull request #7862 from Mailaender/ts-factory-doors
Fixed the Tiberian Sun weapon factory doors
This commit is contained in:
@@ -47,7 +47,7 @@ namespace OpenRA.Graphics
|
|||||||
this.facingFunc = facingFunc;
|
this.facingFunc = facingFunc;
|
||||||
}
|
}
|
||||||
|
|
||||||
int CurrentFrame { get { return backwards ? CurrentSequence.Start + CurrentSequence.Length - frame - 1 : frame; } }
|
public int CurrentFrame { get { return backwards ? CurrentSequence.Start + CurrentSequence.Length - frame - 1 : frame; } }
|
||||||
public Sprite Image { get { return CurrentSequence.GetSprite(CurrentFrame, facingFunc()); } }
|
public Sprite Image { get { return CurrentSequence.GetSprite(CurrentFrame, facingFunc()); } }
|
||||||
|
|
||||||
public IEnumerable<IRenderable> Render(WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale)
|
public IEnumerable<IRenderable> Render(WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale)
|
||||||
@@ -139,6 +139,24 @@ namespace OpenRA.Graphics
|
|||||||
tickFunc = () => frame = func();
|
tickFunc = () => frame = func();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void PlayFetchDirection(string sequenceName, Func<int> direction)
|
||||||
|
{
|
||||||
|
tickAlways = false;
|
||||||
|
CurrentSequence = sequenceProvider.GetSequence(name, sequenceName);
|
||||||
|
timeUntilNextFrame = CurrentSequence != null ? CurrentSequence.Tick : defaultTick;
|
||||||
|
|
||||||
|
frame = 0;
|
||||||
|
tickFunc = () =>
|
||||||
|
{
|
||||||
|
var d = direction();
|
||||||
|
if (d > 0 && ++frame >= CurrentSequence.Length)
|
||||||
|
frame = 0;
|
||||||
|
|
||||||
|
if (d < 0 && --frame < 0)
|
||||||
|
frame = CurrentSequence.Length - 1;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
int timeUntilNextFrame;
|
int timeUntilNextFrame;
|
||||||
Action tickFunc;
|
Action tickFunc;
|
||||||
|
|
||||||
|
|||||||
@@ -370,7 +370,6 @@
|
|||||||
<Compile Include="Traits\Render\RenderBuilding.cs" />
|
<Compile Include="Traits\Render\RenderBuilding.cs" />
|
||||||
<Compile Include="Traits\Render\RenderBuildingCharge.cs" />
|
<Compile Include="Traits\Render\RenderBuildingCharge.cs" />
|
||||||
<Compile Include="Traits\Render\RenderBuildingTurreted.cs" />
|
<Compile Include="Traits\Render\RenderBuildingTurreted.cs" />
|
||||||
<Compile Include="Traits\Render\RenderBuildingWarFactory.cs" />
|
|
||||||
<Compile Include="Traits\Render\RenderEditorOnly.cs" />
|
<Compile Include="Traits\Render\RenderEditorOnly.cs" />
|
||||||
<Compile Include="Traits\Render\RenderFlare.cs" />
|
<Compile Include="Traits\Render\RenderFlare.cs" />
|
||||||
<Compile Include="Traits\Render\RenderHarvester.cs" />
|
<Compile Include="Traits\Render\RenderHarvester.cs" />
|
||||||
@@ -405,6 +404,7 @@
|
|||||||
<Compile Include="Traits\Render\WithTurret.cs" />
|
<Compile Include="Traits\Render\WithTurret.cs" />
|
||||||
<Compile Include="Traits\Render\WithFire.cs" />
|
<Compile Include="Traits\Render\WithFire.cs" />
|
||||||
<Compile Include="Traits\Render\WithBuildingPlacedOverlay.cs" />
|
<Compile Include="Traits\Render\WithBuildingPlacedOverlay.cs" />
|
||||||
|
<Compile Include="Traits\Render\WithProductionDoorOverlay.cs" />
|
||||||
<Compile Include="Traits\Render\WithProductionOverlay.cs" />
|
<Compile Include="Traits\Render\WithProductionOverlay.cs" />
|
||||||
<Compile Include="Traits\Repairable.cs" />
|
<Compile Include="Traits\Repairable.cs" />
|
||||||
<Compile Include="Traits\RepairableNear.cs" />
|
<Compile Include="Traits\RepairableNear.cs" />
|
||||||
|
|||||||
@@ -1,96 +0,0 @@
|
|||||||
#region Copyright & License Information
|
|
||||||
/*
|
|
||||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
|
||||||
* This file is part of OpenRA, which is free software. It is made
|
|
||||||
* available to you under the terms of the GNU General Public License
|
|
||||||
* as published by the Free Software Foundation. For more information,
|
|
||||||
* see COPYING.
