set the correct template on destroying long bridges
This commit is contained in:
@@ -171,10 +171,6 @@ namespace OpenRA.Mods.RA
|
|||||||
currentTemplate = (ds == DamageState.Half && Info.DamagedTemplate > 0) ? Info.DamagedTemplate :
|
currentTemplate = (ds == DamageState.Half && Info.DamagedTemplate > 0) ? Info.DamagedTemplate :
|
||||||
(ds == DamageState.Dead && Info.DestroyedTemplate > 0) ? Info.DestroyedTemplate : Info.Template;
|
(ds == DamageState.Dead && Info.DestroyedTemplate > 0) ? Info.DestroyedTemplate : Info.Template;
|
||||||
|
|
||||||
// Update map
|
|
||||||
foreach (var c in TileSprites[currentTemplate].Keys)
|
|
||||||
self.World.Map.CustomTerrain[c.X, c.Y] = GetTerrainType(c);
|
|
||||||
|
|
||||||
if (Info.Long && ds == DamageState.Dead)
|
if (Info.Long && ds == DamageState.Dead)
|
||||||
{
|
{
|
||||||
// Long bridges have custom art for multiple segments being destroyed
|
// Long bridges have custom art for multiple segments being destroyed
|
||||||
@@ -194,6 +190,10 @@ namespace OpenRA.Mods.RA
|
|||||||
dead = true;
|
dead = true;
|
||||||
KillUnitsOnBridge();
|
KillUnitsOnBridge();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Update map
|
||||||
|
foreach (var c in TileSprites[currentTemplate].Keys)
|
||||||
|
self.World.Map.CustomTerrain[c.X, c.Y] = GetTerrainType(c);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Damaged(Actor self, AttackInfo e)
|
public void Damaged(Actor self, AttackInfo e)
|
||||||
|
|||||||
Reference in New Issue
Block a user