Sync superweapon activate animation
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@@ -154,5 +154,10 @@ namespace OpenRa.Game
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{
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return new Order("CancelProduction", subject.PlayerActor, null, int2.Zero, item);
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}
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public static Order PlayAnimation(Actor actor, string animationString)
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{
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return new Order("PlayAnimation", actor, null, int2.Zero, animationString);
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}
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}
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}
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