|
|
||||||
*/
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using OpenRA.Graphics;
|
|
||||||
using OpenRA.Mods.Common.Graphics;
|
|
||||||
using OpenRA.Traits;
|
|
||||||
|
|
||||||
namespace OpenRA.Mods.Common.Traits
|
|
||||||
{
|
|
||||||
class RenderBuildingWarFactoryInfo : RenderBuildingInfo
|
|
||||||
{
|
|
||||||
public override object Create(ActorInitializer init) { return new RenderBuildingWarFactory(init, this); }
|
|
||||||
|
|
||||||
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
|
||||||
{
|
|
||||||
foreach (var orig in base.RenderPreviewSprites(init, rs, image, facings, p))
|
|
||||||
yield return orig;
|
|
||||||
|
|
||||||
// Show additional roof overlay
|
|
||||||
var anim = new Animation(init.World, image, () => 0);
|
|
||||||
anim.PlayRepeating("idle-top");
|
|
||||||
|
|
||||||
var bi = init.Actor.Traits.Get<BuildingInfo>();
|
|
||||||
var offset = FootprintUtils.CenterOffset(init.World, bi).Y + 512;
|
|
||||||
yield return new SpriteActorPreview(anim, WVec.Zero, offset, p, rs.Scale);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class RenderBuildingWarFactory : RenderBuilding, INotifyBuildComplete, ITick, INotifyProduction, INotifySold, ISync
|
|
||||||
{
|
|
||||||
Animation roof;
|
|
||||||
[Sync] bool isOpen;
|
|
||||||
[Sync] CPos openExit;
|
|
||||||
bool buildComplete;
|
|
||||||
|
|
||||||
public RenderBuildingWarFactory(ActorInitializer init, RenderBuildingInfo info)
|
|
||||||
: base(init, info)
|
|
||||||
{
|
|
||||||
roof = new Animation(init.World, GetImage(init.Self));
|
|
||||||
var bi = init.Self.Info.Traits.Get<BuildingInfo>();
|
|
||||||
|
|
||||||
// Additional 512 units move from center -> top of cell
|
|
||||||
var offset = FootprintUtils.CenterOffset(init.World, bi).Y + 512;
|
|
||||||
Add("roof", new AnimationWithOffset(roof, null,
|
|
||||||
() => !buildComplete, offset));
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void BuildingComplete(Actor self)
|
|
||||||
{
|
|
||||||
roof.Play(NormalizeSequence(self,
|
|
||||||
self.GetDamageState() > DamageState.Heavy ? "damaged-idle-top" : "idle-top"));
|
|
||||||
buildComplete = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Tick(Actor self)
|
|
||||||
{
|
|
||||||
base.Tick(self);
|
|
||||||
if (isOpen && !self.World.ActorMap.GetUnitsAt(openExit).Any(a => a != self))
|
|
||||||
{
|
|
||||||
isOpen = false;
|
|
||||||
roof.PlayBackwardsThen(NormalizeSequence(self, "build-top"),
|
|
||||||
() => roof.Play(NormalizeSequence(self, "idle-top")));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void DamageStateChanged(Actor self, AttackInfo e)
|
|
||||||
{
|
|
||||||
if (roof.CurrentSequence != null)
|
|
||||||
{
|
|
||||||
if (e.DamageState >= DamageState.Heavy)
|
|
||||||
roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name);
|
|
||||||
else
|
|
||||||
roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-", ""));
|
|
||||||
}
|
|
||||||
|
|
||||||
base.DamageStateChanged(self, e);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UnitProduced(Actor self, Actor other, CPos exit)
|
|
||||||
{
|
|
||||||
roof.PlayThen(NormalizeSequence(self, "build-top"), () => { isOpen = true; openExit = exit; });
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Selling(Actor self) { Remove("roof"); }
|
|
||||||
public void Sold(Actor self) { }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -0,0 +1,86 @@
|
|||||||
|
#region Copyright & License Information
|
||||||
|
/*
|
||||||
|
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||||
|
* This file is part of OpenRA, which is free software. It is made
|
||||||
|
* available to you under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation. For more information,
|
||||||
|
* see COPYING.
