refactor activity queueing
This commit is contained in:
@@ -151,16 +151,9 @@ namespace OpenRA
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public void QueueActivity( IActivity nextActivity )
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{
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if( currentActivity == null )
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{
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currentActivity = nextActivity;
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return;
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}
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var act = currentActivity;
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while( act.NextActivity != null )
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{
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act = act.NextActivity;
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}
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act.NextActivity = nextActivity;
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else
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currentActivity.Queue( nextActivity );
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}
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public void CancelActivity()
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@@ -14,7 +14,7 @@ namespace OpenRA.Traits.Activities
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{
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public class Drag : IActivity
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{
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public IActivity NextActivity { get; set; }
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IActivity NextActivity { get; set; }
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float2 endLocation;
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float2 startLocation;
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@@ -40,5 +40,13 @@ namespace OpenRA.Traits.Activities
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}
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public void Cancel(Actor self) { }
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public void Queue( IActivity activity )
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{
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if( NextActivity != null )
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NextActivity.Queue( activity );
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else
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NextActivity = activity;
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}
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}
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}
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@@ -12,9 +12,17 @@ namespace OpenRA.Traits.Activities
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{
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class Idle : IActivity
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{
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public IActivity NextActivity { get; set; }
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IActivity NextActivity { get; set; }
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public IActivity Tick(Actor self) { return NextActivity; }
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public void Cancel(Actor self) {}
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public void Queue( IActivity activity )
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{
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if( NextActivity != null )
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NextActivity.Queue( activity );
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else
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NextActivity = activity;
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}
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}
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}
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@@ -17,7 +17,7 @@ namespace OpenRA.Traits.Activities
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{
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public class Move : IActivity
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{
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public IActivity NextActivity { get; set; }
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IActivity NextActivity { get; set; }
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int2? destination;
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int nearEnough;
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@@ -164,9 +164,7 @@ namespace OpenRA.Traits.Activities
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Log.Write("debug", "Turn: #{0} from {1} to {2}",
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self.ActorID, mobile.Facing, firstFacing);
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return new Turn( firstFacing )
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{ NextActivity = this }
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.Tick( self );
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return Util.SequenceActivities( new Turn( firstFacing ), this ).Tick( self );
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}
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else
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{
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@@ -261,6 +259,14 @@ namespace OpenRA.Traits.Activities
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NextActivity = null;
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}
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public void Queue( IActivity activity )
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{
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if( NextActivity != null )
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NextActivity.Queue( activity );
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else
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NextActivity = activity;
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}
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abstract class MovePart : IActivity
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{
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public readonly Move move;
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@@ -280,11 +286,14 @@ namespace OpenRA.Traits.Activities
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this.moveFractionTotal = (int)(( to - from ).Length*3);
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}
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public IActivity NextActivity { get { return move; } set { move.NextActivity = value; } }
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public void Cancel( Actor self )
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{
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NextActivity.Cancel( self );
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move.Cancel( self );
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}
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public void Queue( IActivity activity )
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{
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move.Queue( activity );
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}
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public IActivity Tick( Actor self )
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@@ -10,18 +10,13 @@
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namespace OpenRA.Traits.Activities
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{
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public class RemoveSelf : IActivity
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public class RemoveSelf : CancelableActivity
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{
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bool isCanceled;
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public IActivity NextActivity { get; set; }
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public IActivity Tick(Actor self)
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public override IActivity Tick(Actor self)
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{
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if (isCanceled) return NextActivity;
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if (IsCanceled) return NextActivity;
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self.Destroy();
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return null;
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}
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public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
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}
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}
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@@ -12,7 +12,7 @@ namespace OpenRA.Traits.Activities
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{
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class Sell : IActivity
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{
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public IActivity NextActivity { get; set; }
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IActivity NextActivity { get; set; }
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bool started;
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@@ -55,5 +55,13 @@ namespace OpenRA.Traits.Activities
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}
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public void Cancel(Actor self) { /* never gonna give you up.. */ }
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public void Queue( IActivity activity )
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{
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if( NextActivity != null )
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NextActivity.Queue( activity );
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else
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NextActivity = activity;
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}
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}
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}
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@@ -12,9 +12,8 @@ using System.Linq;
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namespace OpenRA.Traits.Activities
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{
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public class Turn : IActivity
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public class Turn : CancelableActivity
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{
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public IActivity NextActivity { get; set; }
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int desiredFacing;
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public Turn( int desiredFacing )
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@@ -22,8 +21,9 @@ namespace OpenRA.Traits.Activities
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this.desiredFacing = desiredFacing;
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}
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public IActivity Tick( Actor self )
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public override IActivity Tick( Actor self )
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{
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if (IsCanceled) return NextActivity;
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var facing = self.Trait<IFacing>();
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if( desiredFacing == facing.Facing )
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@@ -32,11 +32,5 @@ namespace OpenRA.Traits.Activities
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return this;
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}
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public void Cancel( Actor self )
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{
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desiredFacing = self.Trait<IFacing>().Facing;
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NextActivity = null;
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}
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}
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}
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@@ -170,9 +170,33 @@ namespace OpenRA.Traits
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public interface IActivity
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{
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IActivity NextActivity { get; set; }
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IActivity Tick(Actor self);
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void Cancel(Actor self);
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void Queue(IActivity activity);
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}
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public abstract class CancelableActivity : IActivity
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{
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protected IActivity NextActivity { get; private set; }
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protected bool IsCanceled { get; private set; }
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public abstract IActivity Tick( Actor self );
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protected virtual void OnCancel() {}
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public void Cancel( Actor self )
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{
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IsCanceled = true;
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NextActivity = null;
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OnCancel();
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}
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public void Queue( IActivity activity )
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{
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if( NextActivity != null )
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NextActivity.Queue( activity );
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else
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NextActivity = activity;
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}
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}
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public interface IRenderOverlay { void Render(); }
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@@ -113,7 +113,7 @@ namespace OpenRA.Traits
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public static IActivity SequenceActivities(params IActivity[] acts)
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{
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return acts.Reverse().Aggregate(
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(next, a) => { a.NextActivity = next; return a; });
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(next, a) => { a.Queue( next ); return a; });
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}
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public static Color ArrayToColor(int[] x) { return Color.FromArgb(x[0], x[1], x[2]); }
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