refactor activity queueing

This commit is contained in:
Bob
2010-09-22 10:13:13 +12:00
parent 271a3eea8d
commit ef665df2e9
37 changed files with 229 additions and 236 deletions

View File

@@ -16,11 +16,8 @@ using System.Drawing;
namespace OpenRA.Mods.RA.Activities
{
public class UnloadCargo : IActivity
public class UnloadCargo : CancelableActivity
{
public IActivity NextActivity { get; set; }
bool isCanceled;
int2? ChooseExitTile(Actor self, Actor cargo)
{
// is anyone still hogging this tile?
@@ -38,16 +35,16 @@ namespace OpenRA.Mods.RA.Activities
return null;
}
public IActivity Tick(Actor self)
public override IActivity Tick(Actor self)
{
if (isCanceled) return NextActivity;
if (IsCanceled) return NextActivity;
// if we're a thing that can turn, turn to the
// right facing for the unload animation
var facing = self.TraitOrDefault<IFacing>();
var unloadFacing = self.Info.Traits.Get<CargoInfo>().UnloadFacing;
if (facing != null && facing.Facing != unloadFacing)
return new Turn(unloadFacing) { NextActivity = this };
return Util.SequenceActivities( new Turn(unloadFacing), this );
// todo: handle the BS of open/close sequences, which are inconsistent,
// for reasons that probably make good sense to the westwood guys.
@@ -82,7 +79,5 @@ namespace OpenRA.Mods.RA.Activities
return this;
}
public void Cancel(Actor self) { NextActivity = null; isCanceled = true; }
}
}