|
||||||
|
*/
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using OpenRA.Graphics;
|
||||||
|
using OpenRA.Mods.Common.Graphics;
|
||||||
|
using OpenRA.Mods.Common.Traits;
|
||||||
|
using OpenRA.Traits;
|
||||||
|
|
||||||
|
namespace OpenRA.Mods.TS.Traits
|
||||||
|
{
|
||||||
|
[Desc("Play an animation when a unit exits or blocks the exit after production finished.")]
|
||||||
|
class WithProductionDoorOverlayInfo : ITraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>, Requires<BuildingInfo>
|
||||||
|
{
|
||||||
|
public readonly string Sequence = "build-door";
|
||||||
|
|
||||||
|
public object Create(ActorInitializer init) { return new WithProductionDoorOverlay(init.Self, this); }
|
||||||
|
|
||||||
|
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
||||||
|
{
|
||||||
|
var anim = new Animation(init.World, image, () => 0);
|
||||||
|
anim.PlayFetchIndex(Sequence, () => 0);
|
||||||
|
|
||||||
|
var bi = init.Actor.Traits.Get<BuildingInfo>();
|
||||||
|
var offset = FootprintUtils.CenterOffset(init.World, bi).Y + 512; // Additional 512 units move from center -> top of cell
|
||||||
|
yield return new SpriteActorPreview(anim, WVec.Zero, offset, p, rs.Scale);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class WithProductionDoorOverlay : INotifyBuildComplete, ITick, INotifyProduction, INotifySold, INotifyDamageStateChanged
|
||||||
|
{
|
||||||
|
readonly Animation door;
|
||||||
|
|
||||||
|
int desiredFrame;
|
||||||
|
|
||||||
|
CPos openExit;
|
||||||
|
bool buildComplete;
|
||||||
|
|
||||||
|
public WithProductionDoorOverlay(Actor self, WithProductionDoorOverlayInfo info)
|
||||||
|
{
|
||||||
|
var renderSprites = self.Trait<RenderSprites>();
|
||||||
|
door = new Animation(self.World, renderSprites.GetImage(self));
|
||||||
|
door.PlayFetchDirection(RenderSprites.NormalizeSequence(door, self.GetDamageState(), info.Sequence),
|
||||||
|
() => desiredFrame - door.CurrentFrame);
|
||||||
|
|
||||||
|
var buildingInfo = self.Info.Traits.Get<BuildingInfo>();
|
||||||
|
|
||||||
|
var offset = FootprintUtils.CenterOffset(self.World, buildingInfo).Y + 512;
|
||||||
|
renderSprites.Add("door_overlay_{0}".F(info.Sequence), new AnimationWithOffset(door, null, () => !buildComplete, offset));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void BuildingComplete(Actor self)
|
||||||
|
{
|
||||||
|
buildComplete = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Tick(Actor self)
|
||||||
|
{
|
||||||
|
if (desiredFrame > 0 && !self.World.ActorMap.GetUnitsAt(openExit).Any(a => a != self))
|
||||||
|
desiredFrame = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DamageStateChanged(Actor self, AttackInfo e)
|
||||||
|
{
|
||||||
|
if (door.CurrentSequence != null)
|
||||||
|
