refactor activity queueing

This commit is contained in:
Bob
2010-09-22 10:13:13 +12:00
parent 271a3eea8d
commit ef665df2e9
37 changed files with 229 additions and 236 deletions

View File

@@ -15,7 +15,7 @@ namespace OpenRA.Mods.RA.Activities
{
public class DeliverResources : IActivity
{
public IActivity NextActivity { get; set; }
IActivity NextActivity { get; set; }
bool isDocking;
@@ -32,25 +32,33 @@ namespace OpenRA.Mods.RA.Activities
harv.ChooseNewProc(self, null);
if (harv.LinkedProc == null) // no procs exist; check again in 1s.
return new Wait(25) { NextActivity = this };
return Util.SequenceActivities( new Wait(25), this );
var proc = harv.LinkedProc;
if( self.Location != proc.Location + proc.Trait<IAcceptOre>().DeliverOffset )
{
return new Move(proc.Location + proc.Trait<IAcceptOre>().DeliverOffset, 0) { NextActivity = this };
return Util.SequenceActivities( new Move(proc.Location + proc.Trait<IAcceptOre>().DeliverOffset, 0), this );
}
else if (!isDocking)
{
isDocking = true;
proc.Trait<IAcceptOre>().OnDock(self, this);
}
return new Wait(10) { NextActivity = this };
return Util.SequenceActivities( new Wait(10), this );
}
public void Cancel(Actor self)
{
// TODO: allow canceling of deliver orders?
}
public void Queue( IActivity activity )
{
if( NextActivity != null )
NextActivity.Queue( activity );
else
NextActivity = activity;
}
}
}