refactor activity queueing

This commit is contained in:
Bob
2010-09-22 10:13:13 +12:00
parent 271a3eea8d
commit ef665df2e9
37 changed files with 229 additions and 236 deletions

View File

@@ -12,27 +12,25 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA.Activities
{
public class FlyTimed : IActivity
public class FlyTimed : CancelableActivity
{
public IActivity NextActivity { get; set; }
int remainingTicks;
public FlyTimed(int ticks) { remainingTicks = ticks; }
public IActivity Tick(Actor self)
public override IActivity Tick(Actor self)
{
if( IsCanceled ) return NextActivity;
var targetAltitude = self.Info.Traits.Get<PlaneInfo>().CruiseAltitude;
if (remainingTicks-- == 0) return NextActivity;
FlyUtil.Fly(self, targetAltitude);
return this;
}
public void Cancel(Actor self) { remainingTicks = 0; NextActivity = null; }
}
public class FlyOffMap : IActivity
{
public IActivity NextActivity { get; set; }
IActivity NextActivity { get; set; }
bool isCanceled;
public bool Interruptible = true;
@@ -52,6 +50,13 @@ namespace OpenRA.Mods.RA.Activities
NextActivity = null;
}
}
}
public void Queue( IActivity activity )
{
if( NextActivity != null )
NextActivity.Queue( activity );
else
NextActivity = activity;
}
}
}