door.ReplaceAnim(RenderSprites.NormalizeSequence(door, e.DamageState, door.CurrentSequence.Name));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UnitProduced(Actor self, Actor other, CPos exit)
|
||||||
|
{
|
||||||
|
openExit = exit;
|
||||||
|
desiredFrame = door.CurrentSequence.Length - 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Selling(Actor self) { buildComplete = false; }
|
||||||
|
public void Sold(Actor self) { }
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -836,6 +836,25 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
|||||||
node.Key = "BlocksProjectiles";
|
node.Key = "BlocksProjectiles";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (engineVersion < 20150425)
|
||||||
|
{
|
||||||
|
if (depth == 0)
|
||||||
|
{
|
||||||
|
var warFact = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("RenderBuildingWarFactory"));
|
||||||
|
if (warFact != null)
|
||||||
|
{
|
||||||
|
warFact.Key = "RenderBuilding";
|
||||||
|
|
||||||
|
if (node.Value.Nodes.Any(w => w.Key == "-RenderBuilding"))
|
||||||
|
node.Value.Nodes.RemoveAll(p => p.Key == "-RenderBuilding");
|
||||||
|
|
||||||
|
var doorOverlay = new MiniYamlNode("WithProductionDoorOverlay", "");
|
||||||
|
doorOverlay.Value.Nodes.Add(new MiniYamlNode("Sequence", "build-top"));
|
||||||
|
node.Value.Nodes.Add(doorOverlay);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
|
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -363,8 +363,8 @@ WEAP:
|
|||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 4c0
|
Range: 4c0
|
||||||
Bib:
|
Bib:
|
||||||
-RenderBuilding:
|
WithProductionDoorOverlay:
|
||||||
RenderBuildingWarFactory:
|
Sequence: build-top
|
||||||
RallyPoint:
|
RallyPoint:
|
||||||
RallyPoint: 0,3
|
RallyPoint: 0,3
|
||||||
Exit@1:
|
Exit@1:
|
||||||
|
|||||||
@@ -147,9 +147,6 @@ weap:
|
|||||||
damaged-build-top: weap2
|
damaged-build-top: weap2
|
||||||
Start: 10
|
Start: 10
|
||||||
Length: 10
|
Length: 10
|
||||||
idle-top: weap2
|
|
||||||
damaged-idle-top: weap2
|
|
||||||
Start: 4
|
|
||||||
make: weapmake
|
make: weapmake
|
||||||
Length: *
|
Length: *
|
||||||
Tick: 80
|
Tick: 80
|
||||||
|
|||||||
@@ -200,8 +200,7 @@ refinery:
|
|||||||
DeliveryOffset: 2,2
|
DeliveryOffset: 2,2
|
||||||
DeliveringActor: carryall.reinforce
|
DeliveringActor: carryall.reinforce
|
||||||
Facing: 160
|
Facing: 160
|
||||||
-RenderBuilding:
|
RenderBuilding:
|
||||||
RenderBuildingWarFactory:
|
|
||||||
Image: refinery.harkonnen
|
Image: refinery.harkonnen
|
||||||
RaceImages:
|
RaceImages:
|
||||||
atreides: refinery.atreides
|
atreides: refinery.atreides
|
||||||
|
|||||||
@@ -37,9 +37,10 @@ WEAF:
|
|||||||
Footprint: xxx xxx
|
Footprint: xxx xxx
|
||||||
Dimensions: 3,2
|
Dimensions: 3,2
|
||||||
Bib:
|
Bib:
|
||||||
-RenderBuilding:
|
RenderBuilding:
|
||||||
RenderBuildingWarFactory:
|
|
||||||
Image: WEAP
|
Image: WEAP
|
||||||
|
WithIdleOverlay@ROOF:
