Various harvesting fixes.
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@@ -12,6 +12,8 @@ namespace OpenRa.Game.Traits.Activities
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bool isDone;
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Actor refinery;
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public DeliverOre() { }
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public DeliverOre( Actor refinery )
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{
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this.refinery = refinery;
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@@ -21,14 +23,44 @@ namespace OpenRa.Game.Traits.Activities
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public void Tick(Actor self, Mobile mobile)
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{
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if( self.Location != refinery.Location + refineryDeliverOffset )
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if( isDone )
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{
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var move = new Move( refinery.Location + refineryDeliverOffset, 0 );
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mobile.InternalSetActivity( move );
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mobile.QueueActivity( this );
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move.Tick( self, mobile );
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var harv = self.traits.Get<Harvester>();
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harv.Deliver( self );
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if( NextActivity == null )
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NextActivity = new Harvest();
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mobile.InternalSetActivity( NextActivity );
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return;
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}
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else if( refinery == null || refinery.IsDead )
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{
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var search = new PathSearch
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{
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heuristic = PathSearch.DefaultEstimator( self.Location ),
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umt = mobile.GetMovementType(),
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checkForBlocked = false,
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};
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var refineries = Game.world.Actors.Where( x => x.unitInfo == Rules.UnitInfo[ "proc" ] ).ToList();
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foreach( var r in refineries )
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search.AddInitialCell( r.Location + refineryDeliverOffset );
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var path = Game.PathFinder.FindPath( search );
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path.Reverse();
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if( path.Count != 0 )
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{
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refinery = refineries.FirstOrDefault( x => x.Location + refineryDeliverOffset == path[ 0 ] );
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var move = new Move( () => path );
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mobile.InternalSetActivity( move );
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mobile.QueueActivity( this );
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move.Tick( self, mobile );
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return;
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}
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else
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// no refineries reachable?
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return;
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}
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else if( mobile.facing != 64 )
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{
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var turn = new Turn( 64 );
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@@ -37,22 +69,11 @@ namespace OpenRa.Game.Traits.Activities
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turn.Tick( self, mobile );
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return;
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}
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else if (isDone)
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{
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var harv = self.traits.Get<Harvester>();
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harv.Deliver(self);
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if( NextActivity == null )
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NextActivity = new Harvest();
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mobile.InternalSetActivity(NextActivity);
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return;
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}
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var renderUnit = self.traits.WithInterface<RenderUnit>().First();
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if (renderUnit.anim.CurrentSequence.Name != "empty")
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renderUnit.PlayCustomAnimation(self, "empty",
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() => isDone = true);
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if( renderUnit.anim.CurrentSequence.Name != "empty" )
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renderUnit.PlayCustomAnimation( self, "empty",
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() => isDone = true );
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}
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public void Cancel(Actor self, Mobile mobile)
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