refactor activity queueing
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@@ -16,7 +16,8 @@ namespace OpenRA.Mods.RA.Activities
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{
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int remainingTicks;
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bool interruptable = true;
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IActivity NextActivity { get; set; }
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public Wait(int period) { remainingTicks = period; }
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public Wait(int period, bool interruptable)
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{
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@@ -24,7 +25,7 @@ namespace OpenRA.Mods.RA.Activities
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this.interruptable = interruptable;
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}
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public IActivity Tick(Actor self)
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public virtual IActivity Tick(Actor self)
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{
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if (remainingTicks-- == 0) return NextActivity;
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return this;
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@@ -38,6 +39,13 @@ namespace OpenRA.Mods.RA.Activities
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remainingTicks = 0;
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NextActivity = null;
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}
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public IActivity NextActivity { get; set; }
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public void Queue( IActivity activity )
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{
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if( NextActivity != null )
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NextActivity.Queue( activity );
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else
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NextActivity = activity;
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}
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}
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}
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