|
||||||
|
Sequence: idle-top
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 200
|
Cost: 200
|
||||||
|
|
||||||
|
|||||||
@@ -761,8 +761,8 @@ WEAP:
|
|||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 4c0
|
Range: 4c0
|
||||||
Bib:
|
Bib:
|
||||||
-RenderBuilding:
|
WithProductionDoorOverlay:
|
||||||
RenderBuildingWarFactory:
|
Sequence: build-top
|
||||||
RallyPoint:
|
RallyPoint:
|
||||||
Exit@1:
|
Exit@1:
|
||||||
SpawnOffset: 213,-128,0
|
SpawnOffset: 213,-128,0
|
||||||
|
|||||||
@@ -236,9 +236,6 @@ weap:
|
|||||||
damaged-build-top: weap2
|
damaged-build-top: weap2
|
||||||
Start: 4
|
Start: 4
|
||||||
Length: 4
|
Length: 4
|
||||||
idle-top: weap2
|
|
||||||
damaged-idle-top: weap2
|
|
||||||
Start: 4
|
|
||||||
bib: bib2
|
bib: bib2
|
||||||
Length: *
|
Length: *
|
||||||
UseTilesetExtension: true
|
UseTilesetExtension: true
|
||||||
|
|||||||
@@ -123,8 +123,6 @@ GAWEAP:
|
|||||||
HP: 1000
|
HP: 1000
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 4c0
|
Range: 4c0
|
||||||
-RenderBuilding:
|
|
||||||
RenderBuildingWarFactory:
|
|
||||||
RallyPoint:
|
RallyPoint:
|
||||||
RallyPoint: 6,1
|
RallyPoint: 6,1
|
||||||
Exit@1:
|
Exit@1:
|
||||||
@@ -134,6 +132,9 @@ GAWEAP:
|
|||||||
Produces: Vehicle
|
Produces: Vehicle
|
||||||
PrimaryBuilding:
|
PrimaryBuilding:
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
WithIdleOverlay@ROOF:
|
||||||
|
Sequence: idle-roof
|
||||||
|
WithProductionDoorOverlay@DOOR:
|
||||||
WithProductionOverlay@WHITELIGHTS:
|
WithProductionOverlay@WHITELIGHTS:
|
||||||
Sequence: production-lights-white
|
Sequence: production-lights-white
|
||||||
WithProductionOverlay@REDLIGHTS:
|
WithProductionOverlay@REDLIGHTS:
|
||||||
|
|||||||
@@ -130,8 +130,6 @@ NAWEAP:
|
|||||||
HP: 1000
|
HP: 1000
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
Range: 4c0
|
Range: 4c0
|
||||||
-RenderBuilding:
|
|
||||||
RenderBuildingWarFactory:
|
|
||||||
RallyPoint:
|
RallyPoint:
|
||||||
RallyPoint: 6,1
|
RallyPoint: 6,1
|
||||||
Exit@1:
|
Exit@1:
|
||||||
@@ -141,6 +139,9 @@ NAWEAP:
|
|||||||
Produces: Vehicle
|
Produces: Vehicle
|
||||||
PrimaryBuilding:
|
PrimaryBuilding:
|
||||||
ProductionBar:
|
ProductionBar:
|
||||||
|
WithIdleOverlay@ROOF:
|
||||||
|
Sequence: idle-roof
|
||||||
|
WithProductionDoorOverlay@DOOR:
|
||||||
WithProductionOverlay@LIGHTS:
|
WithProductionOverlay@LIGHTS:
|
||||||
Sequence: production-lights
|
Sequence: production-lights
|
||||||
WithIdleOverlay@BIB:
|
WithIdleOverlay@BIB:
|
||||||
|
|||||||
@@ -136,12 +136,17 @@ gaweap:
|
|||||||
Defaults:
|
Defaults:
|
||||||
Offset: -12, -42
|
Offset: -12, -42
|
||||||
UseTilesetCode: true
|
UseTilesetCode: true
|
||||||
idle:
|
idle: gtweap_1
|
||||||
ShadowStart: 3
|
ShadowStart: 2
|
||||||
damaged-idle:
|
damaged-idle: gtweap_1
|
||||||
Start: 1
|
Start: 1
|
||||||
