refactor activity queueing
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@@ -14,11 +14,8 @@ using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA.Activities
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{
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public class HeliReturn : IActivity
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public class HeliReturn : CancelableActivity
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{
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public IActivity NextActivity { get; set; }
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bool isCanceled;
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static Actor ChooseHelipad(Actor self)
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{
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var rearmBuildings = self.Info.Traits.Get<HelicopterInfo>().RearmBuildings;
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@@ -27,9 +24,9 @@ namespace OpenRA.Mods.RA.Activities
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!Reservable.IsReserved(a));
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}
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public IActivity Tick(Actor self)
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public override IActivity Tick(Actor self)
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{
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if (isCanceled) return NextActivity;
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if (IsCanceled) return NextActivity;
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var dest = ChooseHelipad(self);
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var initialFacing = self.Info.Traits.Get<AircraftInfo>().InitialFacing;
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@@ -54,7 +51,5 @@ namespace OpenRA.Mods.RA.Activities
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new Rearm(),
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NextActivity);
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}
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public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
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}
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}
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