Actor.Info is now never null
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@@ -23,7 +23,7 @@ namespace OpenRa.Game.GameRules
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public Cache<string, List<Actor>> GatherBuildings( Player player )
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{
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var ret = new Cache<string, List<Actor>>( x => new List<Actor>() );
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foreach( var b in Game.world.Actors.Where( x => x.Owner == player && x.Info != null && x.Info.Traits.Contains<BuildingInfo>() ) )
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foreach( var b in Game.world.Actors.Where( x => x.Owner == player && x.Info.Traits.Contains<BuildingInfo>() ) )
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{
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ret[ b.Info.Name ].Add( b );
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var buildable = b.Info.Traits.GetOrDefault<BuildableInfo>();
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