ShadowStart: 4
|
ShadowStart: 3
|
||||||
dead:
|
idle-roof: gtweap_2
|
||||||
|
ShadowStart: 2
|
||||||
|
damaged-idle-roof: gtweap_2
|
||||||
|
Start: 1
|
||||||
|
ShadowStart: 3
|
||||||
|
dead: gtweap
|
||||||
Start: 2
|
Start: 2
|
||||||
ShadowStart: 5
|
ShadowStart: 5
|
||||||
Tick: 400
|
Tick: 400
|
||||||
@@ -171,15 +176,12 @@ gaweap:
|
|||||||
Length: 4
|
Length: 4
|
||||||
Tick: 80
|
Tick: 80
|
||||||
ZOffset: 2048
|
ZOffset: 2048
|
||||||
build-top: gtweap_d
|
build-door: gtweap_d
|
||||||
Length: 9
|
Length: 9
|
||||||
ShadowStart: 9
|
ShadowStart: 9
|
||||||
damaged-build-top: gtweap_d
|
damaged-build-door: gtweap_d
|
||||||
Length: 9
|
Length: 9
|
||||||
ShadowStart: 9
|
ShadowStart: 9
|
||||||
idle-top: gtweap_2
|
|
||||||
damaged-idle-top: gtweap_2
|
|
||||||
Start: 1
|
|
||||||
make: gtweapmk
|
make: gtweapmk
|
||||||
Length: 20
|
Length: 20
|
||||||
Tick: 80
|
Tick: 80
|
||||||
@@ -195,7 +197,6 @@ gaweap:
|
|||||||
icon: weapicon
|
icon: weapicon
|
||||||
Offset: 0, 0
|
Offset: 0, 0
|
||||||
UseTilesetCode: false
|
UseTilesetCode: false
|
||||||
# TODO: gtweap_1 & gtweap_a & gtweap_b & gtweap_c are unused
|
|
||||||
|
|
||||||
napowr:
|
napowr:
|
||||||
Defaults:
|
Defaults:
|
||||||
@@ -289,12 +290,17 @@ naweap:
|
|||||||
Defaults:
|
Defaults:
|
||||||
Offset: -12, -42
|
Offset: -12, -42
|
||||||
UseTilesetCode: true
|
UseTilesetCode: true
|
||||||
idle:
|
idle: ntweap_1
|
||||||
ShadowStart: 3
|
ShadowStart: 2
|
||||||
damaged-idle:
|
damaged-idle: ntweap_1
|
||||||
Start: 1
|
Start: 1
|
||||||
ShadowStart: 4
|
ShadowStart: 3
|
||||||
dead:
|
idle-roof: ntweap_2
|
||||||
|
ShadowStart: 2
|
||||||
|
damaged-idle-roof: ntweap_2
|
||||||
|
Start: 1
|
||||||
|
ShadowStart: 3
|
||||||
|
dead: ntweap
|
||||||
Start: 2
|
Start: 2
|
||||||
ShadowStart: 5
|
ShadowStart: 5
|
||||||
Tick: 400
|
Tick: 400
|
||||||
@@ -307,16 +313,13 @@ naweap:
|
|||||||
Length: 16
|
Length: 16
|
||||||
Tick: 100
|
Tick: 100
|
||||||
ZOffset: 2048
|
ZOffset: 2048
|
||||||
build-top: ntweap_b
|
build-door: ntweap_b
|
||||||
Length: 10
|
Length: 10
|
||||||
ShadowStart: 10
|
ShadowStart: 10
|
||||||
damaged-build-top: ntweap_b
|
damaged-build-door: ntweap_b
|
||||||
Start: 10
|
Start: 10
|
||||||
Length: 10
|
Length: 10
|
||||||
ShadowStart: 20
|
ShadowStart: 20
|
||||||
idle-top: ntweap_2
|
|
||||||
damaged-idle-top: ntweap_2
|
|
||||||
Start: 1
|
|
||||||
make: ntweapmk
|
make: ntweapmk
|
||||||
Length: 22
|
Length: 22
|
||||||
Tick: 80
|
Tick: 80
|
||||||
@@ -329,7 +332,6 @@ naweap:
|
|||||||
icon: nwepicon
|
icon: nwepicon
|
||||||
Offset: 0, 0
|
Offset: 0, 0
|
||||||
UseTilesetCode: false
|
UseTilesetCode: false
|
||||||
# TODO: ntweap_1 & ntweap_b & ntweap_c are unused
|
|
||||||
|
|
||||||
naradr:
|
naradr:
|
||||||
Defaults:
|
Defaults:
|
||||||
|
|||||||
Reference in New Issue
Block a user