refactor activity queueing
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@@ -17,7 +17,7 @@ namespace OpenRA.Mods.RA.Activities
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{
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public class Harvest : IActivity
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{
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public IActivity NextActivity { get; set; }
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IActivity NextActivity { get; set; }
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bool isHarvesting = false;
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public IActivity Tick( Actor self )
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA.Activities
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harv.LastHarvestedCell = self.Location;
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if( harv.IsFull )
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return new DeliverResources { NextActivity = NextActivity };
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return Util.SequenceActivities( new DeliverResources(), NextActivity );
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if (HarvestThisTile(self))
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return this;
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@@ -74,5 +74,13 @@ namespace OpenRA.Mods.RA.Activities
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}
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public void Cancel(Actor self) { }
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public void Queue( IActivity activity )
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{
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if( NextActivity != null )
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NextActivity.Queue( activity );
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else
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NextActivity = activity;
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}
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}
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}
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