Sync superweapon activate animation

This commit is contained in:
Paul Chote
2010-01-09 12:28:39 +13:00
parent 51baf1f11d
commit ef8becb5de
5 changed files with 34 additions and 8 deletions

View File

@@ -29,7 +29,8 @@ namespace OpenRa.Game.SupportPowers
.Where(a => a.Owner == p.Owner && a.traits.Contains<IronCurtain>())
.FirstOrDefault();
if (ironCurtain != null)
ironCurtain.traits.Get<RenderBuilding>().PlayCustomAnim(ironCurtain, "active");
Game.controller.AddOrder(Order.PlayAnimation(ironCurtain, "active"));
}
SupportPower p;
public void Activate(SupportPower p)